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Do you want mini-games in Andromeda?


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#26
Big Bad

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Never played STKOR :unsure: I started playing bioware games with DA:O and ME1, basically wen I moved from the consoles to the PC. It looks like a great game, but from the videos I've seen the combat isn't exactly my cup of tea.

 

EDIT: Sorry for the double post :pinched:

I would suggest getting it on a Steam Sale for like $3-5.  Even dated, it really is worth playing. 



#27
SporkFu

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If it's not a Robin Sachs Memorial Claw Game in the ship's lounge, then no mini-games please. One of the best things Bio did in ME3 was that omni-tool animation for unlocking doors, etc. Upgrading my weapons and armor is all the mini-game I need :) 



#28
maia0407

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Mini-games in an area like the Citadel are fine with me as I can just ignore them. I don't want mini-games that we are required to do to get loot or resources and open doors. The mini-games were tedious before I even finished playing the first time much less multiple playthroughs.



#29
HuldraDancer

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Another claw game would be fun imo with the prizes you win going up in your cabin. So long as the mini games are optional though. Oh and I'd love to see quasar make a return if possible.



#30
RZIBARA

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If it is in a casino or like a futuristic card game? Sure!

 

But if it's going to be like a planet scanning or hacking mini game (like ME2), then hell no. Keep hacking simple like ME1.



#31
Creator Limbs

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No mini-games. No fun. Ever.



#32
Sanunes

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I'll be the first to admit that the hacking minigames of ME1 and ME2 were pretty boring, but if they can design a good one (I'm assuming nobody here wants to see bad minigames), I wouldn't mind seeing a Deus Ex-like system whereby hacking and other game mechanics can be used to find noncombat resolutions to encounters (i.e. disabling alarms, cameras, etc.).
 

 

I can't remember the original Deus Ex, so I will go on the premise you mean Deus Ex: Human Revolution.  The problem with that hacking system is that the higher levels of the system are not any fun to play and I rather play any of the past BioWare hacking/decryption mini-games then deal with a level 5 lock.

 

If it is in a casino or like a futuristic card game? Sure!

 

But if it's going to be like a planet scanning or hacking mini game (like ME2), then hell no. Keep hacking simple like ME1.

 

Which one of Mass Effect 1's hacking are you talking about Simon Says with the console version or Frogger for the PC? I only encountered the PC version, but the issue I have with it is that it is a little too random in solving it. I don't mind having some variation, but when it comes down to what feels like a flip of a coin if you are successful or not (which is my problem with Human Revolution) I think the game is better off with something else.



#33
RZIBARA

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Which one of Mass Effect 1's hacking are you talking about Simon Says with the console version or Frogger for the PC? I only encountered the PC version, but the issue I have with it is that it is a little too random in solving it. I don't mind having some variation, but when it comes down to what feels like a flip of a coin if you are successful or not (which is my problem with Human Revolution) I think the game is better off with something else.

 

 

Console version, where you hit button prompts. Simple and it works, plus you can use omni gel to skip it if you have enough. The system worked well.



#34
Sanunes

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Console version, where you hit button prompts. Simple and it works, plus you can use omni gel to skip it if you have enough. The system worked well.

 

That can work as long as they can translate it to kb/m controls well.

 

Just as long as there isn't randomness that gets to the point you save before trying to unlock something.  I could be remembering wrong, but I believe there was an element of randomness to the frogger game for the PC version of Mass Effect so there were times that the puzzle just felt nearly unsolvable because of the random factor.  It was similar but different with Human Revolution because you would have a 60% chance to trigger a level five alarm with all your hacking bonuses, so you could get lucky and not trigger an alarm at all it or you might trigger it at the very start.  Heck there was a time in Human Revolution I just kept getting unlucky with a level 1 alarm and it locked out on me because I used my five tries, but I was able to ace a level 5 difficulty in the same room.


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#35
Sylvius the Mad

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I support puzzles. I'm ambivalent about minigames.

Puzzles can be a lot of fun, and yes, that includes Towers of Hanoi.

BioWare has reused that a number of times, but it's not the only puzzle they've reused. There's a tile-based puzzle in Jaws of Hakkon which is identical to one that appeared in KotOR.

My favourite puzzle in a BioWare game is probably the moving tile puzzle from the Stone Prisoner DLC in DAO. I especially like that because there are multiple solutions.

Minigames, though, are different. They're often actiony (like the turret combat in KotOR, or flying the plane in Jade Empire, but they're not typically difficult. Lockpicking minigames I tend to really enjoy (best example is still Wizardry 8, but Skyrim's is fine). But if the actiony minigames are particularly difficult, then I think they interfere with roleplaying.

But some aren't actiony. Pazaak had no action. I also found it really dull once I worked out the strategy, but initially I liked it.

#36
Linkenski

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ME3 felt so bare with neither hacking minigames from the earlier games. I thought the bypass mechanic was way overused in ME2, but once again Bioware went with the "if something has issues, remove it completely" mentality and that's not what I asked for.

 

I hated having to stand in front of a door and just look at Shepard doing... something with his omni-tool. I guess it was to mask loading on consoles but on PC if felt like a head-scratcher.


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#37
Boost32

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Can I have Mass Effect Gwent?


