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Story DA3 VS witcher... duhh


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#26
Kabraxal

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The Witcher 3's story was quite dull and extremely unengaging when you get down to it... you are searching for your daughter, doing random things on the side, still searching, more long drawn out searching, o hey here's the Wild Hunt finally and then that finale with Ciri just being slammed in out of nowhere.  Not that it was outright terrible, it was passable, but TW3 was nowhere near special in terms of story. 

 

At times, it reminds me of FFXII and how the focus of the game was mistakenly put on the party instead of the more important political machinations that happened off screen.  I know it's about Geralt, but the most important aspect of the game was the Wild Hunt and Ciri... both which played actual minimal roles and forced the game to draw out the story to tedious levels at times. 

 

With DA:I, the story was tighter with the focus actually being on the main forces of the game, isntead of a tertiary character that wasn't as important to what was supposed to be the real threat.  Also, Bioware just does better characters, which will always raise the level of a story no matter what.


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#27
Heimdall

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TW3's main story has some great moments... but overall there's a lot of stumbling around not knowing what's going on except looking for Ciri.  They did a better job maintaining the antagonist's sense of threat than Bioware did, but atleast Cory's motives were known and he actually had some depth (Even as underdeveloped as he was).  Eredin is pretty much a complete mystery most of the plot except that he wants Ciri for "reasons", and he likes killing humans because racism.


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#28
Kabraxal

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TW3's main story has some great moments... but overall there's a lot of stumbling around not knowing what's going on except looking for Ciri.  They did a better job maintaining the antagonist's sense of threat than Bioware did, but atleast Cory's motives were known and he actually had some depth (Even as underdeveloped as he was).  Eredin is pretty much a complete mystery most of the plot except that he wants Ciri for "reasons", and he likes killing humans because racism.

It doesn't help that the big "climax" deals with something that is barely shown or discussed and you have no idea why what is happening is happening... there was a severe lack of focus in TW3 when it comes to story. 


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#29
correctamundo

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It doesn't help that the big "climax" deals with something that is barely shown or discussed and you have no idea why what is happening is happening... there was a severe lack of focus in TW3 when it comes to story. 

 

Yes pretty much. And even though there are some really well-crafted quests they never really took off like IHW, CotJ, IYHSB, HLtA etc.


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#30
Lord Stark

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I prefer the big bad in TW3 to Coryfish.

 

 

EDIT: I did write more but... I don't think this thread is going anywhere good.

 

Agreed.  I also loved Emhyr var Emreis, DA needs a powerful ruler like that.  Maybe the new king of Nevarra or Archon can be played by Charles Dance lol.  

 

And yeah I liked the plot of Witcher 3, felt more personal.  Honestly if you can give me the power variation and customizability of DAI, and the cities, and overall plot of Witcher III that'd be my perfect game.  

 

 

 

The Witcher 3's story was quite dull and extremely unengaging when you get down to it... you are searching for your daughter, doing random things on the side, still searching, more long drawn out searching, o hey here's the Wild Hunt finally and then that finale with Ciri just being slammed in out of nowhere.  Not that it was outright terrible, it was passable, but TW3 was nowhere near special in terms of story. 

 

At times, it reminds me of FFXII and how the focus of the game was mistakenly put on the party instead of the more important political machinations that happened off screen.  I know it's about Geralt, but the most important aspect of the game was the Wild Hunt and Ciri... both which played actual minimal roles and forced the game to draw out the story to tedious levels at times. 

 

With DA:I, the story was tighter with the focus actually being on the main forces of the game, isntead of a tertiary character that wasn't as important to what was supposed to be the real threat.  Also, Bioware just does better characters, which will always raise the level of a story no matter what.

 
Disagreed.  I think they are both great games with well crafted stories.  


#31
Mihura

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Although I love TW 3, I think DA:I did a better job in therms of politics and motivations for the characters, without making them outright "evil", even Cory had some layers. TW 3 was a lot more strong on the romance department and to me it was an emotional journey.

Outside of the whole Ciri thing the game was quite weak, especially Radovid and Emhyr war and so on... there was a part in the game that I just wanted to kill Radovid and be done with it, his character arc was really strange. I did love Philippa revenge, best scene in the game.

