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#76
Dunmer of Redoran

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I use it on almost everything. MM, DM and HM kits are the best choice for it.

 

But you don't have to restrict yourself to those. I use it heavily on HE, HSent, HSol, Saboteur, QFE and DA. Considering you only have it at level III, I think it may be a bit heavy for HSent and HE.

 

TGI is another good choice as overload + AR cloak is a very good combo for saber.

 

I love the Saber on the Drell Adept. He's an absolutely fantastic kit for it, popping in and out of soft cover to deliver reaved headshots that will drop any non-bosses in a couple of hits. He also makes short work of Phantoms, even on-host.



#77
Teh_Ocelot

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OL don't stagger phantoms at all.

Yeah I didn't phrase that well. I was extolling the benefits of the entire setup when I said that, not specific to Phantoms. 

 

Having said that though, do they not stagger even when their shields are gone? I would think a TB would stagger them on health. Etiher way, I know the Falcon definitely does stagger them lol.



#78
Teh_Ocelot

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I love the Saber on the Drell Adept. He's an absolutely fantastic kit for it, popping in and out of soft cover to deliver reaved headshots that will drop any non-bosses in a couple of hits. He also makes short work of Phantoms, even on-host.

I run Talon/Arc Pistol or Raider on my Drelldept. I would be afraid the cooldown on Reave would be pretty massive with a Saber III, too. 



#79
Terminator Force

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I only really ever used it on no fitness GE with stability weapon mod, EB, and Drill Ammo.



#80
LemurFromTheId

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I run Talon/Arc Pistol or Raider on my Drelldept. I would be afraid the cooldown on Reave would be pretty massive with a Saber III, too. 

 

Saber III isn't much heavier than Saber X, really. And it's still lighter than Claymore X, and Claymore works very well on DA. Reave doesn't need a lightning-fast cooldown when you can detonate it with nades.



#81
Jeremiah12LGeek

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5351de63c90e8c4239000991.png?w=400&h=454

 

My favourite saber kit.


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#82
Teh_Ocelot

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Saber III isn't much heavier than Saber X, really. And it's still lighter than Claymore X, and Claymore works very well on DA. Reave doesn't need a lightning-fast cooldown when you can detonate it with nades.

I was thinking of the loss of DR once you detonated Reave, b/c pretty much I cast it, shoot twice with my Raider, immediately toss nades. On the other hand, everything's pretty much dead by then so perhaps it would matter less than I originally thought....

 

I've never used a Claymoar Drelldept either, lol. I play a very frenetic Drelldept, I spend a lot of time right in front of the aggro and I'm not sure how well that would work with a single shot gun, almighty though it is. I'd have to explore it.

 

For science!™



#83
PatrickBateman

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Yeah I didn't phrase that well. I was extolling the benefits of the entire setup when I said that, not specific to Phantoms.

Having said that though, do they not stagger even when their shields are gone? I would think a TB would stagger them on health. Etiher way, I know the Falcon definitely does stagger them lol.


Nope, OL it self don't stagger them at all, so stop spreading these malicious lies before you get some poor dumb pug bastard sync killed! :P
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#84
Teh_Ocelot

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Nope, OL it self don't stagger them at all, so stop spreading these malicious lies before you get some poor dumb pug bastard sync killed! :P

lmao oh no, we wouldn't want that.....

 

So OL doesn't, but would a TB stagger on health? I swear it does, but I'm no ME3 guru so perhaps not, maybe it's just the Falcon.



#85
PatrickBateman

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Think it's just the Falcon (its great against phantoms), afaik at least fire explosions don't stagger them.



#86
Teh_Ocelot

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Think it's just the Falcon (its great against phantoms), afaik at least fire explosions don't stagger them.

Ok cool. I'll just have to kill more of them and test...as always, for science, not b/c I hate Phantoms or anything  :ph34r:



#87
PatrickBateman

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Lies, we all hate them (especially when hosting >,< )


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#88
LemurFromTheId

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I've never used a Claymoar Drelldept either, lol. I play a very frenetic Drelldept, I spend a lot of time right in front of the aggro and I'm not sure how well that would work with a single shot gun, almighty though it is. I'd have to explore it.

 

For science!™

 

Claymore works fine in front of the aggro if you play frenetically enough. Shoot - reave - cancel - shoot - grenade - cancel. Reave - shoot - grenade - cancel - shoot - grenade - cancel. Add some dodging and sidestepping. Shoot some more and reave and throw some grenades. Etc.


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#89
xelander

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Claymore works fine in front of the aggro if you play frenetically  aggressively enough. ....

Claymore benefits from a certain sense of rhythm. Frenetic implies loss of control. It's better to channel the rage, rather than let it overtake you.


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#90
Deerber

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Sure, it makes sense in that context, and I know you often like to use Saber specifically against Cerberus.

Personally I play this setup lobby set to U/U more than 95% of the time and I rarely host. Makes little sense to take a power amp mostly just for Phantoms; ability to take some hits is generally more helpful. And it's not like you never go down either. ;)

So yeah, if Phantoms are a primary concern, 6B is probably a better choice, I wouldn't disagree with that (at least it gives you the option to take the power amp). But with 6A Phantoms still aren't any sort of weakness for this setup, it just takes another shot to finish them off. A long time ago Saber GE was one of my top 3 go-to kits on Plat, and I never found killing Phantoms difficult (though they're always nasty when they're shooting at you, of course).


Phantoms are never gonna be a weakness or a real problem for a GE, that's sure ;)

However, there's a difference between dealing with them easily and eating them for breakfast. If you can kill them fast enough, phantoms become awesome to drain the wave budget.

