Higher quality expectations eventually turn to higher quality products. It's a bumpy road starting out, but that's the way of things.That's simplifying a complicated issue. It isn't just about having to pay for something that was free the issue is that when you pay for something you have expectations for it to work.
What happens if the mod breaks the game if an update? Money changes the rules of the game.
I honestly think a three or six month delay from when the mod is posted to any payment of the modder might not be a bad idea. It prevents a lot of the "copyright" worries of people ripping off existing mods (such copying would be reported within six months or not be reported at all) and it would also deter "abandonware" mods, where a mod is made and then never maintained in future updates. Since this would reduce the amount of risk and upfront work on the part of the distributor (such as Steam), it could also potentially result in higher cuts for the creators.
Essentially, if a modder can create something that stands the test of time, they'd get their full cut on all sales of the mod once the six month mark hits. If, during that time, they are reported for copying other work or they get complaints about official updates breaking mods and no action is ever taken, they wouldn't see any of their cut. If they do, they'd get all of their "backpay" cut, as well as their cut from any ongoing sales in the future.
Of course, paid mods in general typically encourage partitioning out options into different mods. For instance, there wouldn't be a Game of Thrones mod for CK2, there would be a base one, then there would be the Essos expansion, then the new narrative situations, then different options/flavor, etc., all sold separately, instead of being bundled under one mod that was free. But as money comes in for modders, we also would likely see an increase in high quality free work to help promote paid mods (for instance, in the above example, it would make sense for a modder/group of modders to have the GoT mod be free, then sell the "extra" mods to generate revenue) to generate interest, advertise skill and promote their product.





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