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Spawn camping is back


52 réponses à ce sujet

#51
Wavebend

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Honestly, SpaceV3gan made the best case for allowing spawn camping to continue: Doing so immensely hinders your XP gain in exchange for a very rare chance at an item drop. It's really not a fair trade. I see no reason the exploit should be removed at all.

 

Not everyone is looking for promotions


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#52
shadowcaezar

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If I'm on Lex snap me up :) I've just been finding myself less and less interested in playing recently. I keep getting bored too easily.


Same here. On XB1 and have played with you both. If looking for game message me. We like to run spawns and allow people to stagger promotes by bringing ones. Have also experimented with doing 1 and 4 but cutting off 2 and 3. It gives slightly higher than perilous XP. You can promote an 18 and in a good group will run in the high teens for comp time. Do not sour on game though. Too many good players on leader board doing that already. :(
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#53
kmeeg

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Well you can be at the NM dragon around 4-5 minutes if people know what they are doing. You need 2 people at very precise locations to lock down each wave/act, and remember the golden rule: "Do NOT stop or run around try kill something far away from a spawn point"

 

The rest is up to whether you brought the right classes to take down the dragon, and if the dragon decide to troll the mele by flying away a lot. If people can not hold their own (you can only carry so much), then the game is obviously a lot longer, especially if one of those at the spawn points go down. It can be done in 6-15 minutes depending on groups class composition, promotions and equipment.