So I was playing as an archer Rogue (Nightmare Difficulty BTW). Basically being a prissy noble that doesn't want to get her hands dirty, and then after I reached Skyhold, I decided that I would take matters into my own hands and not be so wimpy anymore (I know, I'm being silly, I just wanted to make the game a bit more fun)... And good grief, melee combat feels really clunky in this. Like, it feels like it's trying to be an action game but the game is just way too stiff. It doesn't feel natural to hit, and I spend more time running after the enemy hoping that I'm actually in range to hit the enemy and rotating the camera and chasing after them. Honestly, if the game wants to be an action game, that's fine, but please let it be a good one if it's going to be a thing.
Like... Wow. Combat essentially goes like this, I charge in with stealth after putting on poison weapons, and try to dash through the enemies to get as many as possible and then I poke twice, step back or evade, and then Effortless Riposte spam because enemies seem to have stupid hitboxes EVERYWHERE AROUND THEM. It's honestly obnoxious how many of them do this. Enemies on the ground cannot be hit very well, targeting is just a pain in the butt with all of the various hills. This on its own wouldn't be so bad, but I feel a ton of frustration because my AI can't seem to handle itself at all, and because the "AI" is so intent on attacking my targets, I either have to tell them to do nothing and I literally instruct them to do things EVERY battle, or I watch them just drop like flies and have little to no control because the camera seems hellbent on not letting you see a decent angle when in the fray. It honestly feels like this game was designed around the player being a mage or a ranger and then dictating what the computer does because you can see better. Even worse, is that despite seeing that my damage as a melee is better (like a stab does like 90 or so, while a fire from a bow might do like 70), but even then, I'm not sure because Long Shot does sick amounts of damage when it criticals and doesn't take very long to cool down and can hit multiple enemies. I see melee has some AoE damage, but does it amount to anything and does it make me feel less like I'm fighting the game and more like I'm fighting enemies..? What am I doing wrong? I don't mean to sound so frustrated, but this... DA:2's combat in melee didn't feel this awkward, I'm not even sure what's happening here, but I'm not enjoying DW rogue. I rushed to Skyhold, so I'm only level 9 if that means anything for DW Rogue fans that can offer some advice.
I'm not sure why I have to HOLD my mouse clicks or r or any button for that matter to keep attack if I can't do combos or anything-- yes, I know combos and the like is anything BUT "RPG" elements, but if this weird hybrid thing? It's got to go. Range feels fine in this system, but melee feels awful. Strangely enough, Warriors feel like they were made to work fine here because despite their clunkiness, at least they can build guard and actually GET hit. DW rogues? You're using them the whole time because the AI can't handle them, and if you're using them, you're constantly monitoring everyone else like crazy because the AI will die because you can't focus on doing your Rogue thing of stabbing the hell out of everyone because "OH THE CONTROL PLAYER CHANGED TARGETS, LET ME TARGET THAT INSTEAD OF FINISHING OFF WHAT SHE DID BECAUSE SHE ALMOST KILLED IT" ugh.
And while this might not be the topic for it, what the hell is with the lack of options I can tell my AI? what happened to things like "target with less health," "target strongest?" Where is this? What happened? I know I can turn moves off and adjust their frequency, but I actually LIKED that I could give them priorities and the like without having to adjust it every couple of seconds.





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