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The Cole Thread Reborn.


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#126
phyreblade74

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Agreed! Shall we pass questions around the campfire to get things goings?

 

1) Here's the big one, did you make Cole more spirit or more human and why?

 

2) Who is your favorite party pairing with Cole for banter?

 

3) Any general thoughts to share?

 

I'll get back with my own answers later :D

 

1) I always leave Cole a Spirit.  I've only ever seen the human-Cole via Youtube videos, once after my first playthrough when I was curious enough to see how much different it might be.  I was only too much moved by the restaurant-scene, where Cole told my Inquisitor how important and precious it was, to be accepted and appreciated for what he was rather than be changed.  "I had a friend.  But when he found out what I was, he changed.  I lost him.  You found out, but you didn't change, didn't make me change.  You let me be this, be me.  Thank you."

 

2)  Solas.  Their conversations tend to make me think a lot.  There are hidden meanings in there.  I swear, Bioware's trying to give us hints, just by their bantering back and forth.

 

3) Pictures?  Cole is adorable!

 

DragonAgeInquisition%202015-05-08%2002-1
 


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#127
Cespar

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3) Pictures?  Cole is adorable!

 

DragonAgeInquisition%202015-05-08%2002-1
 

That isn't only adorable, but badass!  :)

 

Is it me or does Cole has some unique combat abilities? I don't recognize some of the skills he use during battle. 


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#128
phyreblade74

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*snip*

 

 

Beside that, much of what I enjoy about him is also more closely tied to or more strongly expressed in the spirit-side of him. The cadence of his voice and his speech patterns, for example. And the actual spirit-side resolution to his personal quest is not only one of the most moving moments in my gaming history but also an exemplary demonstration of technology serving storytelling instead of trying to substitute for it with flashy-sparkly-shooty crap, which is sadly common in the industry. The writing, the incredible voice acting, the music and the changes in Cole's posture, facial expression and eyes all come together to show how the rage and bloodthirst melt and crack and fall away as he stills, opens up and reaches out, recognizing the depth of their shared anguish and telling his "killer" that it is enough, that he doesn't have to carry this any more. I want to give everyone involved big kudos for that.

 

*snip*

 

This, all this.  Ignore the snipped parts.  And just ... this.

 

ScreenshotWin32_0741_Final.png



#129
Illyria

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That isn't only adorable, but badass!  :)

 

Is it me or does Cole has some unique combat abilities? I don't recognize some of the skills he use during battle. 

 

He has an assassin tree and apparently his stealth tree has a slightly different effect but that's a cosmetic difference.


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#130
phyreblade74

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Why are they similar? Cole is not an abomination (if we understand abominations as possessed mages). I feel this is not a very good comparison but I know what you meant.

 

Two spirits, compelled into this world in a surprising way through no choice of their own.  Each one representing a nobility of purpose and design, they're basically "good" spirits.  And they navigate their course so much differently, leading to very, very different fates.

 

There's a poignant tragedy to Justice's fate, that in trying to help a friend he's ultimately destroyed, twisted into something so terrible that hundreds are destroyed as a result.  And his friend is ruined and broken and destroyed right along with him; it always breaks my heart.

 

It's why I originally chose to have Cole remain a Spirit.  Because I worried in that initial playthrough, that Solas was right.  Trying to fundamentally alter a spirit can lead to consequences we should rather avoid.  That even the most noble of intentions could ultimately cause disaster.  Cole's compassion should never be lost or twisted, I thought.  And I was glad for him, in the end.


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#131
Master Warder Z_

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Actually the body count attributed to the spirit should be far greater; after it was that twisted terrorist attack that led to a war that not only destroyed Kirkwall's high town but killed tens of thousands of people across Thedas.

And if you buy into that "spirits" are more then merely what the living ascribe to them then the crime is tangible.

So kudos Justice; Your the largest war criminal in Thedosian history since the Magisters cracked the sky a millennia ago.

Impressive for a dumb little spirit locked out of the Fade.

#132
Cespar

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It's why I originally chose to have Cole remain a Spirit.  Because I worried in that initial playthrough, that Solas was right.  Trying to fundamentally alter a spirit can lead to consequences we should rather avoid.  That even the most noble of intentions could ultimately cause disaster.  Cole's compassion should never be lost or twisted, I thought.  And I was glad for him, in the end.

