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Hakkon's Wisdom, kinda meh


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10 réponses à ce sujet

#1
Innarra

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Hakkon's Wisdom staff could be so much better. 10% less mana cost is virtually useless. Most spells cost between 35-50 mana. You won't notice 3.5 mana or 5 mana gained from this. When I cast Barrier, it still isn't available to cast until my mana gauge is at 50%, so it seems as if you still have to wait to have 50 mana to even cast the spell.

 

Why not make it 10% mana regen constant? (hopefully this could stack with passives that award mana regen)

 

Or even better, make spells cost 10 less mana for each (Barrier would cost 40 instead of 50 etc)

 

Does anyone know if the on-hit kill +30 Magic effect stack per kill? Say you kill 3 enemies within 10 sec of each other, would you get 90 Magic then? Or does each kill just reset the 10 sec timer, and you only have +30 Magic bonus for more duration?


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#2
KalGerion_Beast

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Plus, too many mage abilities cannot utilize the crit damage boost, because they cant crit.  No dot or "secondary hits" (stonefist's aoe) can crit.  Its just so much wasted potential.  


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#3
Thadrial

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The staff mana cost reduction needs to be something like 30% and the mana on kill is terrible and needs to be replaced with something else. That and the staff damage is not much higher than the dragon staff where all the other dragon weapons are much higher than their respective replacements it seems.


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#4
Innarra

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I totally agree. Just in terms of damage, the staff is even lacking. If you look at damage upgraded from dragon weapons as a percentage, the other Hakkon weapons see about 10-12% gain from their Dragon weapon counterparts, where the staff is only 8.6% (from 81 to 88) damage gain.

 

But where the other Hakkon weapons really sail ahead is in their on-hit passive procs. The staff falls so incredibly short with the 10% less mana cost, which is negligible at best to even notice a difference. Compare that to the dagger's on kill stamina gain of 35. That's OP. To balance both of those weapons, I don't think the dagger needs nerfed, but the staff needs a boost.

 

Honestly, where mages are concerned, their weakness isn't in the mana regen dept anyway. Instead of mana reduction cost, or mana regen, why not have a proc cast a spell? There's tons of weapons that do that. Chain Lightning would be easy to add. The staff already is electricity based. Or have it cast an underutilized spell like Energy Barrage or Lightning Bolt. Pew pew!


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#5
DrakeHasNoFlow

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Give hakkons wisdom full health on hit.
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#6
Geth Supremacy

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I haven't used this staff myself, but I know a few people who are unhappy with it.  That's a downer as its supposed to be great.  I am still excited to check it out myself.  Going in with low expectations should help me out haha.



#7
KalGerion_Beast

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I totally agree. Just in terms of damage, the staff is even lacking. If you look at damage upgraded from dragon weapons as a percentage, the other Hakkon weapons see about 10-12% gain from their Dragon weapon counterparts, where the staff is only 8.6% (from 81 to 88) damage gain.

 

But where the other Hakkon weapons really sail ahead is in their on-hit passive procs. The staff falls so incredibly short with the 10% less mana cost, which is negligible at best to even notice a difference. Compare that to the dagger's on kill stamina gain of 35. That's OP. To balance both of those weapons, I don't think the dagger needs nerfed, but the staff needs a boost.

 

Honestly, where mages are concerned, their weakness isn't in the mana regen dept anyway. Instead of mana reduction cost, or mana regen, why not have a proc cast a spell? There's tons of weapons that do that. Chain Lightning would be easy to add. The staff already is electricity based. Or have it cast an underutilized spell like Energy Barrage or Lightning Bolt. Pew pew!

Just as a side note, I would personally prefer an on-proc chance do some damage type other than electricity.


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#8
konfeta

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The obvious proc would be Fade Step.



#9
SpaceV3gan

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It might be meh when compared to some of the other Hakkon weapons, but it is still just good enough to be considered, on the whole, the best staff there is in the game.



#10
HeHateMe2626

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The staff is very underwhelming.
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#11
Varbind

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The staff is unique from all other weapons in that the element it is tied to is very crucial. For example, some factions have excellent electrical resistance and therefore the Hakkon staff is limited in value. What I would like to see is some form of crafting that would allow the user to change the element on a staff from ice, fire, electrical. You can make it very expensive so that people are not doing it on a regular basis if you feel it would be overpowered.

 

Either that or make all staffs come in all elemental types so eventually you can get them all and use whichever one is relevant at the time. In terms of Hakkon staffs this would involve salvaging the electrical for example in order to then camp the fire version. That seems a bit harsh though so perhaps we make two exceptions to the rules around Hakkon weapons:

 

1) Allow for two daggers

2) Allow for three staffs

 

if the above is implemented then I would have one last suggestion. The user's chance for a hakkon drop would still only be determined by the number of weapon types that a user has. In other words having three staffs and two daggers would result in the same drop rate as having 1 staff and 1 dagger.

 

One last idea would be to implement a very slow refresh ability on a mage that allows them to change the element type of their staff dynamically in game.