And the difference is not only one shot more, but also how easy is to pull that shot off. If your OL doesn't drop their shields, they won't get staggered either. Which makes aiming for their head definitely harder. Now, I don't have much experience with a Saber GE, but I would imagine that is an even bigger problem than with a Talon GE, because of the spread and shield gate ignoring capabilities. "Problem" is a relative term, alright, it's still easy to deal with them without a power amp. It's just easier and faster with one :)

Having said that yeah, the power amp loses a good portion of its appeal against the other factions. Although it's still useful, mostly because it increases the damage done to the second (and third) targets of OL.

While yeah, we all know that I drop very easily, I feel that the GE is one of the kits I drop less (if that's even a thing... XD), even without a cyclonic... At least in good lag conditions. The combination of overload super CC, HM and shield restore via turret makes it hard to die, really. So I think that if you know you're gonna have a good connection and/or play against cerberus, a power amp might at least be as good as a cyclonic. Also because you can stop Phantoms pew pew whenever you want to, which is very useful.

That said, even some slight lag can easily change that, so I agree that a cyclonic is the best choice if you pug U/U, and it's in fact what I usually bring, too.

I was thinking of the loss of DR once you detonated Reave


As far as I know, you don't lose your DR when you detonate reave... Do you? Besides, it's not like reave DR alone on a Drell is crucial to your survival...

Nope, OL it self don't stagger them at all, so stop spreading these malicious lies before you get some poor dumb pug bastard sync killed! :P


Think it's just the Falcon (its great against phantoms), afaik at least fire explosions don't stagger them.


Actually, overload does stagger them each and every time it drops their shields. Which, as I said, is one of the main features of being able to one-shot their barriers, since you have a way of stopping then cold whenever you want to.

FEs stagger them as well, although I'm not sure about TBs.
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#91
Teh_Ocelot

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As far as I know, you don't lose your DR when you detonate reave... Do you? Besides, it's not like reave DR alone on a Drell is crucial to your survival...

Given your familiarity with all things Drell, I'm going to defer to you on this. I was told that your DR stops once your biotic boom goes off, but it wouldn't be the first time anyone ever steered me wrong. 

 

But no, absolutely I wouldn't say DR alone does it for survivability. Movement, BE's, nades, staggers, and frequent shotguns to face all have a lot to do with it as well. I don't have the Venom, which I know is a popular choice amongst Drelldept users, but I like to think me and my Raider, we do alright  ;)



#92
LemurFromTheId

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Claymore benefits from a certain sense of rhythm. Frenetic implies loss of control. It's better to channel the rage, rather than let it overtake you.

 
Thanks for the correction. English not being my first language, I may sometimes misuse words.
 
I do know something about Claymore's rhytm though, having used the weapon a few times. In my case the rhytm is very close to once every 2.1 seconds. ;)
 

Phantoms are never gonna be a weakness or a real problem for a GE, that's sure ;)

However, there's a difference between dealing with them easily and eating them for breakfast. If you can kill them fast enough, phantoms become awesome to drain the wave budget.

And the difference is not only one shot more, but also how easy is to pull that shot off. If your OL doesn't drop their shields, they won't get staggered either. Which makes aiming for their head definitely harder. Now, I don't have much experience with a Saber GE, but I would imagine that is an even bigger problem than with a Talon GE, because of the spread and shield gate ignoring capabilities. "Problem" is a relative term, alright, it's still easy to deal with them without a power amp. It's just easier and faster with one :)

Having said that yeah, the power amp loses a good portion of its appeal against the other factions. Although it's still useful, mostly because it increases the damage done to the second (and third) targets of OL.

While yeah, we all know that I drop very easily, I feel that the GE is one of the kits I drop less (if that's even a thing... XD), even without a cyclonic... At least in good lag conditions. The combination of overload super CC, HM and shield restore via turret makes it hard to die, really. So I think that if you know you're gonna have a good connection and/or play against cerberus, a power amp might at least be as good as a cyclonic. Also because you can stop Phantoms pew pew whenever you want to, which is very useful.

That said, even some slight lag can easily change that, so I agree that a cyclonic is the best choice if you pug U/U, and it's in fact what I usually bring, too.

It seems we essentially agree, then - we simply have slightly different priorities. :)

 

There are kits and builds that I make specifically keeping Phantoms in mind, but in GE's case the price is just a tad too high for my tastes - especially considering that geth benefit much more from cyclonics than most kits.

 

And yeah, GE is surprisingly durable.
 

As far as I know, you don't lose your DR when you detonate reave... Do you?

 

No, I'm pretty sure you don't. Just like Warp doesn't stop effecting the target when you detonate it.



#93
PatrickBateman

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Never really seen any stagger animation on them when OL removes the barrier, will pay close attention to that in coming games.



#94
Swan Killer

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Here's the list of all kits I just loooove to use the Saber with:



#95
Darth Volus

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Here's the list of all kits I just loooove to use the Saber with:

 

Interdasting

 

How do you spec them?  :rolleyes:



#96
NuclearTech76

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Here's the list of all kits I just loooove to use the Saber with:

I assume they are infiltrators because I don't see them.


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#97
Teh_Ocelot

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I assume they are infiltrators because I don't see them.

Ooooh, that's well played 

 

fDwnEEE.gif


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#98
Swan Killer

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I assume they are infiltrators because I don't see them.

 

Yeah, the are all Collector Infiltrators.



#99
NuclearTech76

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Yeah, the are all Collector Infiltrators.

Oh, is he an UR. I need to go buy some Spectator Packs.



#100
Swan Killer

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Oh, is he an UR. I need to go buy some Spectator Packs.

 

So UR, he barely exists (aside from ME2).