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#1
grailseeker91

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As usual, I'm too lazy to go through old threads to make sure there aren't 2 dozen addressing this so sorry if this is number x.

 

Anyhow, I've always played the GI without either proxy mine or hunter mode (1st one because I thought it was useless when I first started playing 2nd one because it took awhile for my eyes to adjust) and max fitness because I kissed the ground a lot. I haven't touched this kit since I've become more experienced and would like to redo the build but am getting stuck on how to adjust.

 

I need some survival (fitness) as I'm still the dies on wave 1 to a random grenade scrub and want to emphasize the sniper aspects of the kit. I know the GI is one of those kits that's hard to not break with its inherent power level but if my wants can be  met without totally cheesing things up (or for those lol I'm an elite player I'm just looking for a good gold not ideal platinum build) that would be great. 

 

Ultimately, I prefer having fun over being serious but I think most of us can agree getting to kill stuff is more fun than spectating or just being a diversion/annoying insect that just stings everything without doing much else.


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#2
Black_Mage

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It's actually quite simple.  466-3 is mandatory.  The rest is up to you.



#3
Marksmad is waving goodbye

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If you are putting an SR on him, consider 66644, if you are going to use mostly pistols (Talon!) or shotties (Raider! Claymore!) then you could go 46664. He does require high grade consumables to be really fun though, for the reasons you mention. But Multicapacitor gear for shield recharge and a Cyclonic IV make him pretty hard to kill.


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#4
Teh_Ocelot

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It's a glass cannon. Amazingly powerful, definitely fragile. 

 

I like this

 

Edit: Another key is to "shoot" the proximity mine as soon as you cloak, thereby reducing your power cooldowns and keeping a steady debuff on the enemies you're shooting.



#5
Black_Mage

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It's actually quite simple.  466-3 is mandatory.  The rest is up to you.

 

In case it is not clear,

 

http://kalence.drupa...!511!411!!5DF.3



#6
DisturbedPsic0

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Sniper Build

 

Anything Else Build

 

Melee Build [Video]


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#7
Marksmad is waving goodbye

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In case it is not clear,

 

http://kalence.drupa...!511!411!!5DF.3

Is PM rank 6 really mandatory? I take it myself, but if PM is mostly for debuff, 4b+5a should suffice, right?


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#8
LemurFromTheId

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If you're sniping, you'll want 6 in passives. 65663 is probably the best build for you. Use Cyclonics and Stronghold, that really should be plenty enough.

 

Anyway, if you are getting downed, your problem isn't the lack of fitness, it's the fact that you're getting hit in the first place. In the long run the best thing you could do would be to forget Cyclonics so you have to learn proper awareness and positioning.

 

Here's a great video tutorial on survival in ME3.


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#9
SilentStep79

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I would never say proxy mine is useless even on Sniper GI builds, but it's not nearly as essential..

 

Sniper GI is far from my forte, but I would suggest taking Tac Cloak up to 6 using 4b and 5a and then obviously taking sniper dmg at 6. Also recommend going all in on the passives too, again, get the sniper dmg buff at 6. Perhaps 4a and 5b. 

 

Going to yield the floor on Hunter Mode optimization to people who are better Sniper GIs than me :P but 4b and 5b seem pretty self evident...at 6 tho? hmmmmm, good arguments can be made for both evos.

 

You claimed you want survivability in your GI, so I doubt you'll want only 4 in fitness though alot of GI builds use 4 or less.



#10
LemurFromTheId

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Is PM rank 6 really mandatory? I take it myself, but if PM is mostly for debuff, 4b+5a should suffice, right?

 

Rank 6 is irrelevant. 3 in Fitness, on the other hand, gives faster shield regeneration, and getting shield gate back actually matters.


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#11
physiolosopher

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I need some survival (fitness) as I'm still the dies on wave 1 to a random grenade scrub and want to emphasize the sniper aspects of the kit.

 

If you insist on maxing fitness then a 6/5/3/6/6 could work. You'd be sacrificing some of the awesomeness of hunter mode but if you're sniping you won't get as much mileage out of ranks 4 or 5 anyway. Losing rank 6 hurts but I don't see a viable alternative for this scenario. If you have the consumables to spare however, a 6/5/6/6/3 is playing the way the consensus intended. 



#12
Heldarion

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If you want to emphasize the sniping aspect of GI, your options are:

 

6/6/6/6/0 - Cyclonic modulator will help you with some fitness problems, but you'll get punished heavily for mispositioning, which should help you learning to position correctly much faster.

