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#1
MaxCrushmore

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In the last pug thread, I mentioned I tried my first ever solo speedrun last night.

 

For a first attempt it actually went ok, I figured there would be a learning curve. I wiped on Wave 7 when I ran out of med-gel. Time was 15:xx, although I still had 7 missiles and 5 ops packs, so I need some improvement there.

 

I was using a Slayer, and the big adjustment was using AC vs Geth Scanner (which I always use while pugging). Cerberus turrets are certainly more of a threat without the almighty Geth Scanner!

 

I got pizza on 3, very lucky, and and upper lab hack on 6. So this is my question, the activation point was against the wall next to the landing zone, so I activated it from the landing zone side and immediately teleport dodged back, but somehow I didn't pull off the cheese? What am I missing? It didn't give me credit for being in the hack zone .. curious if anyone has input on this, I thought it would be straightforward at that location.

 

Turns out it wasn't really a big deal because wave 6 Cerberus Gold is quite easy for a Slayer to tank the hack circle, but I need to know for when I get this hack on 3 or 10 next time.

 

I was using a Cyclonic IV, Incendiary IV, Pistol amp III, Acolyte/Hurricane fyi


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#2
Heldarion

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Sometimes it works, sometimes it doesn't.

 

Also, if you're soloing with Slayer against Cerberus, equip Disruptor ammo and possibly switch both Acolyte&Hurricane for Talon.


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#3
123123123

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Sometimes it works, sometimes it doesn't.

 

This


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#4
MaxCrushmore

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Sometimes it works, sometimes it doesn't.

 

Also, if you're soloing with Slayer against Cerberus, equip Disruptor ammo and possibly switch both Acolyte&Hurricane for Talon.

 

In your experience, if I use Disruptor IV, shoot a Phantom and charge, does the Phantom die?

 

I like the idea of a greater radius combo detonation, but I want to make sure Phantoms are dead when I charge them.

 

Too bad about the hacks, I thought they were almost always cheesable



#5
DisturbedPsic0

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In your experience, if I use Disruptor IV, shoot a Phantom and charge, does the Phantom die?

 

I like the idea of a greater radius combo detonation, but I want to make sure Phantoms are dead when I charge them.

Shoot and then PD. Charge away as long as they didn't just melee. They'll get staggered and be ready for a follow up shot to the face and more PD. They really aren't a problem.


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#6
Marksmad is waving goodbye

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Sometimes it works, sometimes it doesn't.

You can say that about every single thing in the entire game.


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#7
Heldarion

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In your experience, if I use Disruptor IV, shoot a Phantom and charge, does the Phantom die?

 

I like the idea of a greater radius combo detonation, but I want to make sure Phantoms are dead when I charge them.

 

Too bad about the hacks, I thought they were almost always cheesable

 

The usual combo I used on Phantoms is Charge (stagger) -> gun shot -> Phase disruptor, but that needs to be executed to a tee, otherwise the Phantom flips and Disruptor misses, meaning you need to Phase disruptor her again.

 

Alternatively, you could go: gun shot -> charge (stagger) -> phase disruptor (easy to land since Phantom is still staggered).

 

Or just Phase disruptor her to death. Sometimes that's feasible.


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#8
LemurFromTheId

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You can say that about every single thing in the entire game.

 

That's BS, there are many things that never work!


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#9
Marksmad is waving goodbye

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That's BS, there are many things that never work!

I stand corrected.


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#10
Heldarion

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The build I used when breaking the N7 Slayer record

 

Explanations for the debatable choices (because I realize I don't like some of the choices):

 

Biotic charge 4b: charging will often put you into the most dangerous spot possible, so you wanna make sure you don't get burst down as soon as the Charge is finished.

 

Biotic charge 6b - should be 6a - free biotic charges give you insane flexibility over the extra 50% barrier recharge

 

Phase Disruptor 4a: impact radius evolutions are usually superior to alternative evolutions, and Phase Disruptor is probably not an exception, but this evolution gave me better results when I tinkered with it.

 

Phase Disruptor 6a: this was most likely taken to make dealing with Atlases easier. Also deals more damage to Dragoons. Disruptor ammo + Tech Bursts will take care of Cerberus's shields.

 

 

Extended mag over Power Amp on the pistol (or piercing mod): extra 3 bullets for which you don't need to reload are huge when you need to be zipping around non-stop. Guardians are dealt with via Charge/Phase Disruptor -> headshot route.

