I started playing DAI MP about four weeks ago, and since then all of my attempts to get any clear answers on how the Armor crafting system works have dead ended in 7 month old posts full of extremely innacurate information and/or guessing. I'm hoping maybe accurate information is now so widely spread nobody bothered to put it anywhere easy to find, and I'm just missing out, so I'm looking for a solid explanation of how it works.
In my experience, you get a white (Tier 1) drop for a new class by playing. You can then either craft or acquire by drop blue (tier 2) variations for that same character. Here's where my experience starts to differ from all the guessing on the forums. Once I got sick of dying in two archer hits on every single class on perilous, I decided to try to craft better armor, even though the schematic I was going to use said it would only result in a blue armor that would be exactly equivalent to what I was already wearing.
I went to my Reaver, and crafted the Dragonbreath Tier 2 variant, using Iron/Druffalo Hide/Plaideweave (as I'm still quite material poor), and ended up with this (the armor on the left);
Every post I've ever read on the subject has been people arguing that what I just did, crafted a Unique (Tier 3) armor using a Tier 2 blueprint, is either impossible, or could only be done, potentially, with extremely rare components. As I said, all of these posts on the subject I can find are quite old, so either everyone gave up on figuring out the system, or there's some amazing answer to all of this somewhere I simply cannot find.
I then attempted to craft another piece of armor, and ended up with the slightly better version that is on the right in the above picture (exact same set, but with 6% additional Melee Dmg Reduction). Both armors are Unique, both are level 15, but one came with 6% MDR and 2 slots, and one came with 2 slots, so there is *clearly* variation in the crafting system. That being said, if there's variation, then one would hope we could craft armor as many times as we want trying to get the best possible outcome. But from what I can tell, I can now craft *one* more Reaver Armor from the Tier 2 schematics (Dragonblood variation) and that's it for Tier 2 schematics, I can't salvage them, I can't replace them, I can't craft two of the same type. So my base question is, is that it? I get three shots to make the best base armor I can make, and after that I'm screwed for the rest of the time I play the game?
And as a followup question, is there a solid answer on whether or not using better (higher tier) crafting materials might make a difference? Every post I've seen where people say it won't are the same people who say I could not have made a purple armor set with a blue schematic, but I did, twice in a row. Note that both Armors are level 15, but the level system goes noticeably higher than that, so could I do better? And since I only get one more shot, ever, is there any way to increase my chances of doing better?
I'm really liking MP, and I love playing my Reaver, but even in perilous, with the armor I linked above, a single archer or ghost does about 20% of my HP per hit, from across the room, standing with four others, all spamming me nonstop, while a Venatori commander lights me on fire and then teleports every 3 seconds, or a Demon Commander just appears underneath me at will, knocks me down, and takes 50% of my HP, all before he's even rendered on my screen. Given these scenarios, I'm pretty keen on increasing my survivability so I could start to delve into Nightmare/Heartbreaker difficulty. If I only have one more chance, ever, to increase it, I'm hoping somebody can give me some more concise (and recent) information on HOW to do so, rather than me just experimenting on my own, and getting results that prove everything I've read thus far incorrect.
tl;dr:
1. You CAN craft Unique armors (see picture), stop saying you can't.
2. There IS variation in armor crafting (see picture), stop saying there isn't.
3. Do you really only get 3 chances to make decent armor, ever?
4. How do you maximize your chance to make the best armor possible?





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