The thing is that Cole isn't a full spirit, but half-human and half-spirit. This is why he has the opportunity to become either full spirit or full human. Now if you made Cole full spirit and then try to alter him after that, then it would cause a disaster. Varric was trying to explain this to Solas when he told him that part of Cole was still human. Hence, the amulet not working on Cole because he wasn't full spirit. 

 

Humans can show compassion, so Cole's compassion wouldn't be lost if he is made full human. Solas even tells the Inquisitor that Cole is the same. 


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#133
Sabriel.

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Humans can show compassion, so Cole's compassion wouldn't be lost if he is made full human. Solas even tells the Inquisitor that Cole is the same. 

Right. First thing Cole wants to do after they get back is help Leliana, he's just confused as to how to do this without being able to make people forget he was there. It'll be interesting to see how, if at all, that changes in the far future though.

 

I'm a little surprised that people resent Varric for him trying to push Cole to the more human side of things, even well before the amulet quest. I mean, he got a front row seat to the Chantry explosion in Kirkwall that kickstarted a world war, all thanks to the influence of a spirit. A formerly "good" spirit, no less. Before then, Varric was super chill, he and Anders were pals in spite of the abomination thing. Come DA:I he wants nothing to do with the guy, and if you get his approval low enough he compares the Inquisitor's methods to Anders'. (Since spirits and demons tend to be mirrors of each other....what would be Compassion's demonic mirror, I wonder? :o ) He's a dwarf who's permanently cut off from the Fade (and is always thoroughly weirded out whenever magic gets him there). A tear in the Veil that has angry spirits raining down on innocent people is the Inquisition's whole reason for being. If he's worried after the Inquisitor makes him more spirit, well, he should be. 


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#134
Shienis

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A thought just crossed my mind... 

(might contain actual spoilers, not pics)

Spoiler


#135
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A thought just crossed my mind... 

(might contain actual spoilers, not pics)

Spoiler

 

You can't. You get an "X" if you try and select him. Originally he was supposed to be allowed to be taken and become binded to Corypheus if you didn't help him, but due to lack of time, they cut it.



#136
Shienis

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You can't. You get an "X" if you try and select him. Originally he was supposed to be allowed to be taken and become binded to Corypheus if you didn't help him, but due to lack of time, they cut it.

That's... a shame... 



#137
Cee

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That's... a shame... 

 

I don't think we needed additional Cole feels. ;)

 

 

But it would've been something.


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#138
Cee

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I'm probably really late, but I just found this Cole art and I'm in love with the simplicity.


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#139
Gilli

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Agreed! Shall we pass questions around the campfire to get things goings?

 

1) Here's the big one, did you make Cole more spirit or more human and why?

 

2) Who is your favorite party pairing with Cole for banter?

 

3) Any general thoughts to share?

 

I'll get back with my own answers later :D

 

1. More human. I don't know, I just think that to better understand humans and so, being able to better help them, he should be more human. Also if he's more human, it won't be possible for anyone to bind him. Solas's friend (the Spirit of Wisdom) got bound even though she was a full spirit and who knows if that amulet would protect him forever? He could lose it and then he'd be as far as he was before. (I will make him more spirit in one PT so that I see how that turns out tho)

 

2. Dorian and Cassandra. I love how Dorian is all "You can ask me anything" at first and the realizes, he made big mistake :D And Cassandra changes from being wary of Cole, to being like an older sister to him.  :wub:

 

3. I wish you could talk more to Cole. After you asked him about Templars, the weird things he does etc you don't have any dialog options left and can only click on "See you later."  :(


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#140
nightscrawl

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3. I wish you could talk more to Cole. After you asked him about Templars, the weird things he does etc you don't have any dialog options left and can only click on "See you later."  :(


I've mentioned this in other threads...

While I understand why they didn't do this, it's a shame that Cole can't really read the Inquisitor in the same way he does the other followers. I know he has some lines for certain specializations, but so do most of them, so I don't really count that. You can ask how you "feel" to him, but I tend to feel that that is really generic.

There are several instances where you can express fear, doubt, stoicism, etc in response to other NPC questions, and I think it would have been fun if the game could have somehow called on the responses to those answers and have him say stuff to you based on them. But I guess when it comes to RP that it is usually better to err on the side of caution, as even that method would annoy some players with its inaccuracy. Still though, there just seems something lacking in the player interaction with Cole because it's missing this element that he has with everyone else.

