so beforei start i will jsut say that English is not my main language ^^
anyways, nice to see that theres a thred like this without all the immature post that you usually see.
so after hours of playing and finally finnished DA:I and played TW3 Before that i must say that DA:I is to much of empty space, lifeless Woods, while sure its really butifully made and at the start it was really Amazing to run around and see all the details, i still feal like some areas are uselss to the main story, take stormy coast for example, the only thing you have to do there for the main plot is when your looking for the missing wardens, find 4 letters and thats it. (if thats even part of the main quest) cant be sure becouse alot of time i played i dident really follow the entire main story becouse it feelt lost, and alot of times bigg areas of empty Woods or wastes, lifeless areas.
Sure the same can be said about TW3, its to much running around, and some parts was kinda useless, specially in skellige, some areas you dont even use in the main story.
The reason i liked TW3 more then DA:I is that the story feelt more personal, and alot of the scinematics was so emotional, it was mind blowing something i lacked in DA:I, dident get the same connection with the characters and they feelt lifeless and more like a pupeteer show than anything else.
The gameplay itself is so forced in DA:I, bioware is forcing you to play it the way they whant it to be played, forcing you to run around and doing alot of sidequests and sealing rifts to get powerpoints so you can move on to the next part of the story, was nice at first, something different then Before and enjoyable to play at first, but in the end its feals like the same repeatable thing and almost made me quit plauing Before i finnished the game, dont know if someone else got this fealing. Something i never experienced when i played TW3, i coukld choose to do sidequest or i could choose not to do them.
And personally i feal that the combat system in DA.I is a step back compared to origins/2, this would work alot better if it was turn based fighting, its to much pausing during fights to make your other party members cast spells or use abillities when they are supposed to, compared to origin/2 where you could set it up (well almost) exactly when and on who they should cast different spells or use different abillities.
And the thing i like the most in TW3 is that your choices have impact on the game itself, something you never experience in DA:I, theres 3 different endings in TW3 depending on your choices during key parts of the story (well 6 depending on how you see it)