 

Power Amplifier over Cyclonic modulator: single biggest damage boost to your powers. Cyclonic allows you to fire more PD shots in theory, but in practice you won't be firing more than 2 before using Biotic Charge again, which also recharges your shields.

 

 

edit: I'll need to run a couple of test with Slayer because I obviously had to have strong reasons for the evolution choices I took back then. I don't really like some of those.


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#11
123123123

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You can say that about every single thing in the entire game.

Working as intended.


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#12
MaxCrushmore

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Very similar to what I use, power wise, I always take radius in PD, 2 extra meters vs 120 extra damage is no comparison. BC is always 4b and 5b, and all my kits (even the Drell) use 6b .. I may have to reconsider this though for doing speedruns.

 

When I host a pug (once per blue moon) and use a Slayer, I always equip a power amp and GS, but for this solo I wanted the extra survivability of a Cyclonic, and extra missiles for faster clearance. I'll have to toy with my set up .. my current spec has 3 ranks in Slash, which are wasted points for a solo



#13
Deerber

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Sometimes it works, sometimes it doesn't.

 

Also, if you're soloing with Slayer against Cerberus, equip Disruptor ammo and possibly switch both Acolyte&Hurricane for Talon.

 

This. Also put Armored Compartments away and use Geth Scanner, it's ten times better anyway.

 

In your experience, if I use Disruptor IV, shoot a Phantom and charge, does the Phantom die?

 

Maybe, maybe not. Who cares. If she ain't dead, she's staggered and helpless while you PD her to death and beyond.

 

 

Biotic charge 6b - should be 6a - free biotic charges give you insane flexibility over the extra 50% barrier recharge

 

Phase Disruptor 4a: impact radius evolutions are usually superior to alternative evolutions, and Phase Disruptor is probably not an exception, but this evolution gave me better results when I tinkered with it.

 

Phase Disruptor 6a: this was most likely taken to make dealing with Atlases easier. Also deals more damage to Dragoons. Disruptor ammo + Tech Bursts will take care of Cerberus's shields.

 

I strongly disagree on the first of these ones. Barrier is the superior choice, in my opinion.

 

As for the second, enemies hit cap makes radius less appealing than usual, so damage might be the better choice. Not by much, anyway.

 

I take PD 6a too, as it's vastly superior in general, especially if you use a Talon with disruptor ammo. But in a Cerberus speedrun specific setting... Maybe shield damage is better. You won't be shooting many Atlases anyway. And Dragoons die very easily anyway.


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#14
Heldarion

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This. Also put Armored Compartments away and use Geth Scanner, it's ten times better anyway.

 

 

Maybe, maybe not. Who cares. If she ain't dead, she's staggered and helpless while you PD her to death and beyond.

 

 

I strongly disagree on the first of these ones. Barrier is the superior choice, in my opinion.

 

As for the second, enemies hit cap makes radius less appealing than usual, so damage might be the better choice. Not by much, anyway.

 

I take PD 6a too, as it's vastly superior in general, especially if you use a Talon with disruptor ammo. But in a Cerberus speedrun specific setting... Maybe shield damage is better. You won't be shooting many Atlases anyway. And Dragoons die very easily anyway.

 

On waves 5, 7, 8, 9 you will inevitably be dealing with a couple of Atlases (at least 9 in total) and they take super long to take down, so this evolution shaves off a considerable amount of time. Disruptor ammo + Tech bursts chew through the shield very fast.


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#15
Deerber

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On waves 5, 7, 8, 9 you will inevitably be dealing with a couple of Atlases (at least 9 in total) and they take super long to take down, so this evolution shaves off a considerable amount of time. Disruptor ammo + Tech bursts chew through the shield very fast.


Aren't you going to missile them? I don't have much experience soloing, so I thought you would at most deal with a couple of them. If you have to kill several then yeah, the armor evolution might be better...
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#16
Heldarion

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You're usually rocketing at the start of the wave, when spawns are clustered, which means Atlases respawn. I'd usually evade them and kill low HP targets, but that still leaves 2 Atlases at the end of the wave.

 

The only exception is the wave with 3 rockets if nuking goes perfectly.


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#17
Alfonsedode

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please refresh my memory :u have to be (registred) in the hack zone when u hit the button then dodge out of it ?

 

Maybe an heavy melee from the other side ?


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#18
Loufi

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please refresh my memory :u have to be (registred) in the hack zone when u hit the button then dodge out of it ?

 

Maybe an heavy melee from the other side ?

Yes.


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#19
JRandall0308

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Would taking down Atlases be reason to take the Hurricane as a sidearm? It's only a 5% cooldown hit, and the HVB lets you ignore 90% of Mr. Atlas's armor.