On other hand I think all the scene with Philippa are great, I have some bias.



#32
Paragonslustre

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English might not be the OP's first language.

@ Op: I think the word you are looking for is "dark". TW3 has darker and grittier content, without a doubt.

DAI has its own but it isn't so in your face, so to speak.

Dark content doesn't necessarily equate to "mature" or a better story either. Some people consider the use of dark content in a game to cause controversy and mask the actual level of how good a story is, so a cop-out.

Having said that, I personally prefer TW3 when it comes to story and gameplay. But on a DAI forum people are sick of seeing these comparison threads as most of them are DA fans and consider it to be the superior game.

There is a thread for this in Feedback.

 

Who are you and what the feck did you do with Donk?  :D



#33
Linkenski

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Dai story suffered because Bioware made huge zones with bs fetch quests with no cutscenes, and no motivation. It made a lot of the story seem disjointed and distant. Still loved the game to death.

Not to mention they never bothered to address the segregation between story and gameplay when it comes to moving in and out of these areas. Some are in the far east of Ferelden and the rest are in the far west of Orlais, and we always move from Skyhold to point to Skyhold. That is a lot of distance, yet there's no mention or addressing at all of this travel distance and time within the game.

 

Even Origins had the self-awareness to add a footprint mark on the world map when you travel and the hub was a campsite, to address the fact that you're a hero on a journey and travelling from area to area.



#34
Cz-99

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Dunno which one is darker/grittier of the two, but I do know that neither of 'em got nothin' on Skyrim. Stealing a goat, desecrating sacred territory, and getting engaged to a hagraven all because you chose to get drunk with a demon is darker than anything the former two have got.


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#35
Afro_Explosion

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I hate how people think Dragon age isn't dark anymore because it doesn't throw it in your face, and has actual colors.

#36
Heyokah

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Skyrim is "dark" because you can truly choose to be a complete murderous sociopath bent on the eradication of all non-essential npc's should you choose.  Of course there is also the Dark Brotherhood quests and bowing fealty to various Daedra, but the later had no real consequence.  A child invoking the Nightmother in order to ensure that a contract, written in blood, would be fulfilled thus sending you on a quest to kill the "caretaker" of an orphanage?  Well it doesn't get much darker than that.  

 

DA:I nor Witcher 3 give that amount of freedom but should either of them allow such choices both games would suffer storywise.  Likewise, the story of Skyrim was watered down due to the options granted.  The Witcher 3 has a dark environment and political machinations - Geralt simply does what witchers do - and occasionally choices made by the player has consequences that are truly felt within the game world itself.  Skyrim and DA:I sorely miss out in this respect.

 

Where DA:I wins is in the replayability due to your ability to create your own character; with 3 distinct classes, 9 specializations, and 4 races.  Sure, Skyrim boasts more races but in the end they are all fugly and you wind up being a master of sneak, archery, blacksmithing, alchemy, etc...  As for TW3 I hope you like being a scarred guy with grey hair and yellow cats eyes who carries 2 swords and gets off on shagging (with zero emotion) atop stuffed unicorns. 

 

I enjoyed all 3 for different reasons as should everyone.  All three are great games.  No need to compare them really except when it comes to replayability.  Minus the modding of Skyrim - DA:I beats the other two hands down.  After finishing TW3 I only wanted to see what changed when I persued Triss instead of Yen.  With DA:I I created all classes (as well as specializations) and races... heck even listening to different banter according to party makeup was fun for me.

 

In the end all 3 are great games.  I personally enjoyed DA:I more.  You may not.  There is no wrong nor right.

 

Skyrim wins in the modded Randy Macho Man-dragons dept.

 

TW3 wins in the sex with strumpets on a unicorn dept.

 

DA:I wins when you are a male/female dwarf romancing Iron Bull.  


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#37
robertthebard

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Oh look, another The Witcher 3 is better thread. Hey mods, when are we going to be able to actually read about Inquisition on the Inquisition forums?

#38
Beren Von Ostwick

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Oh, Maker's itchy ballsack.  Really?

