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#26
MaxCrushmore

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OP, if you want good fitness and aren't using a sniper rifle, do 45665, take the last rank of proxy mine and instead invest those points in 5b fitness, the faster shield regeneration is very underrated and adds considerable survivability.

 

If you are eating too much floor then always use a cyclonic.

 

Take increased radius on prox mine, this is a great survival tool as well as universal debuff, it staggers groups of clustered enemies, and take 6a in hunter mode, the extra speed and vision are incredibly powerful.


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#27
Miniditka77

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Anyhow, I've always played the GI without either proxy mine or hunter mode (1st one because I thought it was useless when I first started playing 

 

Proxy Mine is a really good power, and it's one of the main reasons the GI is possibly the most powerful class on the game.

 

On a class like the Turian Soldier, it's fine to skip Proxy Mine because it has a long cooldown, which prevents you from using Marksman.  On the GI, the cooldown doesn't matter, so you should always go at least to R5 in Proxy Mine.  At least in my opinion, that is.

 

I don't like playing the GI as a sniper (probably because I'm not good at Javelining), so I always play a shotgun build, preferably with the Piranha.  I like 4/5/6/6/5 for the spec.  I like getting the extra shield recharge rate if I'm playing that flimsy of a character with a CC build. 


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#28
grailseeker91

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Thanks to everyone who has helped so far. I'll be giving a redone GI a few runs later today to see if I can pay better attention and not have to be swept off the battlefield as debris. 

 

Another question: did the waypoint map threads ever get "finalized?" Understanding where the enemy could come from would probably help me not depend on silly knees bent running about and dancing behavior to survive a blindside.



#29
Heldarion

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Thanks to everyone who has helped so far. I'll be giving a redone GI a few runs later today to see if I can pay better attention and not have to be swept off the battlefield as debris. 

 

Another question: did the waypoint map threads ever get "finalized?" Understanding where the enemy could come from would probably help me not depend on silly knees bent running about and dancing behavior to survive a blindside.

 

http://forum.bioware...acking-on-maps/


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#30
grailseeker91

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Thanks. I somehow lost track of this thread 



#31
Swan Killer

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This is my favorite Claymoar build, a very efficient killer.  Be aware; it can make a Gold game very boring.


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#32
LemurFromTheId

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This is my favorite Claymoar build, a very efficient killer.  Be aware; it can make a Gold game very boring.

 
A game with Claymore is never boring, though with GI you can come pretty close.
 
Claymore being the topic of this thread, here's a handful of my favourite Claymore builds:

Female Quarian Engineer

Asari Adept

Asari Huntress Infiltrator

Asari Valkyrie Sentinel

Human Adept

Turian Sentinel

Geth Engineer

Turian Havoc Soldier

 

 


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#33
Swan Killer

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A game with Claymore is never boring, though with GI you can come pretty close.
 

 

 

I meant boring for your teammates. 


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#34
Bud Halen

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A game with Claymore is never boring, though with GI you can come pretty close.
 
Claymore being the topic of this thread, here's a handful of my favourite Claymore builds:

Female Quarian Engineer

Asari Adept

Asari Huntress Infiltrator

Asari Valkyrie Sentinel

Human Adept

Turian Sentinel

Geth Engineer

Turian Havoc Soldier

 

Well that's just great.  You just had to show me that beautiful High Lord HA build...uniquely crafted for BE cooldowns + Lordship.  

 

The Warp 6b.  

The passives 6a.  

The Lord.

 

There goes a respec card.  I need to see a guy who can suspend your soup rights, BRB.  :P

 

But seriously, I'm betting in the right hands that build could be one of the most OP set-ups in this game.


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#35
Alfonsedode

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Well that's just great.  You just had to show me that beautiful High Lord HA build...uniquely crafted for BE cooldowns + Lordship.  

 

The Warp 6b.  

The passives 6a.  

The Lord.

 

There goes a respec card.  I need to see a guy who can suspend your soup rights, BRB.  :P

 

But seriously, I'm betting in the right hands that build could be one of the most OP set-ups in this game.

