ME3 felt so bare with neither hacking minigames from the earlier games. I thought the bypass mechanic was way overused in ME2, but once again Bioware went with the "if something has issues, remove it completely" mentality and that's not what I asked for.
I hated having to stand in front of a door and just look at Shepard doing... something with his omni-tool. I guess it was to mask loading on consoles but on PC if felt like a head-scratcher.
Yea, that's what I thought. Yes, the mini games in EM2 were overused and therefore, they did get boring but in general, I do like mini-games that give you the impression that your character is doing something and I would have hoped that BW would improve on the mini games rather then getting rid of them.
One of my favorite use of mini games was in Splinter Cell Double Agent. For all it's flaws in other areas, the mini games were done really well because of their diversity and their connection to actual action. If I cracked a safe, I had an interface where I needed to line up the discs. If I picked a lock, I had a mini game for that. If I hacked a computer, I had to break some code and if I assembled mines, I had to place detonators, etc. I like it if games give me that kind of relation to the actions of my character. In principle, ME2 tries a similar thing but there the problem is that there are only 2 of those mini games and I have to do them every 30 seconds.