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SP Insanity compared to MP Gold/Platinum


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#1
Patrick260284

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Hey Guys and Girls

 

I plan to play ME3 SP on insanity. I haven´t played on that difficulty before so I need an advice :-)

I do play MP regularly on Gold and it is no problem for me. So will I be frustrated when playing on insanity or will it be a walk in the park??



#2
Elfergos

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I play a bit of MP, mostly silver a bit of gold and find insanity very easy. None of the enemies are bullet sponges like they are in MP and it is not as easy to be flanked as it is in the open MP arenas as the levels are generally linear. Ontop of all that you can directly control the powers of two other squadmates. with a maxed out adept with liara and javik I can take down an atlas in about 10 seconds.

You shouldn't have any problems if your used to the higher difficulties of multiplayer.
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#3
DebatableBubble

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It's actually not bad at all. This is coming from someone who hasn't played in a year or so. Obviously Insanity will be harder if you start a new game instead of importing but even then it's alright.



#4
FNX Finest

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Yes.  Being a superior MP gamer, you will have zero problems with SP.


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#5
rashie

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If you play regularily on gold you will probably find SP insanity to be a cakewalk.



#6
RanetheViking

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Yeah if you're a regular Gold level player, then SP won't be a problem on Insanity.

Yes.  Being a superior MP gamer, you will have zero problems with SP.

lol



#7
Patrick260284

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Ok thanks, now I know what I´m up against :-)



#8
SwobyJ

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SP Insanity = MP ~Silver (give or take Bronze/Gold situations)

 

Basically it'll be easy for the most part.



#9
OsitodeFelpa

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I don't play MP myself, because I consider myself pretty useless, but I can still complete SP insanity level easily. The ability to pause makes it a completely different sort of game, where you can stop and consider your options.

#10
Catastrophy

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Once you implement RHA into the SP campaign it's pretty easy. The hardest thing was to deal with time dilation effects which put me completely out of my rhythm.



#11
xassantex

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in SP the toughest parts are the dialogue choices.  


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#12
RanetheViking

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in SP the toughest parts are the dialogue choices.  

In SP the toughest part is sitting through the un-skippable cut scenes at the end.



#13
UEG Donkey

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I died to Maurader Shields a few times on Insanity because I kept trying to get head shots and you can't hold your gun straight.

#14
kajtarp

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tech fire cryo and biotic explosions are as OP as they could be in the single player campaign. yesterday out of curiosity i tried an infiltrator run. my only gun was an eviscerator v, my cooldown was like +200%. i played trough the mission on Benning. Only with spamming sabotage (backfire,tech vulnerability) and making a tech burst with my incinerate i could play trough the whole level, without firing my gun once doing tech bursts in every 2-3 seconds. a tech burst kills a centurion/engineer from full shield/hp, and most of the time it also kills a second non shielded enemy if they are close. if enemies are close you can sabotage 2 enemies,and with a chain overload or area shield drain you can make double tech bursts. thats even more ridicoulus.



#15
capn233

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Most multiplayer characters are more powerful than Shepard, especially Levels 1-20.  Shepard needs more levels to overtake the advantage of gear, amps and ammo in MP.

 

If you have played MP enough to be experienced, you will be able to get through Insanity most likely.  There are some key differences:

 

-Enemy max HP was similar to Gold at the release of the game, but Gold HP was raised with balance changes.

 

-100% shieldgate for enemies on Insanity vs 75% on Gold and Platinum.  The variety of weapons with which you can one-shot protected enemies in multiplayer, especially given the superiority of MP anti-shield ammunition, is much higher than in SP where it is largely limited to shotguns and the Talon, as well as basically one build on Infiltrator with the Javelin.

 

-Unless you have paid DLC weapons, the weapons in SP are going to be worse than in MP simply because of level cap and the necessity to level those accessories through the game.  If you play NG+ this is less of a concern.

 

-The two main differences that make SP appear easier than MP is the lack of timed objectives and the fact that fights are usually spread further apart with fewer enemies.

 

-The N7 side missions are a decent comparison between SP and MP based on mechanics.  Start a new character on insanity and go to Sanctum as soon as possible for an example.  However, you won't get spammed with Phantoms like in the unbalanced MP waves.