Well, no fitness and no cyclonic is a bit too much for me to solo... i m struggling to solo gold reapa hydra with this guy and her highness (without geth scanner and level IV stuff). I think i use a 65555 build


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#36
LemurFromTheId

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Well, no fitness and no cyclonic is a bit too much for me to solo... i m struggling to solo gold reapa hydra with this guy and her highness (without geth scanner and level IV stuff). I think i use a 65555 build

 

You can substitute Cyclonics and Structural Ergonomics for Power Efficiency Module and Geth Scanner and you're still able to pull of Singularity - Warp/Shockwave - Warp combo, it just becomes slightly more difficult to execute.



#37
Alfonsedode

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You can substitute Cyclonics and Structural Ergonomics for Power Efficiency Module and Geth Scanner and you're still able to pull of Singularity - Warp/Shockwave - Warp combo, it just becomes slightly more difficult to execute.

oh, yeah, i noticed i could nt use it and that was a problem :)... atm i m using surivor loadout to get the (required) 5WS :). i ll kalence about that



#38
Bud Halen

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Well, no fitness and no cyclonic is a bit too much for me to solo... i m struggling to solo gold reapa hydra with this guy and her highness (without geth scanner and level IV stuff). I think i use a 65555 build

 

Indeed.  I'll likely have to test the waters with a 66644 set up.  That way I can keep the Efficiency mod.



#39
Miniditka77

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Well that's just great.  You just had to show me that beautiful High Lord HA build...uniquely crafted for BE cooldowns + Lordship.  

 

The Warp 6b.  

The passives 6a.  

The Lord.

 

There goes a respec card.  I need to see a guy who can suspend your soup rights, BRB.  :P

 

But seriously, I'm betting in the right hands that build could be one of the most OP set-ups in this game.

 

I don't see the point of carrying a Claymore on the HA.  You can't detonate a biotic explosion on something if it's already dead, and you don't use the Claymore if you don't want stuff to be dead really quickly.



#40
NuclearTech76

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A lot of people consider the damage and debuff of powers without considering the stagger associated with it. PM is a fairly decent staggering power which gives it added utility when you know how to use that. There is zero way in hell you should ever consider skipping it on an infiltrator, IMO.

 

As far as GI play, I prefer pistols on her personally. She is a great SR platform but I eradicate things much faster with a pistol mainly the Talon on her. Good base shields which makes cyclonics even more effective on her if survival is an issue. Always max HM because of the movement speed, damage/accuracy, and awareness of it makes it one of the better powers in the game.

 

Generally surviving is accessing the situation quickly, disposing of the enemies fast, then moving on to the RHA spot. It's basically getting to the spawns in a good RHA spot kill from front to back, right to left. What does that mean? GI can OSK most anything so I will triage a little differently bc I can kill so fast, I might prioritize phantoms and goons as more important with another kit but with a GI I kill whatever is closest to pushing me out of my RHA spot first then from R to L because of lanes of fire changing to push you off the RHA. Phantoms and goons are still one to two shots in most cases to put down. Atlases or other bosses in sets of two, screw them I rocket them; not necessary with the GI but if I'm playing her the enemy has called down the thunder anyways so death is going to happen in mass quantities. 

 

As far as setup, straight up AP rounds for pistolas IMHO, damage barrel with clip extension on the Talon for me. I might even throw on a Harrier as well just to have something else to kill with when I get 75 pistol kills. 

 

Another thing is realizing that when your shields break if you have aggro on you, you're dead. 


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#41
LemurFromTheId

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I don't see the point of carrying a Claymore on the HA.  You can't detonate a biotic explosion on something if it's already dead, and you don't use the Claymore if you don't want stuff to be dead really quickly.

 

That's why you use BEs and Claymore against different targets - there are eight of them in the map, you know? ;)


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#42
ark

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not the sniper build

sniper build

 

Not the sniper build can be used just fine for a sniper build if you prefer to be more like printer paper, and not wet tissue paper.

