I used to play a game like this in a Game of Thrones forum, let's try here.
Concept It's a war game, the last who stand, win. It's a simple system, over the time I will tweaking the rules. Every week is a round, in the current turn , you have until the last day to send your move for me which includes: moving army, try to poison someone and et cetera. In the begin of the next turn I will post what happen in each country (of course, not everything, somethings can be in secret). [DIPLOMACY] Used for talking diplomacy (such as trade, treaties, and alliances) with other nations. Any nation may only have one alliance with a great power at one time, you know, ''declared alliance''. (If you want this in secret, send the player a message). All Alliances require a "reason for alliance". Akin to a Casus Belli, each alliance requires an reason for the nations to ally. You can use Diplomacy with NPC, like the Chantry, just send a diplomat to the country you want to discuss something, in other terms, send a message for me. [WAR] Once in a war, players can use their troops or their navy. The main goal of your troops is to siege enemy lands and win battles against enemy soldiers. If your army encounters an enemies forces a battle will begin. I will determine the outcome of the battle using a battle calculator based on your strategy and numbers(wich is 50% of the battle). (or if calculator is unavailable, as ''realistically'' as possible) This outcome will usually be given in the end of the turn, in the topic or before, if happens too soon. As the war progresses, both sides can ask the other side for peace. White peace means neither side gains or loses anything. Other peace offers would involve one side being the victor and gaining something. I am may get involved if peace offers are being declined for too long under circumstances that it’d be unrealistic to decline them (for example capturing entire nation).Used for declaring or joining a war. You must give a reason for declaring war(casus belli). [GOLD] You can use your gold to recruit soldiers, buy ships, ''trade'' and other things(limited to ''reality''), you will discuss the price with me.(Take care with your gold, you realm can broke). [AGENTS] The spy you can side to spy someone to get some information, you need specify what you want to know and things like that.(He can be caught, depende on the event and you spy strategy). [UNITS] Armies can be recruited or disbanded, but be sure that you have enough manpower if you're recruiting an army. Navies have four main ship types, listed below. [EVENT] If you want to post something for everyone, you can use that, an Event is something like: ''I Declare war to... the North!'' Other things like: ''R'hllor is my new god'' will affect your reputation with the Church and so on. I will post some events too, something that can't be in secret, open letter. [Factions] Pick up a faction below, these numbers are of your faction, I will not update them here because anyone can see. Playable factions: Crownlands Capital: King's Landing. Government: House Baratheon from King's Landing. Gold: 30k Troops: 12k Naval: fifty ships. Dorne Capital: Sunspear Government: Martell Gold: 20k Troops: 30k Naval force: 100 ships. Iron Islands Capital: Pyke Government: Greyjoy Gold: 10k Troops: 20k Naval force: five hundred long ships. The North Capital: Winterfell Government: Stark Gold: 20k Troops: 40k Naval force: 100 ships The Reach Capital: Highgarden Government: Tyrell Gold: 40k Troops: 80k Naval force: two hundred ships The Riverlands Capital: Riverrun Government: Tully Gold: 30k Troops: 40k Naval force: 200 ships The Stormlands Government: Baratheon Troops: 30k Gold: 20k Naval force: two hundred ships The Vale Capital: Eyrie Government: Arryn Troops: 35k Gold: 20k Naval force: 200 ships. The Westerlands Capital: Casterly Rock Government: Lannister Gold: 50k Troops: 50k Naval force: 100 ships. (This is based on: http://awoiaf.wester...dex.php/Armies) Any question, post it!





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