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Paid mods make a return for Fallout 4?


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Sondage : Paid Mods in Fallout 4 (39 membre(s) ont voté)

Think it will happen?

  1. Yes (21 vote(s) [53.85%])

    Pourcentage des votes : 53.85%

  2. No (18 vote(s) [46.15%])

    Pourcentage des votes : 46.15%

Do you think it should happen?

  1. Yes (5 vote(s) [12.82%])

    Pourcentage des votes : 12.82%

  2. No (34 vote(s) [87.18%])

    Pourcentage des votes : 87.18%

Would you pay for mods if such a system was reintroduced?

  1. Yes (6 vote(s) [15.38%])

    Pourcentage des votes : 15.38%

  2. No (33 vote(s) [84.62%])

    Pourcentage des votes : 84.62%

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#1
Queen Skadi

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http://www.gamespot....y/1100-6428952/

 

We all know the dry run on steam was to pave the way for it's implementation in Fallout 4 and in modding support on consoles, question is with the backlash Skyrim suffered will we see it return so soon for Fallout 4? Pete Hines would love to see it return and I am pretty sure there are a lot of people in the modding community who would like to see it return, question is if it does return do you think they can prevent it from turning into a huge clusterfuck like the last time?



#2
goofyomnivore

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I wouldn't put it past them to try it again.

 

Modding and its modding community are an integral part of Bethesda's games. Monetizing such a large community is a move with high risk and little reward tho imo.



#3
Commander Rpg

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It was a bad idea then, and it will probably be in the future. If the concept is to take professional programmers to develop micro-dlcs, ok. If it is, instead, to let some not-so-professional people to program mods and then sell them (if they want), to re-sell them at a higher price where the only great benefit is for the main company, then no; especially if its rules are Far-West made: we give you the meat but we cannot guarantee its quality. That's what they tried to do.



#4
slimgrin

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Terrible idea, period. in every way possible.



#5
Cyonan

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nope_doctor_who.gif

 

Thankfully, Todd Howard has said that they have no plans to introduce paid mods right now. Hopefully they stick to that line of thinking.

 

I'm not again modders being paid for all the hard work they do, but that was most certainly not the way to go about setting that up.

 

and Bethesda already makes money either way because their games remain popular for so long. People start buying Skyrim specifically for the mods.



#6
Just My Moniker

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1. Probably.

 

2. There should be an "I don't care." option.

 

3. No.

 

Not really interested in mods myself.



#7
Queen Skadi

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I wouldn't put it past them to try it again.

 

Modding and its modding community are an integral part of Bethesda's games. Monetizing such a large community is a move with high risk and little reward tho imo.

 

What are the PC versus Console sales of Bethesda games? While the modability of the games may be the big appeal of their games for a small portion of their fanbase I am not sure it is quite as integral to the series success as you might believe. Pretty sure the reward of being able to earn money from the sweat of somebody else's brow is a far bigger reward than the risk of losing that small portion of their fanbase.



#8
Queen Skadi

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nope_doctor_who.gif

 

Thankfully, Todd Howard has said that they have no plans to introduce paid mods right now. Hopefully they stick to that line of thinking.

 

 

 

https://www.youtube.com/watch?v=lxWUtShF_pE

 

Pretty sure there is a meme here



#9
Cyonan

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What are the PC versus Console sales of Bethesda games? While the modability of the games may be the big appeal of their games for a small portion of their fanbase I am not sure it is quite as integral to the series success as you might believe. Pretty sure the reward of being able to earn money from the sweat of somebody else's brow is a far bigger reward than the risk of losing that small portion of their fanbase.

 

PC numbers are usually skewed unless somebody tells us what the digital sales numbers are, but Bethesda did say that Skyrim did better on PC than they ever have by a large margin.

 

Not to mention that they're now pushing for modding on consoles. Xbox One is going to get it, and they apparently want to work with Sony to make it happen on PS4.

 

 

Pretty sure there is a meme here

 

At the very least, the internet blew up the last time they tried it and hopefully that scares them away from trying it again for a long time =P



#10
Chuvvy

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Voted for will, but I'm not positive. I do think it's a possibility though.



#11
OdanUrr

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Regardless of whether it's right or wrong, the moment mods are monetized I'll treat them as I treat any other piece of DLC. In short, and at the very least, I'll expect them to work as intended. This could be easier said than done, however, if you start to consider compatibility issues with other mods. Someone, probably Bethesda since it'll be getting a cut, will have to QA all available mods and determine whether any conflicts can arise from different combinations. I don't see this happening to be honest.