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#38
MrFob

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ME3 felt so bare with neither hacking minigames from the earlier games. I thought the bypass mechanic was way overused in ME2, but once again Bioware went with the "if something has issues, remove it completely" mentality and that's not what I asked for.

 

I hated having to stand in front of a door and just look at Shepard doing... something with his omni-tool. I guess it was to mask loading on consoles but on PC if felt like a head-scratcher.

 

Yea, that's what I thought. Yes, the mini games in EM2 were overused and therefore, they did get boring but in general, I do like mini-games that give you the impression that your character is doing something and I would have hoped that BW would improve on the mini games rather then getting rid of them.

 

One of my favorite use of mini games was in Splinter Cell Double Agent. For all it's flaws in other areas, the mini games were done really well because of their diversity and their connection to actual action. If I cracked a safe, I had an interface where I needed to line up the discs. If I picked a lock, I had a mini game for that. If I hacked a computer, I had to break some code and if I assembled mines, I had to place detonators, etc. I like it if games give me that kind of relation to the actions of my character. In principle, ME2 tries a similar thing but there the problem is that there are only 2 of those mini games and I have to do them every 30 seconds.



#39
Pasquale1234

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I'd actually prefer ME1's mechanics from the standpoint of investing skill points in non-combat skills - but if someone in my party has the skill to unlock / hack something, it should happen without me (the player) needing to solve some puzzle or mimic some set of keypresses.

The thing about action RPGs is that they sometimes rely on player skills instead of the skills the characters are supposed to have.

ME1's button-pressing (console) felt silly - very video-game arcade to me - and the fact that the same little game was used not only for hacking but also surveying minerals, retrieving artifacts, etc., made it very tedious and repetitive. ME2 replaced that with some simple puzzles that at least seemed related to what Shepard needed to do. Of the 3, I suppose I liked ME3's the best - it was just assumed that Shepard's omni-tool had hacking software, at least that is how I interpreted it.

I liked ME1's Mira puzzle, and would welcome more such puzzles.
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#40
LinksOcarina

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Do a mix.

 

Making hacking actually interesting to do, maybe resource based much like it was in KotoR to offer a challenge.

 

Followed by the casino games we have seen before.



#41
Elhanan

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Personally do not care for mini-games, and occasionally have had some games ruined because of them. However, as long as they are optional, I could abide them being implemented. The Citadel DLC is a fine example; mini-games as optional games, and the Player could choose the ones they desired.

Not a fan of puzzles either, but as long as some kind souls have solutions posted on walkthroughs, am good with them, too.

#42
GaroTD

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Good mini-game would be welcome. Maybe some kind of omni-tool game or even hacking mini-game if they could make it interesting. Gameplay should not only relay on talking and gunning. The more things to do the better :P



#43
Chealec

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Console version, where you hit button prompts. Simple and it works, plus you can use omni gel to skip it if you have enough. The system worked well.

 

QTEs ---> Airlock



#44
MrFob

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I liked ME1's Mira puzzle, and would welcome more such puzzles.

 

Well, I am sure BioWare will consider this request. ;)



#45
Lumix19

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I'd actually prefer ME1's mechanics from the standpoint of investing skill points in non-combat skills - but if someone in my party has the skill to unlock / hack something, it should happen without me (the player) needing to solve some puzzle or mimic some set of keypresses.The thing about action RPGs is that they sometimes rely on player skills instead of the skills the characters are supposed to have.ME1's button-pressing (console) felt silly - very video-game arcade to me - and the fact that the same little game was used not only for hacking but also surveying minerals, retrieving artifacts, etc., made it very tedious and repetitive. ME2 replaced that with some simple puzzles that at least seemed related to what Shepard needed to do. Of the 3, I suppose I liked ME3's the best - it was just assumed that Shepard's omni-tool had hacking software, at least that is how I interpreted it.I liked ME1's Mira puzzle, and would welcome more such puzzles.


I agree about investing in skill points, I enjoyed that aspect of ME1, but I did kinda enjoy the little mini games of ME (especially since using omni-gel was an option) and wouldn't mind a return. I totally understand why some people might not though.

#46
LinksOcarina

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QTEs ---> Airlock

 

More of a fast game of Simon Says.



#47
sH0tgUn jUliA

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The thing about putting puzzles in games is that it's a waste of time to develop them because 90% of people playing look up the solution on the internet.



#48
egalor

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No minigames, thx. Just use those resources to improve the main gameplay instead.



#49
MrFob

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The thing about putting puzzles in games is that it's a waste of time to develop them because 90% of people playing look up the solution on the internet.

 

I don't know, I don't think games like Portal are a waste of time. It always depends on design choices. If done well and integrated well, puzzels can be a lot of fun. Maybe Mass Effect isn't exactly the place to do this but I am actually growing weary of the fact that combat always seems to be the main avenue of gameplay in RPGs. I'd love to see RPGs that lean more towards the Adventure and puzzle side of things, where an inventory is not just used to store guns/swords.


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#50
Sylvius the Mad

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The thing about putting puzzles in games is that it's a waste of time to develop them because 90% of people playing look up the solution on the internet.

Only if the objective is that they will challenge the player.

But the player should be the one to decide that. If he wants to look up the solution, he can, but that doesn't stop the puzzle from being an obstacle for the character.

Nothing in the game should be an obstacle to the player.