 



#39
Sunnie

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oh FFS.

 

PgPmj.gif


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#40
London

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When there is no more room in Hell, the Witcher 3 threads will walk the BioWare forums.
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#41
TheJediSaint

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We have had two great AAA fantasy RPGs come out within six months of each other.  That is something we should celebrate, not fight over which is better.


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#42
Donk

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When there is no more room in Hell, the Witcher 3 threads will walk the BioWare forums.

 


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#43
abisha

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I hate how people think Dragon age isn't dark anymore because it doesn't throw it in your face, and has actual colors.

 

this been discussed in the past extensive.

I think DA:I writing crew comes directly from walt disney to much colors.

 

some of the Emotions in DA:I i personally find out of place, a Mercenary group that feels when his unit gets destroyed?? come-on.

they are mercenary's. (they only care about coins) reason they mercenary's in the first place.

 

don't even start with the gray wardens, they totally destroy anything from DA:O with that in a single blow totally out of line and undone for.


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#44
KaiserShep

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this been discussed in the past extensive.

I think DA:I writing crew comes directly from walt disney to much colors.

 

Not sure what the writing crew has to do with the game's color palette, but okie dokie.

 

In any case, anime is plenty colorful as well, and we all know how off-the-wall or dark as hell that set can get. 

 

 

some of the Emotions in DA:I i personally find out of place, a Mercenary group that feels when his unit gets destroyed?? come-on.

they are mercenary's. (they only care about coins) reason they mercenary's in the first place.

 

There's nothing that precludes Bull bonding with his group. Being a mercenary doesn't automatically mean that you suddenly don't care about the welfare of anyone ever, because coin. 

 

don't even start with the gray wardens, they totally destroy anything from DA:O with that in a single blow totally out of line and undone for.

 

 

Sophia Dryden's demon-y corpse and "Methuselah" Avernus say hello.

 

The Grey Wardens are a shadowy group that conceal dark magics, wield considerable power in their treaties, have no loyalties to any nations and look forward to nothing but dying a miserable death in a cave. I'd consider it unrealistic if they didn't do horrible things. 


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#45
Lebanese Dude

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At this point these threads are my source of comic relief.

#46
xPez

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To be fair, this TW3 v DA:I thread is actually going well and has some real discussion that is being ruined by people posting sarcastic comments and "funny" images/memes.

 

Maybe try not posting if you have no intention of contributing?

 

 

I do think that the environments of DA:I are much better than TW3. The vast majority of TW3 areas are forests, mountains, swamps etc, and there really isn't much variety until you get to Skellige, and even then it just adds snow and mountains. Don't get me wrong, there are some beautifully crafted areas but most of it is samey. I actually think that the Cosmonaut mission was created just to give the area design team at CDPR a chance to do something a bit different and show that they can make something different.

 

DA:I, while sure they're mostly filled with fetch quests, has some fantastic areas. I can't really think of an area that doesn't have some kind of artistic merit. Even the Hissing Wastes, while mostly sand and night time, has those huge statues of buried dwarven paragons that when I first saw them made me stop and say wow. The Western Approach was a bit meh for me though.



#47
Dreadstruck

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Disagreed about the "lack of variety" of areas in TW3. For me the areas of DA:I were very lackluster in comparison.

 

Sure, DA:I tried to deliver this large variety of maybe a dozen distinct areas. Whilst the effort is laudable, it feels like the team spread themselves too thin and created many small, mediocre areas instead of a smaller number of large, immersive and fleshed out ones. (Doesn't really help that most of them are totally lifeless as well.  :unsure:  )

 

Also, you just named forests, mountains, swamps, Skellige, snowy mountains... how exactly is that "samey"? Every area there is different, has a different feel but is still consistent with the overall gameworld and even has a different soundtrack (the various Skellige islands) etc.

 

DA:I has 2 types of environment that are completely absent from TW3 - deserts and the Fade. However, deserts are relatively easy to make (less vegetation and relatively empty) while TW3’s landscapes are relatively more realistic and believable and have a tremendous amount of variety and detail on the local level.

