Weather. CDPR needs to look at the Storm Coast, and at Crestwood before and after. I realize that DAI features static environments, while TW3's are dynamic, with day/night cycles and random weather. The problems with the latter, in almost every game which goes there are: (1) Weather is not really random. It tends toward certain patterns, with more sunshine in some locations, and more clouds and rain or snow in others. Determining the weather should be like picking cards at random from a skewed deck, rather than a straight random-number generator. (2) Weather doesn't usually change drastically multiple times per day. (3) Daylight is always daylight, even when in a blinding rainstorm. When it's darker at 2 PM on a rainy day than at 2 AM on a clear night, something is seriously amiss.
Not getting hopelessly stuck in the landscape. This is partly unfair, because you can always switch to a different party member in DAI. My inquisitor has gotten stuck. Besides switching, I can fast-travel from just about anywhere in DAI too, something TW3 annoyingly omits. When Geralt got stuck in combat mode on some stalagmites recently, there was absolutely nothing I could do but load a previous save.
DAI doesn't replay the same comic-book cutscene every time I load a game. The repetition is irritating.
DAI's mini-map never goes black when I gallop.
While DAI has scaling issues, it doesn't mix random encounters 20 levels above you with current questing at your level.
Horses/Mounts. Even ignoring the much greater variety of mounts in DAI, vs none (so far) in TW3, Roach behaves abominably compared to my trusty nameless mount in DAI. He will stop dead right when I need him to gallop the most. And whenever I get to a hillside, I don't even try to have him traverse it anymore. I hop off, do it myself, then I call him. His extra speed and (flawed) auto-navigation don't come close to making up for these problems. [After more experience, my disdain for Roach has only gotten worse.]
Breaking from combat mode. No game that separates exploration mode from combat mode seems to do a good job letting the player choose between them. The auto-switch is universal, at least in my experience. DAI doesn't really let you break from combat mode completely (it should) but at least it lets you disengage from battle and run. TW3 is determined to keep you in slow movement and turning around to face a hopelessly superior enemy. These encounters happen way more frequently than they should. At Lv 15, I'm just as likely to run into Lv-9 drowners and bandits, Lv-5 wolves and Lv-23+ horrors whose names I won't stick around long enough to read.
Combat consistency. While there are one or two instances in DAI where the rules of combat change as a way to advance the story, in TW3 they are way more numerous and way more frustrating. I've spent much of the time in the game developing a fighting-and-defense system that works for me. Then that all goes out the window when I'm dropped into the shoes of a different character, or I'm forced to defend myself without signs or weapons. These are forced and unpredictable events, not optional encounters. Ambushing and blindsiding me with a bunch of thugs, and then basically crippling Geralt's offense and (more importantly) defense, is frustration incarnate.
Technical polish. DAI has its share of bugs and glitches; but it looks like a gleaming example of programming excellence in comparison to TW3. Lately, I've been battling bugs about as much as I am drowners. The worst so far was a breath meter which would not refill even after leaving the poisonous area for one particular Lv-13 secondary quest. Every encounter with the gas would deplete it some more, until even a moment in the poison was fatal. Leaving, saving/reloading, waiting a long while--none cured it. Finally, I got the idea of riding to the nearest coast, and going for a swim. Diving and resurfacing did the trick, and kept me from having to reload a previous save.
More examples of technical grunge: A minimap that stays black for prolonged periods. Dead bodies that don't animate fully to the ground as they fall, staying in mid-air in freeze-frame fashion. An NPC floating along the ground--no walking animation at all. Instant death of an escorted character for no reason (game-ending). Ridiculously poor camera in close quarters. Vertigo-inducing camera swings when changing elevations. (Stair steps are the worst.) Blacksmiths/armorers who don't show up or remain unresponsive if I wait at their shops near their wakeup times. (Meditation cures this.) Forgetting to put away a sword after combat ends. Geralt keeps running around forever with a sword in his hand until I put it away manually. All of this after 7 patches.
Modifié par c0bra951, 04 août 2015 - 03:11 .