The point is not that the game is bad because the story requires you complete certain mission in order to progress but that these missions don't give you much freedom to define the personality of the Inquisitor and even in one case results in a fail state if you don't chose the right witty dialogues.
First of all in a game that is trying to sell a choice driven narrative being kicked out of the party should not result in a fail state, there should be consequences for it but not a fail state, but it seems Bioware was more inclined to fill out the game world and pad out the length of the game with pointless areas and dull sidequests just so they could boast "HEY LOOK GAIS 200 HOURS (even though everyone that has done a full playthrough where they do everything have reported it is only less than 100 hours) WORTH OF CONTENT".
Second being slightly boorish is the lamest excuse for being kicked out of a party, sure it would have been more amusing if you could commit more amusing faux pas like getting drunk and pissing in everyone's soup but with the tameness of the actions that get you kicked out there should not have even been a fail state, the only thing putting a fail state in there served was tor reinforce the idea that you can't play an Inquisitor who isn't a witty charmer.
I'll restate, in case you missed it...
"Well being that the purpose of the quest is to gain favor of the "powers that be" their military will back you in the fight against Corypheus, of course you will get a fail state if you don't!"
And also, it's a far stretch to say that being "slightly boorish" would get you kicked out. You have plenty of opportunity to be an ass and "lose favor" without getting kicked out but also plenty of opportunity to "regain favor" without resulting to being a "witty charmer" that requires little to no effort.
This was their take on the player having to "play politics" to form alliances... you know... like how real leaders have to "play politics" to get anything done...
I'm sorry that writers didn't deem it necessary to allow you to play this level like an infant and give you the option to pee/poop/vomit on everyone.
The fact that you place Inquisition on such a high pedestal regarding allowing the player to own the narrative and define the personality of their characters. You say that you can't speak on Divinity: Original Sin, is that because you haven't played it? Not exactly disproving my assertion.
But that being said you did say you weren't fond of Arcanum which I can understand, however the important thing is you have played it haven't you? Can you honestly say that Inquisiton gives you more ownership of your character and the narrative than Arcanum?
So because I haven't played Divinity: Original Sin, you feel that your argument of "I haven't played the right games" is valid? Get over yourself....
Well if I wasn't fond of the game, why would I put it higher on your pedestal than I game I actually do have fun playing that follows the "player driven narrative" model? If you're judging based solely on the ability to take ownership, then something like the Sims or Minecraft/Terraria would be the undisputed king.
It is not just holding down witcher senses to scavenger hunt it is also paying attention to what these clues tell you, reading diary entries and notes and piecing together the clues to form your own conclusion about what happened and what course of action you should pursue regarding the quest, while there are some quests where Geralt automatically learns the conclusion and tellxs you what it is and what to do there are also a lot of quests that just give you the clues and let you try and figure out the answer? What should you do with the ghost in the tower? Do you trust her and take her remains off the island as she asks you, perhaps you should pay more attention to all the clues before making your decision.
It is exactly holding down witcher senses to scavenger hunt... You don't have to read the diary entries and notes to piece together anything. When a quest tells you to read a specific book, letter, etc..., all you have to do is open it in your inventory and the quest tracker updates to the next step. That follow what I said before about DA:I's presentation of quests via on screen text. Sure, it's there for you to read if you want, but you're not obligated to read it if you don't want to.
While actually reading them will give you more insight into what you're doing(same with DA), you are totally not required to do it at all. I stand by my initial point that they're essentially the same between the two games.
I'll show you mine if you show me yours? How did I know you would resort to that? Okay, I will cut you a deal, all you have to do is either admit you have no idea what you are talking about or make an attempt (key word attempt, does not matter if you fail the important part is that you try) at explaining how Loghain's actions fit and are understandable within the context of what we are told to believe about the character and I will reveal to you what a great video game antagonist truly is.
Well since you're the one who's pretending to be such a master critic whose viewpoints are the only ones that matter, why shouldn't you explain what you call good? It's easy to sit there and call everyone else's opinion's stupid or irrelevant. My guess is that you either don't have a good answer or that you're buying yourself time to go research a good one before you come back...
I'll make it easier for you... Since this thread is about Inquisition vs Witcher 3, how about you name the best villain from the Witcher 3? I already said that I was unimpressed by the Wild Hunt, so since you love "debunking" subjective opinions, try to "correct me" into considering them great villains as a starting point.
I'm not playing into your egotistical game that your personal opinion is a reward... Like I said before, get over yourself.