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Will we find what happened to our Squad Mates after the end cutscene?


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#51
prosthetic soul

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Sure, because your point -- even if Dean wants to concede it; I'll let him decide that -- might defeat his example, but it doesn't disprove his point.:
 

This is simply true.

KoTOR isn't technically an open ended ending so much as it doesn't specifically FLESH OUT each and every single side character's epilogue.  By your logic, every single piece of fiction that doesn't have an Animal House type ending is OPEN ENDED.  Which simply isn't the case. 

 

If KOTOR was actually open ended, it would cut to black as soon as Malak expired on the Star Forge or something.  We know what happens to Bastila and Revan by the end of the game either way. 



#52
Sully13

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Game needed to end Meatballs style.



#53
Mcfly616

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I guess OP missed the EC.



#54
prosthetic soul

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I guess OP missed the EC.

Pffftahahahaha!!

 

....Wait, that wasn't a joke? 



#55
phagus

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They all died a long time ago in a galaxy far far away.



#56
SNascimento

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Only five years? Psh. Rookie.

 

Bioware's been doing broad and open-ended character endings for a lot longer than that. Even Dragon Age Origins and Jade Empire gave minimal details on the post-game, and Jade Empire was ten years ago.

 

If you haven't spotted the pattern of at least the last decade, then it's about time you realize that open-ended epilogues aren't a bug of the Bioware formula- it's a feature.

I thought Jade Empire didn't have open ended epilogues at all, for example:

maxresdefault.jpg

I wouldn't say that has "minimal details on the post-game". 


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#57
In Exile

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I thought Jade Empire didn't have open ended epilogues at all, for example:

maxresdefault.jpg

I wouldn't say that has "minimal details on the post-game". 

 

That sounds pretty open-ended to me, but YMMV?



#58
AlanC9

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KoTOR isn't technically an open ended ending so much as it doesn't specifically FLESH OUT each and every single side character's epilogue. By your logic, every single piece of fiction that doesn't have an Animal House type ending is OPEN ENDED. Which simply isn't the case.

If KOTOR was actually open ended, it would cut to black as soon as Malak expired on the Star Forge or something. We know what happens to Bastila and Revan by the end of the game either way.

I'm not quite sure what you're driving at here. Are you maybe saying that it's just fine if we don't know anything about what happened to anyone five seconds after the game ends, as long as we know what their situation is at the instant the game ends?

If so, I'm not sure what the problem with post-EC ME3 is. What don't we know?
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#59
SNascimento

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That sounds pretty open-ended to me, but YMMV?

Well, it's not final as "then he died" but it does give a lot of information about what he went on doing after the game ended, and it's also very specific about what you can expect from the character.

But would you say those are minimal details after the ending?



#60
Ashevajak

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New video footage leaked onto Youtube reveals the fate of your companions in the previous trilogy



#61
AlexiaRevan

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This feel like The Warden issue all over again.... <_<



#62
Monica

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You haven't actually said why they're wrong to say that. If Bio doesn't avoid it, what do you want them to do?



#63
Dean_the_Young

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That sounds pretty open-ended to me, but YMMV?

 

Exile, Exile, Exile.

 

When a game ends with a character riding off into the sunset after an adventure, free to have future adventures or encounters of vague events, that's open ended.

 

When a game ends with a character riding off into the sunset after an adventure, free to have future adventures or encounters of vague events, after telling the player that they will in future have had more future adventures or encounters of vague events, that's totally conclusive and not open-ended at all.

 

 

Sure, we could point out how broad epilogue slides are in practice. How Wynn and Shale going off to try and cure Shale post-DAO is a context so broad that almost anything could happen along the way, from epic adventure to interspecies lesbian tryst. We could point out that Morrigan's decisive conclusion was to be walking off into the mountains, no clue where she'd be seen next... until we got a DLC where she comes back, and we can follow her somewhere we don't even know where, with no clue where she'd be seen next. We could argue how epilogue slides that deliberately leave the majority of interpretation to head-canon and minimally restricting on future events would be considered 'open-ended' by most reasonable understandings of what 'open-ended' allows.

 

Or we could just accept that I am, as apparently as obviously, wrong.


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#64
Kabooooom

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https://www.youtube....h?v=dUr5td3Qmlk


It's not going to happen. Homogenization is almost worse than canonizing.

They're going to avoid them altogether. That's why they are moving the setting to Andromeda. If they just wanted to homogenize an ending they could have set the future game in the Milky Way. Which is the #1 reason why the hypothesis of the girl in that video is probably wrong.
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#65
AlanC9

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It's not going to happen. Homogenization is almost far, far worse than canonizing.

Fixed. IMHO, of course.