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Amor Crafting: Still extremely confused.


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#1
Mordraine

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I started playing DAI MP about four weeks ago, and since then all of my attempts to get any clear answers on how the Armor crafting system works have dead ended in 7 month old posts full of extremely innacurate information and/or guessing. I'm hoping maybe accurate information is now so widely spread nobody bothered to put it anywhere easy to find, and I'm just missing out, so I'm looking for a solid explanation of how it works.

 

In my experience, you get a white (Tier 1) drop for a new class by playing. You can then either craft or acquire by drop blue (tier 2) variations for that same character. Here's where my experience starts to differ from all the guessing on the forums. Once I got sick of dying in two archer hits on every single class on perilous, I decided to try to craft better armor, even though the schematic I was going to use said it would only result in a blue armor that would be exactly equivalent to what I was already wearing.

 

I went to my Reaver, and crafted the Dragonbreath Tier 2 variant, using Iron/Druffalo Hide/Plaideweave (as I'm still quite material poor), and ended up with this (the armor on the left);

 

http://imgur.com/8GCtadd

 

Every post I've ever read on the subject has been people arguing that what I just did, crafted a Unique (Tier 3) armor using a Tier 2 blueprint, is either impossible, or could only be done, potentially, with extremely rare components. As I said, all of these posts on the subject I can find are quite old, so either everyone gave up on figuring out the system, or there's some amazing answer to all of this somewhere I simply cannot find.

 

I then attempted to craft another piece of armor, and ended up with the slightly better version that is on the right in the above picture (exact same set, but with 6% additional Melee Dmg Reduction). Both armors are Unique, both are level 15, but one came with 6% MDR and 2 slots, and one came with 2 slots, so there is *clearly* variation in the crafting system. That being said, if there's variation, then one would hope we could craft armor as many times as we want trying to get the best possible outcome. But from what I can tell, I can now craft *one* more Reaver Armor from the Tier 2 schematics (Dragonblood variation) and that's it for Tier 2 schematics, I can't salvage them, I can't replace them, I can't craft two of the same type. So my base question is, is that it? I get three shots to make the best base armor I can make, and after that I'm screwed for the rest of the time I play the game?

 

And as a followup question, is there a solid answer on whether or not using better (higher tier) crafting materials might make a difference? Every post I've seen where people say it won't are the same people who say I could not have made a purple armor set with a blue schematic, but I did, twice in a row. Note that both Armors are level 15, but the level system goes noticeably higher than that, so could I do better? And since I only get one more shot, ever, is there any way to increase my chances of doing better?

 

I'm really liking MP, and I love playing my Reaver, but even in perilous, with the armor I linked above, a single archer or ghost does about 20% of my HP per hit, from across the room, standing with four others, all spamming me nonstop, while a Venatori commander lights me on fire and then teleports every 3 seconds, or a Demon Commander just appears underneath me at will, knocks me down, and takes 50% of my HP, all before he's even rendered on my screen. Given these scenarios, I'm pretty keen on increasing my survivability so I could start to delve into Nightmare/Heartbreaker difficulty. If I only have one more chance, ever, to increase it, I'm hoping somebody can give me some more concise (and recent) information on HOW to do so, rather than me just experimenting on my own, and getting results that prove everything I've read thus far incorrect.

 

 

tl;dr:

 

1. You CAN craft Unique armors (see picture), stop saying you can't.

2. There IS variation in armor crafting (see picture), stop saying there isn't.

3. Do you really only get 3 chances to make decent armor, ever?

4. How do you maximize your chance to make the best armor possible?



#2
Grizzly

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tl;dr:

 

1. You CAN craft Unique armors (see picture), stop saying you can't.

2. There IS variation in armor crafting (see picture), stop saying there isn't.

3. Do you really only get 3 chances to make decent armor, ever?

4. How do you maximize your chance to make the best armor possible?

 

1) Yes you can craft uniques. But I think not all high/highest-level armors for each class are unique. Wanna say this applies especially to Necro and Reaver. Always check the armor rating and the base stats to see exactly what the piece of armor is doing for you.

 

2) I've seen this question answered many times and my understanding is that there is no variation when it comes to each individual piece of armor. What I mean is, every Dread Reaver's Mail (Dragonbreath) always gives you 184 armor and whatever the base stats are -- looks like 6% melee defense from the screenshot -- no matter what materials you use to craft that armor. Which means it's smarter to craft armor with your worst materials and keep your better materials for crafting upgrades. The variations that can be seen in your screenshot appear to be from different armor upgrades that were applied to the armors after you'd crafted them. Unless something has changed about armor crafting, those armors both came into the world with exactly the same combat stats.

3) As far as I know, you can only craft an armor once and then it's moved to your inventory as a permanent item in your account.

 

4) I think this question is now moot.