Still does massive dmg


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#43
grailseeker91

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And after much deliberation I finally went with:6/5/6/6/3. With cloak taking damage/recharge/sniper damage. Proxy mine taking radius and increased damage. Hunter mode going for increased accuracy/rate of fire/speed and vision. Passives all about the weapon damage.

 

Special thanks to HamleticTortoise and the friends they invited for the test games!


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#44
MaxCrushmore

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And after much deliberation I finally went with:6/5/6/6/3. With cloak taking damage/recharge/sniper damage. Proxy mine taking radius and increased damage. Hunter mode going for increased accuracy/rate of fire/speed and vision. Passives all about the weapon damage.

 

Special thanks to HamleticTortoise and the friends they invited for the test games!

 

I recommend reviewing NuclearTechs previous post for GI playstyle considerations. He has summed it up perfectly


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#45
Bud Halen

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That's why you use BEs and Claymore against different targets - there are eight of them in the map, you know? ;)

 

And with the build, the ~3 sec cooldowns still offer ample time to string together Singularity>>Warp/SWave>>Warp>>[Singularity detonates] BEs.



#46
BloodBeforeTears

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I like 4/5/6/6/5 for the spec.  I like getting the extra shield recharge rate if I'm playing that flimsy of a character with a CC build. 

 

THIS is what I use as well - haven't missed extraction since I started using it (PC).  On any geth, your shield gate is your lifeline.  Mind you, this is a new manifest for me, and as such, I take HM 6b (damage) to make up for low-level weapons, mods, etc, along with passives for weapon damage, headshots, and weapon damage (if you have higher level equipment, go for speed and vision).

 

It is a more forgiving build, but has enabled me to do well on gold and plat by taking only lvl 3 ammo, (any lvl 3 ammo is fine, but I prefer drill rounds for the wall hack).  Recommend taking a Harrier or Hurricane w/ stability + ext mag in addition to your Piranha.  This will give you a long range attack - which is really what you want due to the flimsiness of the kit.  Recommend responder loadout for the gear slot.  You won't always need the extra gels, but better to have them and not need them... cause sometimes you will go down in an instant.


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#47
HamleticTortoise

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And after much deliberation I finally went with:6/5/6/6/3. With cloak taking damage/recharge/sniper damage. Proxy mine taking radius and increased damage. Hunter mode going for increased accuracy/rate of fire/speed and vision. Passives all about the weapon damage.

 

Special thanks to HamleticTortoise and the friends they invited for the test games!

 

Happy I could help... though they didn't feel like test games at all to me, looked like you had that playstyle nailed down :)! I can only reiterate that to me, the key to staying alive is to use HM for more than buffing killing power, but to take advantage of the incredible situational awareness it grants.


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#48
Miniditka77

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A lot of people consider the damage and debuff of powers without considering the stagger associated with it. PM is a fairly decent staggering power which gives it added utility when you know how to use that. There is zero way in hell you should ever consider skipping it on an infiltrator, IMO.

 

Yeah, this can't be emphasized enough.  PM can stagger three enemies (I think) at once, and in many circumstances, you can make two of them dead before they are even done staggering.  Also very valuable on a character with low health/shields.

 

THIS is what I use as well - haven't missed extraction since I started using it (PC).  On any geth, your shield gate is your lifeline.  Mind you, this is a new manifest for me, and as such, I take HM 6b (damage) to make up for low-level weapons, mods, etc, along with passives for weapon damage, headshots, and weapon damage (if you have higher level equipment, go for speed and vision).

 

It is a more forgiving build, but has enabled me to do well on gold and plat by taking only lvl 3 ammo, (any lvl 3 ammo is fine, but I prefer drill rounds for the wall hack).  Recommend taking a Harrier or Hurricane w/ stability + ext mag in addition to your Piranha.  This will give you a long range attack - which is really what you want due to the flimsiness of the kit.  Recommend responder loadout for the gear slot.  You won't always need the extra gels, but better to have them and not need them... cause sometimes you will go down in an instant.

 

I usually do take a second weapon with the GI.  Usually it's either the Hurricane or Eagle, or sometimes the Acolyte.