I'm glad I'm not alone in having a much easier time staying in DAI than in TW3--which is way more fatiguing. It's not even a matter of challenge anymore. I've figured out a build that makes combat quite tractable on the Normal setting. It's more like everything feels like pulling teeth. Just trying to manage some gear and sell off excess inventory is a lengthy exercise that just breaks up what I want to be doing. Wrong merchant? He has no more money? His icon disappeared from the map because he went to sleep? I have to run across 3 towns to do all the buying, selling and crafting? What is up with all these materials to dismantle this way, and combine that way? Will these puny runes ever get any good? Ugh!
And yeah, I wish I could smack Roach over the head and carry him across those little climbs and drops he can't manage.
The main reason I had an easier time staying in DA:I is probably my companions, for self-explanatory reasons, and also the major missions. While TW3 is great for what it is, my biggest gripe with it was how every major objective is broken up into a very long series of open world tasks that sometime feel like fetch quests. Just when I expect something very interesting to happen, I find out I have to collect 5 more things or brainwash two more people.
The climactic moments in TW3 get drowned out by this open world structure. Even though I have to do a bunch exploration bullsh*t in DA:I to colelct enough power for major missions, atleast I know I'm working towards a major event, and those major events get to stand out in their isolated instances. When I think of DA:I, I remember Adamant Keep, Winter Palace, attack on Haven, companion quests, Wild Arbor, etc. When I think of TW3, my memories of the Baron's quests and the attack on Kaer Morhen get jumbled with memories of having to do a billion other tiny little chore-like things that tested my patience after awhile.
One could argue that's more of a "realistic" experience because yeah, you got to do alot of little things to make big things happen. But it's one thing to work like this physically in real life, but it doesn't work for me as a game, because really I'm just sitting here for two hours pushing "E" to interact, hoping something huge is going to happen any moment.
Roach, however, I like
He's super fast and runs fairly well, which I can't say for the IQ's horse. Which works out anyway, because I would prefer running with my companions regardless.