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Soloing advice.


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#1
Imyo

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Hello ppl, first of all sry if my english isnt optimal, so, after playing the game when it released on NM with friendly fire and all that difficult stuff on, now im back to the game cos i bought a brand new video card and i wanted to replay it with max settings, the thing is i want a different experience now, and thought about "soloing" the entire game.

 

So here i am asking for advice, i started playing as a DW rogue but after i realized how much i exploited the AI im going to start over, and i have a few questions before doing so:

 

- Can it be done without exploiting? like unreachable spots, or range/agro abuse.

 

- If it can be done, do i need a specific class ? or is there a stronger one to do it ? i really want to avoid all abuses and exploits, just plain tactics and lots of grinding.

 

- And most important (for me) can i be a completionist playing solo? even if it requires to bring a mage to open a barrier (i really hate that "required" class stuff they added into the game, but meh...)

 

- Most ppl start soloing after skyhold, i want to solo the entire game.

 

 

Thanks for takeing the time to read this :D.



#2
PapaCharlie9

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With the confession that I've never solo'd a full PT myself, just certain major battles to see if I could, and I've watched some videos of other people soloing ... meaning, my opinion is barely worth squat ...

 

You can do it with any class or specialization. There is at least one video for each. That said, I think rogue Assassin Archer is going to have the easiest time of it without a lot of cheesing. Tempest Archer, Rift Mage, KE or S&S Champion seem relatively easy as well.

 

I don't think there is anything wrong with using "passive" exploits, basically, what I'd call "cheesing", for a solo NM run. Like kiting the first Pride demon around the pillar at the Haven temple ruins, or using the fact that the templars in the Hinterlands camp don't aggro if you stay outside of melee range, stuff like that. Some cheesing is going to be necessary in a solo run, unless you are very patient and don't mind reloading a lot. Where I'd draw the line is outright "active" exploits, like jumping into a wall at a critical clipping spot so you are under the map and unreachable.

 

And you should only need to cheese before Haven. After Haven you should be able to play straight-up and still own every battle, with maybe a couple of boss battle exceptions.

 

IMO, you can't play a true completionist style 100% solo. There are too many collectibles that require a mage or a rogue, despite the fact that some locked doors can be bashed and some mage "bridges" can be got around on horseback and active exploit of bad clipping. If you bring a party member along just to unlock a door or break a barrier, you're not really playing solo, right?

 

Best you can do is disable the AI of the party member you bring along, so that they are effectively dead weight in combat if you don't control them. They'll still take some hits intended for you, so still not 100% solo, but if being completionist is more important, maybe that will work for you. Just don't call it a solo run.

 

Hmm, and I guess you are forced to have either Dorian or Cole in Hushed Whispers/Champions of the Just as well. At least in Hushed Whispers you can disable Dorian's AI. I don't think you get the option with Cole if you side with the Templars.

 

Now that said, if by completionist you just mean doing every quest possible (not companion personal quests where you are required to have the companion along -- like for Solas, not collectibles, not Codex entries, not special challenges, not exploring every square inch of every map, etc.), that should be do-able solo. I can't think of any quest that absolutely requires a specific class.


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#3
BansheeOwnage

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I've only solo'd In Your Heart Shall Burn, for roleplaying reasons, and I think that's the hardest battle in the game, personally. I had trouble with it even on casual though. I'm currently doing nightmare and it's not bad, it's just MUCH harder alone. Anyway, being a mage is good for Barriers, but a Warrior is probably what I'd take to solo, since there are a lot of saving moves and guard generators. It would probably be tedious, but you would avoid dying the best. Sorry I don't have more advice.

 

About class-specific doors: You can often use any class to open them, but there are still exceptions. You can use Stonefist or Explosive Shot to blow up Warrior doors or Rogue doors, but not all Rogue doors, and if you do enough damage, you can destroy a mage-barrier with anything. It might take a while though. So yes, you will still need the occasional Rogue door (like the ones that require Deft Hands, Fine Tools), but you can do most everything,


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#4
Imyo

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papacharlie9 - Thanks for all the information man, i really apreciate it, is there a place that needs a mage to progress in the story? i dont really remember, its ok if i miss items, i just dont want to miss too much content because of the barriers, I ll be using a rogue so locks are not a problem, and my first playthrough was as a warrior with completionism in mind, and i dont remember a single cool place i got breaking a wall, but maybe i missed something.

 

bansheeownage - It helps, all information helps. I have a question tho, cos the first magical barrier i found in hinterlands made my daggers bounce, couldnt do any dmg to it, idk if i was doing somethign wrong, or by "destroy a mage barrier with anything" you meant some kind of special attack or a granade, i would love to know how to do that if it works :D.



#5
PapaCharlie9

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Thanks for all the information man, i really apreciate it, is there a place that needs a mage to progress in the story? i dont really remember, its ok if i miss items, i just dont want to miss too much content because of the barriers, I ll be using a rogue so locks are not a problem, and my first playthrough was as a warrior with completionism in mind, and i dont remember a single cool place i got breaking a wall, but maybe i missed something.

No, you'll be fine without a mage. Even the barriers won't necessarily stop you -- I believe @BansheeOwnage is correct, barriers are harder to breach without a mage, but not impossible. It's those Master Locked doors that have collectibles behind them that are the deal breaker for completionist -- unless you are willing to glitch.


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#6
Imyo

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No, you'll be fine without a mage. Even the barriers won't necessarily stop you -- I believe @BansheeOwnage is correct, barriers are harder to breach without a mage, but not impossible. It's those Master Locked doors that have collectibles behind them that are the deal breaker for completionist -- unless you are willing to glitch.

This is really really good news, im so exited now xD Damn i love this game, and it looks amazing with full settings



#7
BansheeOwnage

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bansheeownage - It helps, all information helps. I have a question tho, cos the first magical barrier i found in hinterlands made my daggers bounce, couldnt do any dmg to it, idk if i was doing somethign wrong, or by "destroy a mage barrier with anything" you meant some kind of special attack or a granade, i would love to know how to do that if it works :D.

Hmm, I'm positive I've breached on with daggers before, but this playthrough I noticed my Spirit Blade bouncing me back when attacking barriers. Maybe they patched in a fix? I'm not sure, sorry. I'll try to use Cole to destroy one next time I find one, but either way, elemental runes will help. But yes, any high damage attacks can breach them nicely.


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#8
capn233

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IIRC, the barriers in SP can be damaged by elemental damage (supposed to be "opposite" of what they are made of), so weapons with runes should be able to do it.  Otherwise I don't think vanilla physical attacks break them, but I could be remembering wrong.