I have been able to get close-ups of several conversations; Josephine's occur more frequently as her desk is apparently well positioned for dialogue. Just had another in the farms of the Hinterlands while accepting the watch tower quest; was able to see his face well enough to check lip synch. These are good enough for me for minor quests, and cut-scenes are certainly not needed, IMO.
You are apparently missing my entire point about using different terminology for different conversations to avoid confusion. Just because one happens to have a better angle, or you got a wall behind your camera, forcing a closer view doesn't change the fact that those are simple conversations, not cinematic ones. And you're still missing the point about the difference between cutscenes and cinematics, because I've already said I don't need cutscenes for minor quests, but would like cinematics. I'm not trying to pick a fight, but I just feel like you ignored my post.
While true, most is auto-dialogue, and is simply watching the PC until the next prompt. Prefer cut-scenes to remain focused on the Main story and possibly linked quests; not for secondary and minor quests.
Hardly. Inquisition has the least amount of autodialogue in recent BW history, barring DA:O (because of the silent protagonist). Your statement might be true for ME3, but there are heaps of dialogue choices in DA:I cutscenes (for which I'm thankful), and most of the autodialogue consists of neutral comments/questions that advance the conversation.
And to your second point: There is literally no difference between simple conversations and cinematic ones in terms of structure. The same dialogue happens. The only differences are:
- The audio is superior in cinematic ones, because in simple ones, it changes depending on the camera angle and distance. That sometimes makes it hard to hear the conversation properly, and no matter what you do it's still quieter than cutscene volume.
- The camera angle itself, allowing you to see faces and facial expression, as well as both faces in a streamlined manner, unlike simple conversations where you will have to look at only one person's face, or none.
- That there are facial expressions. With DA:I's improvement to them, it's really a shame that they are not present in so many conversations, especially when the terrific voice acting is lessened somewhat by seeing a blank face go with masterfully delivered, emotional lines.
In Inquisition an example of cinematic conversation would be the briefings that we get with Harding whenever we first go to a new area.
Ah yes, that's true. Thanks for the example!