#3
Spin-Orbit

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For detail info go here

http://forum.bioware...-16-2015/page-1

This site shows all armor, pictures and colors


All armor are done the following manner

Tier 1 - base

Tier 1+ base variations (have more AR than base)

Tier 2 - Base (you need to make this before you can see the 2+)

Tier 2+ - variations of Tier 2

all armors have two flavors of Tier 2
The normal tier 2
Inquisition Tier 2

These are the same AR but different looks
Katari/Reaver/Necro has Tier 2.5 these are the Purple unique and work the same way

Does not matter what materials are used
Variations are color and name
If you make a Tier 2 base all tier @+ items and Tier 1+ items that you did not make are added to the loot table from chests

I have made all so they do not come as loot in chests
Armor do not count toward inventory limit
Armor Upgrades such as arms and legs are in multiple categories as per SP enchanter/Battlemage Coat/mail/ etc. so if you have a rare high level save it for high level armor

Hope it helps
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#4
Mordraine

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Got it, thanks a ton for the responses! Yea, I had seen that post, but appearance wasn't as important to me as any chance of upping my survivability even a smidge more, Perilous is already insanely unforgiving, I can't imagine Nightmare is going to be very feasible for me if two archers can kill me from across the Orlesian Courtyard in less than a second on that tier of difficulty. Maybe I'll switch over to Arcane Warrior or Templar or something. At least now I know to go ahead and craft my one remaining armor in case its slightly better than the other two, I'm betting it will be a reduced ranged dmg variation, but I could be wrong.

 

I am interested that you say there's an Inquisition tier 2, and a normal tier 2. Even though looks aren't a big deal to me, the Dread Reaver appearance is pretty...silly...for lack of a better term, so if I can get the same defensiveness from a different look, that would be a little silver lining to the whole system.

 

Now that I have a solid grasp on the extent of the crafting system, I can give up on taking Reaver any higher and probably stick to solo-ing Threatening with her during slow periods, and start doing research on who's viable NM and above to actually start getting some of the sexy new stuff. Thanks again for reinforcing my assumptions, it was just annoying not knowing if I was understanding the whole thing accurately or not.



#5
Courtnehh

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It used to be there there were no unique armours, bioware staff confirmed that the armours the necromancer and the katari (which were purple) were just graphical errors which is why BSNers used to state there was so such thing. Since the update though there is now uniques, unlock the next tier of armour by crafting 1/3 of the previous ones using your tier 1 materials.



#6
TormDK

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Mordraine - the Reaver is in a pretty good spot currently on Nightmare, as per Drasca, so it may simply be that your promotion levels are not up to par for that level. (In which there is no shame, I don't play NM myself.)

 

You should look to increase your cunning stat to increase your ranged defense modifier.



#7
Spin-Orbit

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Got it, thanks a ton for the responses! Yea, I had seen that post, but appearance wasn't as important to me as any chance of upping my survivability even a smidge more, Perilous is already insanely unforgiving, I can't imagine Nightmare is going to be very feasible for me if two archers can kill me from across the Orlesian Courtyard in less than a second on that tier of difficulty. Maybe I'll switch over to Arcane Warrior or Templar or something. At least now I know to go ahead and craft my one remaining armor in case its slightly better than the other two, I'm betting it will be a reduced ranged dmg variation, but I could be wrong.
 
I am interested that you say there's an Inquisition tier 2, and a normal tier 2. Even though looks aren't a big deal to me, the Dread Reaver appearance is pretty...silly...for lack of a better term, so if I can get the same defensiveness from a different look, that would be a little silver lining to the whole system.
 
Now that I have a solid grasp on the extent of the crafting system, I can give up on taking Reaver any higher and probably stick to solo-ing Threatening with her during slow periods, and start doing research on who's viable NM and above to actually start getting some of the sexy new stuff. Thanks again for reinforcing my assumptions, it was just annoying not knowing if I was understanding the whole thing accurately or not.

There are lot of redirects embedded in that resource guide. One of it is the following

http://forum.bioware...pment-document/

this has all armor values

#8
Hairybetty

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Mordraine

Surviving perilous is about promotions.



#9
MGW7

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All armor has the same stats regardless of crafting materials.

 

Tier one base armor has the lowest stats

Variations of tier one are slightly better, and can drop from chests very rarely.

 

All other armor are tier 2, All are crafted. and all have the same sets of stats for the same character. So base Deathbringers hide is the same as inquisition captain plate, is the same as the Arishok plate on the Kartari for example, and they share the same armor value, and I believe they all have the same base defense bonus as the class, melee for warriors, ranged for rouges, and magic for mages.

 

Variations of the teir 2 armor has the highest armor rating currently, and as with the previous tiers all variations of tier 2 armor on the same character have the same values, so the difference is purely cosmetic.