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Missing Terrain Bug [PS4/Multiplayer]


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#1
StargeezerTim

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As can be seen in this YouTube video, the door to the last stage...and literally everything beyond it...failed to render.  I had no choice but to drop from the final fight so the rest of the group could continue.

 

Stuff like this happening in a Triple-A title 8 months post-launch is beyond comprehension.  I totally get the complexity of such a huge game (the thing takes up just short of 55G on my PS4), but seriously...some of these bugs were reported during beta and immediately after launch and yet here they still are.

 

While we're at it, how about fixing the randomly disappearing audio bug?  Or the "I'm lagged so bad I can't even move" bug?

 

I know I'm hoping beyond hope that a dev actually sees it, and even more so cares about the impact this has on the game and on BioWare.  But still, this was aggravating enough to me that I took the time to upload the video and then post here about it.  So at least I feel I got something out of my system anyway.

 

OK, flame on.


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#2
lynroy

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Welcome to Narnia.
  • Akrabra, StargeezerTim, GreatBlueHeron et 1 autre aiment ceci

#3
StargeezerTim

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Welcome to Narnia.

 

Yep, pretty much. LOL  :lol:



#4
StargeezerTim

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Well, seeing as this has garnered no responses yet and I'm in a cranky mood, I'll continue to vent a little spleen.

 

Since taking up MP a couple of weeks ago, I've encountered these anomalies (and most of them more than once):

 

- All audio suddenly vanishes. Only remedy is to restart game client.

- UI suddenly vanishes. Only remedy is to restart game client.

- Game assets do not render (see video in OP above.) Only remedy is to restart game client.

- Game client randomly crashes. Reports (including video excerpts) submitted, some with unsavory language in the report.

- When dropping into a running match, will spawn INSIDE game geometry (typically a wall.) Unable to move or interact with targets or other players. If group is on wave 1-4, the group teleport between waves will usually pull you out. If on wave 5 (and they're not waiting on you to start the wave), you have to wait out the balance of the final encounter. If the group IS waiting for you to start the final wave, your only recourse is to abandon the match.

- Matchmaking often returns ZERO available matches, despite the fact that it's known matches are pending (I've purposely had multiple friends start public matches to see if the MM will detect them.)

- Often matched with groups with such high latency that it's virtually impossible to move or play in any meaningful way. Symptoms include "rubber banding," random teleporting of self, other group members and enemy mobs, and significant delay in skill use.

- Match successfully completes, but due to an error communicating with server all results (including advancement, money and items) are irrevocably lost. Ironically, any consumables (primarily potions and dragon hammers) are often still depleted despite this error, adding insult to injury.

 

There are other issues I've encountered, but I think this is sufficient to prove my point.  We are a full 8+ months out past launch. There have been 8 or 9 significant "updates" plus numerous "hot fixes" in that time.  Nevertheless, THIS is the current state-of-the-game.  Call me old-fashioned, but I'm not sure I could be proud to be associated with such a patently flawed product. Bioware has relied on the loyalty, passion and patience of its fans, but it is quickly running out of equity as it continues to simply rest on its laurels rather than address some of these glaring problems (some of which have been around since beta.)

 

It's especially troubling to watch BioWare themselves do a weekly stream where some of these issues crop up, and they simply laugh them off. Sirs, you're taking advantage of the good will of your community...the same community, mind you, that ultimately provides your workforce with a paycheck and capital to develop future projects. One would think you would treat such shortcomings with the gravitas that they deserve rather than continuing to gloss over them nearly a year after your product has hit the street.  But apparently the community's short memory as well as its willingness to support sub-par performance covers a vast multitude of programming sins.  And that's rather sad.


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#5
GreatBlueHeron

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I've played the hell out of mp in the last few months because I really do love it. Great powers and combos. I just can't with Bioware lately. I thought most of my Narnia issues were due to my crappy internet? That I could handle (irritating, but not game breaking), but my ps3 froze no less than 6 times in one day. This happened Sunday. Don't know what's going on, but it's the worst it's been.
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#6
StargeezerTim

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I feel your pain, GBH.  The MP dumped me out to the PS4's "desktop" 3 times in as many hours this past weekend.  On average, the game client was catastrophically crashing (completely exiting, and calling up the Crash Report screen) every 4 to 5 matches.  That's simply unacceptable on a game at this point in its development cycle.  I could see if this was mid- to late beta.  The game has been out for over 8 months now.  I can only assume it's either indifference or hubris on BioWare's part now.


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