 

The templar path is really the only time that you get to experience Cole on a personal level, which is a shame. Normally my thoughts on this would be, "OK, I'm trading one companion's interaction (Cole) for another (Dorian) with this particular mission," but because of the unique nature of the interaction, I think it's a lot different than just running around and seeing the companions react to things, as enjoyable as it might be.


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#141
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3. I wish you could talk more to Cole. After you asked him about Templars, the weird things he does etc you don't have any dialog options left and can only click on "See you later."  :(

 

After you return from the Fade, you can talk to him about it if he went with you, and after he's more spirit/human you can ask him a bunch of questions, but yeah, once you are done there's nothing left. He did start a new convo with me when I became a Rift Mage. He really really liked it. Said my Inquisitor reminded him of himself, then he asked if I needed him. Of course if you become a Necromancer, he's upset and voices that too. You would think if you become an Assassin he would say something, but he doesn't even react. He's obviously drawn to Mages.


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#142
Cee

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I'm planning on having my mage pick Rift Mage, so that's very good to know. Something new to experience with Cole.

 

I had my mage conscript the templars this time just to see the other side of this and have Cole earlier. I'm glad I made that decision because the whole part at Therinfal was well done. And the upside down intro to Cole which might have been creepier if I didn't already love him from having already played through with the mages.


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#143
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I'm planning on having my mage pick Rift Mage, so that's very good to know. Something new to experience with Cole.

 

I had my mage conscript the templars this time just to see the other side of this and have Cole earlier. I'm glad I made that decision because the whole part at Therinfal was well done. And the upside down intro to Cole which might have been creepier if I didn't already love him from having already played through with the mages.

 

Yep! It's a nice moment. Be careful if you talk to Soals though. He's not as happy with your choice.

 

It's almost like a semi-horror moment where you don't know who's following you, and then you end up in a bedroom with this strange man and he shuts the door behind you. More creepy for the female Inquisitor. I also like the part where if you talk nicely to Cole, your Inquisitor gestures him to come closer and he hops off the bed and obeys. It's a very early show of trust between them even if they don't know it yet.


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#144
nightscrawl

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I'm planning on having my mage pick Rift Mage, so that's very good to know. Something new to experience with Cole.

 

I had my mage conscript the templars this time just to see the other side of this and have Cole earlier. I'm glad I made that decision because the whole part at Therinfal was well done. And the upside down intro to Cole which might have been creepier if I didn't already love him from having already played through with the mages.

 

I would be interested to hear from people who went into DAI totally blind and also went with the templars the first go-'round. Experiencing Cole in that way would be interesting. As it was I had already read Asunder, did my first play of DAI on the mage side, and read up about the templar side before ever seeing it.

 

 

Yep! It's a nice moment. Be careful if you talk to Soals though. He's not as happy with your choice.

 

It's almost like a semi-horror moment where you don't know who's following you, and then you end up in a bedroom with this strange man and he shuts the door behind you. More creepy for the female Inquisitor. I also like the part where if you talk nicely to him, your Inquisitor gestures him to come closer and he hops off the bed and obeys. It's a very early show of trust between them even if they don't know it yet.

 

Uh... can you explain this? I have no idea what any of this means.



#145
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Uh... can you explain this? I have no idea what any of this means.

 

When you first meet Cole in the nightmare Envy created, you follow the voice into a bedroom and the door slams behind you. It's like a horror scene (especially if the Inquisitor is female) until you realize it's just Cole and not Envy being creepy.


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#146
Akrabra

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Not really sure what to say about Cole. I really like him and i like the banter he has with Cassandra. Its one of those moments when Dragon Age felt like Dragon Age again. Him talking about what the circle dungeon was like and what some Templars did to the mages and tranquil. I sticks with you, atleast it does with me. I also love the way he reads every character and how it makes them react. His banter with Dorian aswell is just perfect, and the voice acting for Cole is superb. 



#147
phyreblade74

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I would be interested to hear from people who went into DAI totally blind and also went with the templars the first go-'round. Experiencing Cole in that way would be interesting. As it was I had already read Asunder, did my first play of DAI on the mage side, and read up about the templar side before ever seeing it.