 

(To clarify: Hurricane with Ultralight Materials and HVB. I figure you'll either be close enough to the Atlas, or can go into hard cover, so the Hurricane recoil won't matter.)


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#20
Heldarion

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Would taking down Atlases be reason to take the Hurricane as a sidearm? It's only a 5% cooldown hit, and the HVB lets you ignore 90% of Mr. Atlas's armor.

 

(To clarify: Hurricane with Ultralight Materials and HVB. I figure you'll either be close enough to the Atlas, or can go into hard cover, so the Hurricane recoil won't matter.)

 

Funny, I actually never considered this, but it seems pretty viable, especially since Hurricane+Disruptor Ammo wrecks Atlas barriers in no time. And you can ditch ULM and pick extended mag/heat sink. It's certainly worth trying.


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#21
NuclearTech76

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You have to be in the hack circle for a brief instant when it gets activated. You don't even have to dodge if you're on the periphery. Heck I've mantled cover and got it to count me in before. You have a little longer than you think to get out of the hack and it still count you. 


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#22
bonesbro

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Funny, I actually never considered this, but it seems pretty viable, especially since Hurricane+Disruptor Ammo wrecks Atlas barriers in no time. And you can ditch ULM and pick extended mag/heat sink. It's certainly worth trying.

 

If you do that you'd have to switch from HVB to HCB on the talon, as the SMG ULM will prevent you from cheesing the weight penalty on the Talon's HVB.  If your Talon and Hurricane are a high enough level, the weight penalty won't be too bad... but going from a 3s BC to a 4.5s BC will get you killed a couple of times.  At least if you're as miserable as I am.


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#23
MaxCrushmore

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I guess that explains it then, I was never in the hack circle to begin with, good to know.

 

Tx for the input everyone.

 

Considering I've only ever done 4 Gold solos (and 2 of those were Kroguard vs Geth), it might be a bit ambitious of me to try for a speedrun Glacier Cerberus Gold solo ..

 

When time permits,I will take the odd attempt to try and get this done

 

PS. If I switch to the Talon, the extra weight from the mods won't matter, I can remove it. Yet another form of cheese



#24
Deerber

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You're usually rocketing at the start of the wave, when spawns are clustered, which means Atlases respawn. I'd usually evade them and kill low HP targets, but that still leaves 2 Atlases at the end of the wave.

 

The only exception is the wave with 3 rockets if nuking goes perfectly.

 

Ah, I see. Have you ever thought/experimented about using a rocket at the end of the wave? I'm sure it's more beneficial to do it at the start with something like a GI, since it eats Atlases for breakfast. But with something like a Slayer, which is going to waste a significant time on two Atlases, but on the other hand kills mooks almost as fast as a GI, things might be different.

 

Or am I saying blasphemies due to my inexperience with solos? I do remember Ishy saying that he found it more beneficial to end the wave with a missile than to use one more at the start... But that was a loadshit of time ago :D

 

Funny, I actually never considered this, but it seems pretty viable, especially since Hurricane+Disruptor Ammo wrecks Atlas barriers in no time. And you can ditch ULM and pick extended mag/heat sink. It's certainly worth trying.

 

I'm not so sure that's gonna be worth it. I don't think a hurricane is going to outdps a Talon + PD + TB spam. Not against shields, and probably not against armor either... So why bother?

 

I guess that explains it then, I was never in the hack circle to begin with, good to know.

 

Tx for the input everyone.

 

Considering I've only ever done 4 Gold solos (and 2 of those were Kroguard vs Geth), it might be a bit ambitious of me to try for a speedrun Glacier Cerberus Gold solo ..

 

When time permits,I will take the odd attempt to try and get this done

 

PS. If I switch to the Talon, the extra weight from the mods won't matter, I can remove it. Yet another form of cheese

 

Remember, everbody's gotta start somewhere :) If you never try, you never get better.

 

Even that cyborg-ish scrub I answered to over there ^ needed help to run fast in solos, once upon a time... ;)


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#25
Heldarion

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Short report on Slayer testing:

 

Biotic Charge 6a is garbage.

Addition of Hurricane screws with cooldowns too much and doesn't do much against Atlases.

Phase Disruptor bonus damage vs armour is fine, but so is bonus damage vs shields/barriers. There's a noticable decrease in TTK vs Dragoons when bonus dmg vs armour is taken, while my feeling is that bonus damage vs shields/barriers results in overkill vs mooks.

 

The build I originally suggested is basically alright.


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