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Will the single player be coop this time?


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#101
Seboist

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Why do people always want to make every game franchise like some other game franchise? If you want to play Borderlands then play Borderlands. Mass Effect is Mass Effect. It's a single player, story-driven RPG. It's not a "drop in, drop out" shoot-em-up with a few RPG elements.

 

Someone here hasn't played ME beyond the first one i see.


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#102
The Heretic of Time

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Why do people always want to make every game franchise like some other game franchise? If you want to play Borderlands then play Borderlands. Mass Effect is Mass Effect. It's a single player, story-driven RPG. It's not a "drop in, drop out" shoot-em-up with a few RPG elements.

 

Yeah and the Mass Effect series totally didn't have a pick your favorite color-coded A, B, C ending either.



#103
KaiserShep

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I'm not broken up about the A, B, C (D) endings like others are, so that drop-in-drop-out sh*t being standard fare in the main campaign would certainly not be an improvement. Don't want no Destiny Effect man. It's bad juju. 


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#104
Seboist

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I'm not broken up about the A, B, C (D) endings like others are, so that drop-in-drop-out sh*t being standard fare in the main campaign would certainly not be an improvement. Don't want no Destiny Effect man. It's bad juju. 

 

Games that have that function have invite-only options too.



#105
camphor

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no it will not happen

 

that said wouldn't mind if it was just let controller 2 take over squadmate 1 while in active mode then why not? doesn't really change anything other then your ai being better(hopefully)

 

Now a whole AAA bioware game with mandatory coop not related to mass effect? wont happen but that is my dream game. a story focused on two individuals both making decisions both telling a single story? could lead to some great things. 



#106
Killroy

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Games that have that function have invite-only options too.

 

They also have to be designed around that functionality, making for very little in way of story and character development. Hence my earlier reference to Borderlands.


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#107
The Heretic of Time

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They also have to be designed around that functionality, making for very little in way of story and character development.

 

Saints Row had plenty of story and character development.


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#108
SolNebula

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Saint Row.....Borderlands....are these the examples ME should take?...ridiculous games with p.i.s.s-poor humor trying to compensate a second rate plot....well guys don't know what to tell I'm going to defend my deep SP experience with my last breath. The day we won't have a traditional SP campaign at all will be the day I stop gaming.
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#109
Killroy

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Saints Row had plenty of story and character development.

 

:mellow:


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#110
Silver Souls

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no

 

nocat.gif


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#111
sjsharp2011

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Saint Row.....Borderlands....are these the examples ME should take?...ridiculous games with p.i.s.s-poor humor trying to compensate a second rate plot....well guys don't know what to tell I'm going to defend my deep SP experience with my last breath. The day we won't have a traditional SP campaign at all will be the day I stop gaming.

 

Same here . I'd rather stop gaming altogether than be forced into playing some sort of multiplayer  to complete my game. Besides I don't believe Bioware would do this anyway they've built a reputation on delivering great SP experiences and as far as i'm concerned they should continue this way. Both ME and DA have done this brilliantly since they've been out and they should continue to do so and I think they will.


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#112
Arcian

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One of the biggest potential wastes of Mass effect, to me, was having squadmates of 3, but not allowing friends to join in and play as the squadmates.
 
Do you think this will be changed in MEA?

It's not really singleplayer if there's more than one player.
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#113
Quid2Facis

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Comment #92 deserves some attention.

 

1. It affects the single player game mechanics. The maps in ME3 would have been capable of handling 3 individual players fighting together. As far as difficulty of your opponents, that can be easily rectified by simply throwing in a few extra opponents for each additional friend with you. No friend, no extra baddies.

 

2. Friend isn't a good reason. Well that's just wrong. If people want to play games with their friends and if Bioware wants to make games for people to play with their friends, then it's a good enough reason for them to make those games.

 

3. Ability to pause. There's no reason for that to go away. Yes, they would have to tweak the powers to ensure one player's power doesn't time out while the game is paused, but otherwise there's nothing to it. Yes, if you choose to have friends play with you, they're gaming style is going to affect yours. I liked to pause and throw out a five or six grenades one after another. The sniper guy is going to have to wait for his shot.