 

I'd read Asunder, actually, so I can't say I was totally blind.  But my Hawke was pro-Templar, so I went Templars during my first playthrough.  Rumors pre-game were that "something bad would happen" if you chose to side with the Mages if your Hawke was pro-Templar.  Really, though, you only lose approval with Varric in that instance, so I've since stopped worrying about it overmuch.

 

Still, I wasn't expecting Cole's introduction to be quite so strange as it turned out to be.  Now when I do play "Champions of the Just" I try hunting him out in the crowds and scenery beforehand, and that only makes the entire quest even more fun, hehe.  I also love how he introduces himself to your Council afterwards!  That whole scene, where Cullen runs around the war table to protect you and you end up protecting Cole from all of them -- it's just very moving, I think.

 

I also don't worry much about upsetting Solas, and always ally with the Templars.  Since I tend to make elves that drink from the Well, too, I have to earn back approval somewhere and usually end up banishing the Wardens.  I kind of figure my Inquisitor is just burned by the Wardens too many times and tells them, "Look, no offense.  But seriously.  You basically held the Divine down while Cory burned her up.  Then you all summoned demons and lost your friggin' minds to Cory's control.  At this point, it's probably better to get your butts out of Orlais.  Before word of this really gets around.  Just sayin'."  After THAT little speech from my Inquisitor, Solas is typically pretty content.


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#148
Cee

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Yep! It's a nice moment. Be careful if you talk to Soals though. He's not as happy with your choice.

 

It's almost like a semi-horror moment where you don't know who's following you, and then you end up in a bedroom with this strange man and he shuts the door behind you. More creepy for the female Inquisitor. I also like the part where if you talk nicely to Cole, your Inquisitor gestures him to come closer and he hops off the bed and obeys. It's a very early show of trust between them even if they don't know it yet.

 

Because of my experience, I knew I could trust him, and I liked that. I really liked his intro much more with Champions of the Just. Since I'm a mage and have a two mage party, I was in no rush to get Dorian. Part of my mage playthrough was partly to spend a lot more time with Cole. Especially with Solas, but also with others.



#149
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Because of my experience, I knew I could trust him, and I liked that. I really liked his intro much more with Champions of the Just. Since I'm a mage and have a two mage party, I was in no rush to get Dorian. Part of my mage playthrough was partly to spend a lot more time with Cole. Especially with Solas, but also with others.

 

I've played both, but I find the Templar path more interesting. The Mage one brings back old faces, but the Templar one introduces new people, and I adore Ser Barris! On my first playthrough I choose the Templars because my Hawke sided with them in DA2 and the moment Cole was introduced I knew he'd be my fav!



#150
Korva

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I would be interested to hear from people who went into DAI totally blind and also went with the templars the first go-'round. Experiencing Cole in that way would be interesting.

 

That was my experience. It was an initial mix of wariness and bewilderment, but despite the tense horror-like atmosphere I wasn't alarmed by him because he looks so unassuming, and his comment about hammers and nails had clearly startled and annoyed Envy. So I was cautiously inclined to believe he was indeed on my side -- though there was the nagging worry that this was a trap. A harmless-looking, soft-spoken, supposedly helpful Envy-puppet like this could have lured the Herald into a false sense of security and made her hand Envy the keys to her mind almost willingly. But that suspicion faded quickly, mainly due to James Norton's incredible voice acting which made me want to believe and trust Cole, "weirdness" or no. By the time he showed up physically to help us fight the demon and in fact tried to talk it down first, I was totally sold on this character. Nothing wins me over faster than kindness and caring, and his "weirdness" had already become a source of fascination and wanting to understand him.

 

I've mentioned this in other threads...

While I understand why they didn't do this, it's a shame that Cole can't really read the Inquisitor in the same way he does the other followers.

 

It bears repeating. The "brightness" is a cop-out, really, especially seeing as how Cole can read Solas and Corypheus. It's the most glaring example of Bioware's frustraing tendency towards one-sided PC/NPC interactions in which we constantly play unpaid therapist but don't get a moment's genuine concern or curiosity in return. That really is my frequently-stated number one annoyance with their writing, even more so than the shallow treatment given to the main villain and many fascinating story hooks.

 

You can ask how you "feel" to him, but I tend to feel that that is really generic.

 

I liked it -- the "you are theirs" line was dead in the black for my Inquisitor -- but yes, the backgroud-dependent stuff he says is quite bland and impersonal.

