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Avoid making a mistake with Mako that happened to the Batmobile


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#51
Sifr

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lol dude. You can't always be stuck in the past. Its a new story, let it grow. 

 

Some people don't want to move on, I'm honestly surprised we've yet to see "Will the Warden be in Andromeda?" thread appear, because I don't doubt that some of the more rabid Warden fans would actually enjoy a bizarre, out of place crossover just for that reason alone.

 

:lol:  :P



#52
MrFob

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I haven't played Arkham Knight but I can kind of see Sifr's point, especially given the story background.

 

However, I am not sure how comparable this is to ME. If we are really exploring new worlds and lot's of terrain, than frequent use of the MAKO would make more sense in ME:A than the Batmobile might have made in BAK. And also, protagonists in ME are not required to have as many scruples as Batman, especially given that we don't even know our potential adversary. At least as far as the story is concerned.

 

As for how much fun it is, well, that will depend on it's implementation I guess. I do seriously hope that vehicular combat will be part of the MAKO gameplay. Just rolling round would just get old pretty quick.



#53
rapscallioness

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I believe BW did say something about the vehicle having a Hostile Detector on it. Soooo, I guess we run? Or we park it, and get out on foot to scout and maybe then engage the baddies?

 

It concerns me, though, because it makes me think that the worlds will be empty. I mean, ME1 worlds were pretty empty, but at least you had the occasional Thresher Maw erupting from the ground. Or you answered a distress call only to be ambushed by Geth.

 

I really hope we're not just driving around collecting bits and baubles of Shiny. I might lose my mind.



#54
RoboticWater

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I haven't played Arkham Knight but I can kind of see Sifr's point, especially given the story background.

 

However, I am not sure how comparable this is to ME. If we are really exploring new worlds and lot's of terrain, than frequent use of the MAKO would make more sense in ME:A than the Batmobile might have made in BAK. And also, protagonists in ME are not required to have as many scruples as Batman, especially given that we don't even know our potential adversary. At least as far as the story is concerned.

 

As for how much fun it is, well, that will depend on it's implementation I guess. I do seriously hope that vehicular combat will be part of the MAKO gameplay. Just rolling round would just get old pretty quick.

The major complaints about the batmobile that I've seen are about how frequently it's thrust upon you in required mini-game like sections.

 

Need to save someone? Here's another annoying Riddler RaceTM.

Need to beat a boss? Here's the same tank battle, but with more people.

 

Problems arise because there are prescribed parts of the game that can only be accomplished with the Batmobile. The quick free-flow combat is replaced with essentially a different kind of game with no wiggle room. Compare that to Halo's "vehicle sections," which are essentially normal combat scenarios with larger arenas and tougher enemies. Obviously, you're meant to drive in this kind of section, but you're allowed (and often forced) to swap back and forth between mounted and foot combat. It's more fluid.

 

As long as BioWare present the Mako as a natural extension of the exploration (and make sure that it controls properly), then they won't fall into the same hole as Rocksteady, and considering that BioWare are taking car advice from Need for Speed, I think we'll be fine in the controls department.



#55
Robbiesan

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The only thing that would make me like the mako is if it can fly cause I hated the mako in ME1, the long distances you had to travel just to get to a spot of interest and that you must go longer cause the mountains cut of your path.

 

I didn't mind the Mako except for some of the landscape and the pain to get at stuff, from a completionist PoV.



#56
old_dawn

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Hopefully we can paint our mako in different colours and maybe change the wheels and maybe even add a skull of a monster (that we hunt on a mission) on the bumper.