 

4. Fun vs co-op. Co-op is fun for some people, Co-op is more fun when you play with actual friends and not strangers. Co-op has some fun for some people when they play with strangers, but not for me. I stick with people I know. If the priority is to make the game more fun, then developers will at least look at co-op or multi-player.

 

There was another post that had an objection about standing around while someone else flirted with an NPC. Why would you stand around and watch that?. They should be capable of letting you run around the ship, or home base on your own; only requiring you to be together and agreeing on where to send the ship to next.

 

Several other posts I think have hit most people's objections. After the ME3 fiasco about requiring multiplayer initially to raise the readiness no one trusts Bioware to not repeat the same mistake. Screw over the SP game by forcing some sort of co-op or multiplayer on the game. That is a reasonable objection to even considering co-op. It is also a valid reason for Bioware to try again. Bioware saying, "we didn't do so well on the last one, let's learn from our mistakes and try again. Let's get it right this time."

 

And I'll reiterate dialogue choices can work. A or A+A gets A. B or B+B gets B. A+B gets C.



#114
Killroy

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And I'll reiterate dialogue choices can work. A or A+A gets A. B or B+B gets B. A+B gets C.


No. Absolutely not. These games are about the player making choices, not a group of players having choices made for them.

This idea is the worst possible compromise to accommodate a bad gameplay addition.
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#115
Big Magnet

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And I'll reiterate dialogue choices can work. A or A+A gets A. B or B+B gets B. A+B gets C.

If I don't get the dialogue choice I want then you better get yo ass outta my game.



#116
Seboist

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They also have to be designed around that functionality, making for very little in way of story and character development. Hence my earlier reference to Borderlands.

 

Given schlock like space terminator, inane daddy issues,lazarus and starchild, less story would be an improvement.


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#117
SolNebula

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Given schlock like space terminator, inane daddy issues,lazarus and starchild, less story would be an improvement.

ehh you are a troll got you.
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#118
The Heretic of Time

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ehh you are a troll got you.

 

Is telling the truth trolling now?



#119
SolNebula

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Is telling the truth trolling now?

yes if you are advocating less story content in a franchise known for this specific feature. It's the typical answer to cause a rage response
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#120
Nitrocuban

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Optional coop where friends simply replace the SP squadmates and the dificulty is seamless raised to MP standards is fine, that does not take away from SP and isn't too hard to do I guess.


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#121
aoibhealfae

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I can just imagine how it play out if they went the SWTOR route. You'd be running through a story section for the first time and wanting to hear the dialogue, only to have the person who joined in repeatedly spamming...

 

"Skip!"

 

"Hit the spacebar!"

 

"OMG spacebar. This so boring!"

 

Multiplayer games can be a lot of fun, but there are always a few twitchy jackasses that didn't take their Ritalin. 

omg this happens to me when I first play a flashpoint. lol

 

 

 

Bioware, please don't turn MEA into a MMORPG! 


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#122
The Heretic of Time

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yes if you are advocating less story content in a franchise known for this specific feature. It's the typical answer to cause a rage response

 

You mean a franchise known for how BAD it handled this specific feature?



#123
Navasha

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Pretty sure Bioware doesn't need to risk alienating even more of its fanbase at the moment.   I know I for one would be very hesitant about buying a game with "optional" co-op thrown in.    What needed to be sacrificed in order to add this feature I would never use?    What sort of monumental bugs are involved in the code because of all the networking requirements?   

 

If anyone here is an Assassin's Creed fan -  How well did Unity turn out after its big move to co-op?



#124
Seboist

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You mean a franchise known for how BAD it handled this specific feature?

 

Indeed, Mass Effect would've greatly benefited from a simpler story, as examples like the ME3 ending show what happens when one's reach exceeds their grasp.

 

Speaking of ME3, one of the best things it added was "action mode".


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#125
SolNebula

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You mean a franchise known for how BAD it handled this specific feature?

And yet you are still here. Probably it wasn't too bad.