 

There are several instances where you can express fear, doubt, stoicism, etc in response to other NPC questions, and I think it would have been fun if the game could have somehow called on the responses to those answers and have him say stuff to you based on them.

 

I remember that suggestion from one of the other threads -- it's a really good one that would make the protagonist feel more real, more of an actual character, the world more "dynamic" and our supposed friends feel more like actual friends. A huge and IMO much-needed improvement.

 

Still though, there just seems something lacking in the player interaction with Cole because it's missing this element that he has with everyone else.

 

The templar path is really the only time that you get to experience Cole on a personal level, which is a shame.

 

Exactly, that is part of what I love the mission. I would pick it over IHW anyway for various reasons, but that very personal experience of Cole helping to, in Envy's words, "keep you whole" seals the deal for me.

 

You would think if you become an Assassin he would say something, but he doesn't even react.

 

My Inquisitor is a Champion and I was hoping for a comment from him about that because being the one who puts herself in harm's way for others and take hits so that they don't have to is something that he would surely approve of. (He does have brief banters with both Blackwall and Iron Bull about this.) Given his background, Templar is another specialization that he'd likely have an opinion on. I wish all the companions had more to say about specializations.

 

I really like the combo. Near the beginning I enjoy seeing Dorian's friendliness and curiosity toward Cole. You can really tell by Dorian's tone that he doesn't mean his questions in a malevolent (as in, what can I gain from this, path to power) way, nor is it creepy, but he just has a genuine curiosity that leads him to ask his questions.

 

I do think there is a touch of "how could this be replicated and used" in the banter about whether Cole could change his form, but the way Cole reacts to that immediately makes Dorian realize it was out of line. I appreciated that. Despite the abuse he got for his orientation and intregrity, Dorian is still used to having an immense amount of power and privilege at the expense of other beings -- but unlike many, he can recognize and examine that given the "right" motivation. His reaction to Cole's question what a slave is, and to the offer of drinking from the Well later on shows how much self-reflection he must have engaged in over the course of the game. I do want to see where his "Redeemer" role takes him.

 

But what always draws me is the personal banter later on which is so very revealing, not only in the content of the banter itself, but in how Dorian responds to it. While initially upset, he does understand that Cole doesn't understand and keeps that in mind when he tries to explain. Everything about the whole sequence is so wonderful on many levels.

I've seen others who disagree, but I also think that it does help Dorian just a bit. Dorian tends to keep a lot of his personal issues in check and lets those influence his responses to people, like the post-Adamant romance dialog. Instead of talking about it he explodes. So I think that, even if Cole's prodding did hit a raw nerve, that having to explain it also helped him work through some things as well. Perhaps this was intentional on Cole's part, perhaps not. I think we've actually seen that he can be more crafty than he's normally given credit for.

 

Very well said, all of this. I share the impression that trying to explain it, hard as it is, does help him a little. Parent/child issues go so damn deep, and while it's one thing to rage about them, admitting to the vulnerability and the sadness and the sheer depth of the betrayal is something else altogether. It takes a lot of courage, but it can bring some relief too. And it is definitely much healthier than acting out by exploding at others or hitting the booze.
 

That said... there IS a point during the banter series where Dorian gets really upset, Cole knows it, and why, but doesn't really know what to do about it and can only apologize. I would really like to be able to tell Cole that sometimes all someone needs is time,

 

Yeah, timing and slowing down are definitely two lessons that Cole needs in order to avoid "tearing the tangles". Regardless of the outcome of his quest, I think he's getting there.
 

I think this is also partly the result of the context and reason we go into the Fade in DAI in the first place. In DAO the whole thing was a puzzle and working through it to find our companions was part of that. As an aside, I was always irked we couldn't discuss the various Fade scenarios with our followers, some of which are pretty dark. But in DAI the primary purpose was to learn what actually happened at the Conclave, and to you know... force the Inquisitor to off someone >.>. (I joke, but the whole Fade thing had a huge impact on my Inquisitor.)

 

True, it's just that the Nightmare is kind of a failed Chekhov's Gun in my book. It was built up as this ultimate fear demon, so I expected and wanted to give the lot group the ultimate personal horror trip. Talk about wasted potential.

 

Good point about not being able to talk to people about the Origins scenarios -- or the gravestones and the Nightmare's taunts in Inquisition, for that matter. Blackwall would have had fun trying to explain that one.


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