 

I actually hope that Bioware takes some small cues from CDPR for their next DA game. Instead of trying to do a lot of huge, empty areas, perhaps narrow it down to a smaller number that is more manageable IMHO.

 

Or just return to zones of DA:O, DA2. That also couldn't be too bad. Or both methods! :P


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#48
Maliken

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TW3's main story has some great moments... but overall there's a lot of stumbling around not knowing what's going on except looking for Ciri.  They did a better job maintaining the antagonist's sense of threat than Bioware did, but atleast Cory's motives were known and he actually had some depth (Even as underdeveloped as he was).  Eredin is pretty much a complete mystery most of the plot except that he wants Ciri for "reasons", and he likes killing humans because racism.

 

I think they could have done a better job with Eredin, but his motives are certainly not a mystery.

 

In Tir ná Lia there's a report that details how the world of the Aen Elle is dying, and that their greatest sages are only buying time in holding the White Frost off. Eredin has become paranoid of the impending apocalypse and sees repopulating another world as the only option, and to move their folk in large numbers he requires Ciri's elder blood to accomplish that. As for killing humans, in the books Ciri comes across a mass grave, suggesting that the Aen Elle have always used humans as slave labor and that Tir ná Lia itself was originally populated by humans before the elves came over and subjugated them. 



#49
Heimdall

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I think they could have done a better job with Eredin, but his motives are certainly not a mystery.

In Tir ná Lia there's a report that details how the world of the Aen Elle is dying, and that their greatest sages are only buying time in holding the White Frost off. Eredin has become paranoid of the impending apocalypse and sees repopulating another world as the only option, and to move their folk in large numbers he requires Ciri's elder blood to accomplish that. As for killing humans, in the books Ciri comes across a mass grave, suggesting that the Aen Elle have always used humans as slave labor and that Tir ná Lia itself was originally populated by humans before the elves came over and subjugated them.

The implication of the mass grave was genocide, not enslavement. They killed off the humans to make room for the elves.

For the vast majority of the plot, his motives and goals were absolutely opaque, especially so for non-book readers.

#50
sammael

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so beforei start i will jsut say that English is not my main language ^^

anyways, nice to see that theres a thred like this without all the immature post that you usually see.

 

so after hours of playing and finally finnished DA:I and played TW3 Before that i must say that DA:I is to much of empty space, lifeless Woods, while sure its really butifully made and at the start it was really Amazing to run around and see all the details, i still feal like some areas are uselss to the main story, take stormy coast for example, the only thing you have to do there for the main plot is when your looking for the missing wardens, find 4 letters and thats it. (if thats even part of the main quest) cant be sure becouse alot of time i played i dident really follow the entire main story becouse it feelt lost, and alot of times bigg areas of empty Woods or wastes, lifeless areas.

Sure the same can be said about TW3, its to much running around, and some parts was kinda useless, specially in skellige, some areas you dont even use in the main story.

 

The reason i liked TW3 more then DA:I is that the story feelt more personal, and alot of the scinematics was so emotional, it was mind blowing something i lacked in DA:I, dident get the same connection with the characters and they feelt lifeless and more like a pupeteer show than anything else.

The gameplay itself is so forced in DA:I, bioware is forcing you to play it the way they whant it to be played, forcing you to run around and doing alot of sidequests and sealing rifts to get powerpoints so you can move on to the next part of the story, was nice at first, something different then Before and enjoyable to play at first, but in the end its feals like the same repeatable thing and almost made me quit plauing Before i finnished the game, dont know if someone else got this fealing. Something i never experienced when i played TW3, i coukld choose to do sidequest or i could choose not to do them.

And personally i feal that the combat system in DA.I is a step back compared to origins/2, this would work alot better if it was turn based fighting, its to much pausing during fights to make your other party members cast spells or use abillities when they are supposed to, compared to origin/2 where you could set it up (well almost) exactly when and on who they should cast different spells or use different abillities.

 

And the thing i like the most in TW3 is that your choices have impact on the game itself, something you never experience in DA:I, theres 3 different endings in TW3 depending on your choices during key parts of the story (well 6 depending on how you see it)