 

6/5/6/6/3 - if you -really- need that extra bit of fitness


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#13
Teh_Ocelot

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Personally I think you can save the 11 points from Tac Cloak unless you're going to be sniping. Once you get to 4 there's minimal return unless you're sniping imho


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#14
TMB903

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4/6/6/6/4 for non SR build
6/5/6/6/3 for SR build

If you are getting hit and downed a lot then you need to practice your usage of soft cover and checking your flanks (situational awareness). Cloaking when out of an enemies LOS is also another thing to keep in mind.
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#15
Bud Halen

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Perfect timing on this thread OP.

An inexplicable instakill of my GI on WAVE F-ING 1 last night triggered an enraged hard ditch (i.e. rip off headset and powered off ecks bawks, murmuring "F this character, F this game").

 

What I find curious is the general preference of HM 6a (speed/vision) over 6b (damage).  On console, for me, there's a fine line between agile/mobile and hectic/jittery.  The GI has always felt fast enough without it, and I'm fine with the HM vision range...so I pretty much always go for damage ('cuz damage).

 

 

I could see taking the vision boost for sniping GIs.  And I suppose storming spawns is boosted with the extra speed.  Although storming a spawn with this brittle, shriveled-up genital hair of a character does not appeal to me in the least.


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#16
Heldarion

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^ the difference in scanner range between the 2 evolutions is quite noticable and the meager damage bonus one of the evolutions gives hardly ever outweighs the utility the extended vision range gives.


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#17
Teh_Ocelot

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Perfect timing on this thread OP.

An inexplicable instakill of my GI on WAVE F-ING 1 last night triggered an enraged hard ditch (i.e. rip off headset and powered off ecks bawks, murmuring "F this character, F this game").

 

What I find curious is the general preference of HM 6a (speed/vision) over 6b (damage).  On console, for me, there's a fine line between agile/mobile and hectic/jittery.  The GI has always felt fast enough without it, and I'm fine with the HM vision range...so I pretty much always go for damage ('cuz damage).

 

 

I could see taking the vision boost for sniping GIs.  And I suppose storming spawns is boosted with the extra speed.  Although storming a spawn with this brittle, shriveled-up genital hair of a character does not appeal to me in the least.

I'm not going to mince words, I hated this character when I first unlocked it. I saw all this love on BSN for it but I couldn't make it past W4 before I was out of medigel. Admittedly though, I needed to L2P b/c there's nothing wrong with the GI.

 

The vision/speed is "to each their own", but I like it b/c being fast can literally make bullets miss you and the extra vision helps with knowing where the aggro's coming from. Also, 10% damage isn't a huge increase, not even for a character as powerful as the GI.


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#18
TMB903

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^ the difference in scanner range between the 2 evolutions is quite noticable and the meager damage bonus one of the evolution gives hardly ever outweighs the utility the extended vision range gives.

Agree 100%. The speed bonus and longer range on wall hax is too valuable to pass on for 10% damage.
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#19
Dunmer of Redoran

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If you want to emphasize the sniping aspect of GI, your options are:

 

6/6/6/6/0 - Cyclonic modulator will help you with some fitness problems, but you'll get punished heavily for mispositioning, which should help you learning to position correctly much faster.

 

6/5/6/6/3 - if you -really- need that extra bit of fitness

 

I'm not generally a fan of no-fitness builds but on sniper GI it's fine. There's very few situations (mostly objectives, really) where anything should ever have any chance of hitting you, even if your forte isn't knowing the spawns and kiting enemies.



#20
PatrickBateman

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6/5/6/6/3 for a sniping build.

 

It's a bit squishy in platinum, but with TC and keeping a long distance from the enemy it's not to bad.



#21
Loufi

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Agree 100%. The speed bonus and longer range on wall hax is too valuable to pass on for 10% damage.

Even more that the 10% damage increase is actually a 3-5% bonus in most cases.



#22
UKStory135

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Is PM rank 6 really mandatory? I take it myself, but if PM is mostly for debuff, 4b+5a should suffice, right?

I don't think it is.



#23
123123123

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Jav GI



#24
Black_Mage

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Is PM rank 6 really mandatory? I take it myself, but if PM is mostly for debuff, 4b+5a should suffice, right?

 

I find that I am getting a lot of PM kills which is why I always go for 6 ranks.  I do note the opinions to the contrary, so whichever works for you.



#25
Quarian Master Race

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6/6/6/6/0 - Cyclonic modulator will help you with some fitness problems, but you'll get punished heavily for mispositioning, which should help you learning to position correctly much faster.

 

This. With Javelin, nothing is ever going to get near or live long enough to actually touch you if you know where to place yourself on the maps, and the extra proxy mine damage is very helpful for trash targets that aren't worth a bullet, like husks .


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