#12
Cyonan

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Regardless of whether it's right or wrong, the moment mods are monetized I'll treat them as I treat any other piece of DLC. In short, and at the very least, I'll expect them to work as intended. This could be easier said than done, however, if you start to consider compatibility issues with other mods. Someone, probably Bethesda since it'll be getting a cut, will have to QA all available mods and determine whether any conflicts can arise from different combinations. I don't see this happening to be honest.

 

You also run into problems of what happens if a mod breaks in a later update, either because of the mod or a patch to the game itself.

 

It becomes a legal nightmare for Bethesda to really do anything except say "If a mod doesn't work, it's not our problem", which is itself a nightmare for consumers.



#13
Queen Skadi

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You also run into problems of what happens if a mod breaks in a later update, either because of the mod or a patch to the game itself.

 

It becomes a legal nightmare for Bethesda to really do anything except say "If a mod doesn't work, it's not our problem", which is itself a nightmare for consumers.

 

And that is the beauty of the paid mod scheme, Bethesda reaps the profits but puts most of the responsibility on the modders themselves.



#14
OdanUrr

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You also run into problems of what happens if a mod breaks in a later update, either because of the mod or a patch to the game itself.

 

It becomes a legal nightmare for Bethesda to really do anything except say "If a mod doesn't work, it's not our problem", which is itself a nightmare for consumers.

 

Missed it! You're right, that brings about a nightmare of its own. Still, if Bethesda's getting a cut, they can't not assume some degree of responsibility, right?



#15
OdanUrr

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And that is the beauty of the paid mod scheme, Bethesda reaps the profits but puts most of the responsibility on the modders themselves.

 

With that framework it's a scheme doomed to fail in the long run.



#16
Queen Skadi

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With that framework it's a scheme doomed to fail in the long run.

 

Oh I don't know, not too different from steam self publishing is it? and that has been going strong for a while.



#17
Fast Jimmy

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Mwuahahhaahaaa! Points for me to be the only one to vote "Yes" to both the unpopular questions.



#18
Fidite Nemini

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Nope, no, and naw.

 

If anything, there should be a donation option so anyone who wants to support a specific mod/modder can do so without much hazzle. Monetizing fanworks/mods is a minefield anyway due to copyrights, plagiarizing, etc. pp.!


  • A Crusty Knight Of Colour aime ceci

#19
malloc

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They paid Ninja Stan? 


  • Jeremiah12LGeek aime ceci

#20
Jeremiah12LGeek

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They paid Ninja Stan? 

 

Actually, yes.

 

 

That was before he was a mod, though. The mod thing was voluntary.


  • malloc aime ceci

#21
TheOgre

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Errgghh.. 

 

the 35% creator 65% Steam profit is what makes me not a fan of it..

 

Probably

 

No

 

No



#22
Jehuty

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People have the right to charge for their mods. If they created it, they have the right to put a price tag on it. I'm sure some peeps will have a pricetag on their mods.

 

I'm sure there will be paid mods. Then people are going to whine about not getting them for free.



#23
Dio Demon

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People have the right to charge for their mods. If they created it, they have the right to put a price tag on it. I'm sure some peeps will have a pricetag on their mods.

 

I'm sure there will be paid mods. Then people are going to whine about not getting them for free.

That's simplifying a complicated issue. It isn't just about having to pay for something that was free the issue is that when you pay for something you have expectations for it to work.

 

What happens if the mod breaks the game if an update? Money changes the rules of the game.



#24
Silver Souls

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I would not really care if you have to buy it as long as the mods go directly to the game and you do not have to meddle with systems and such like wow (like downloading a system that is required to make the mod usable.

It should be that the mods go to the game menu and you can ON/OFF the mods from there directly

 

NOTE: I AM NOT GOOD WITH MODS I have no idea how they work since things that changes the system on a pc makes me really confused (like using Nexus for wow) But I have seen many mods sites and I get more confused the more I look



#25
Jehuty

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That's simplifying a complicated issue. It isn't just about having to pay for something that was free the issue is that when you pay for something you have expectations for it to work.

 

What happens if the mod breaks the game if an update? Money changes the rules of the game.

The mods need to be playtested first. If there were several beta testers around to help test the mod before it comes out, then perhaps part of the issue would be resolved...

 

But again, there's also updates, like you mentioned. That could possibly screw with the mods.