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#16
aka.700

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I also find not being able to buy a gun or armor or other stuff in MP is making the MP hard for me.
I play nothing but Insanity on SP and find it very easy but I'm still having trouble on Bronze in MP.
(I shouldn't forget the fact that I started playing MP only recently :))

#17
Mordokai

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I tried playing Insanity again, after 500+ hours spent on fields of MP. I choose my canon Shepard... an engineer. First time, I played her with Mattock. This time, I gave her my newfound love... the Claymore.

 

To say the game is easy would be an understatement. You don't get four phantoms, ever. You don't get double banshees, atlases, triple primes... well, almost never. And when you do, it's much easier, since you get to pause time and have two teammates, who can save your ass pretty much always. I never had to use heavy weapons, never had to use turrets. The mission where you have to defend Tarquin Victus? Cerberus never got a shot at him and the Atlas got destroyed with only tech combos and weapon fire. The mission on Thessia? Never used the heavy machine gun at the start and still managed to get through the section comfortably. The examples go on.

 

That's not to say I never die. In fact, it happens often. But usually due to result of my stupidity and I'm playing much more aggressively than I ever did before.

 

Whoever played MP will find SP(even Insanity) easy.



#18
The NightMan Cometh

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There is no comparison. It is a proven fact that SP Insanity = Silver in MP.  ME2 Insanity = Gold   ( cuz 2me it was much harder than ME3)



#19
aka.700

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There is no comparison. It is a proven fact that SP Insanity = Silver in MP.  ME2 Insanity = Gold   ( cuz 2me it was much harder than ME3)


Then there is a problem with me. I find the ME2 Insanity harder than ME3 Insanity but still I liked it and managed it many times easily but I am so miserable in MP Silver :)

#20
KarmicSynergy

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Then there is a problem with me. I find the ME2 Insanity harder than ME3 Insanity but still I liked it and managed it many times easily but I am so miserable in MP Silver :)

 

@ aka.700, I played the Campaign on Hard only. I never played Insanity because I thought I wasn't good enough. I'm thinking of trying it though. I have played a LOT of MP, usually Silver, Bronze when starting at Level 1 character. I can "hang" in Gold, but I usually score third or fourth because they are a lot of elite players in Gold who make me look like I'm standing still. For your situation in MP, it seems like you are quite good in SP, so you shouldn't have an issue with Silver in MP. I think the reason is that you feel you aren't "as good" in MP is because you just started MP. There is a slight learning curve in MP. However, more important, is that your gear is too low. Don't fault your skill level, it's your low gear, mods, etc in MP that is the issue. You have to play a LOT, earn $ and buy packs, get lucky and keep doing it over & over to get the necessary gear. A really good player can get away with a low level character/weapon in MP Silver. However for most players, Gold requires a level 15+ character with high level weapons (Gold weapon), mods, etc. in order to be successful. This last statement may not apply to elite or "pro" gamers. MP punishes a player in the beginning because you need lots of $ to buy gear, to get good characters and it's also random so you are left at the mercy of luck.  I have played 100's of hours in MP and I am still missing a few weapons and mods. Something that I hope they fix in the next version of MP in ME:A.


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#21
aka.700

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@ aka.700, I played the Campaign on Hard only. I never played Insanity because I thought I wasn't good enough. I'm thinking of trying it though. I have played a LOT of MP, usually Silver, Bronze when starting at Level 1 character. I can "hang" in Gold, but I usually score third or fourth because they are a lot of elite players in Gold who make me look like I'm standing still. For your situation in MP, it seems like you are quite good in SP, so you shouldn't have an issue with Silver in MP. I think the reason is that you feel you aren't "as good" in MP is because you just started MP. There is a slight learning curve in MP. However, more important, is that your gear is too low. Don't fault your skill level, it's your low gear, mods, etc in MP that is the issue. You have to play a LOT, earn $ and buy packs, get lucky and keep doing it over & over to get the necessary gear. A really good player can get away with a low level character/weapon in MP Silver. However for most players, Gold requires a level 15+ character with high level weapons (Gold weapon), mods, etc. in order to be successful. This last statement may not apply to elite or "pro" gamers. MP punishes a player in the beginning because you need lots of $ to buy gear, to get good characters and it's also random so you are left at the mercy of luck.  I have played 100's of hours in MP and I am still missing a few weapons and mods. Something that I hope they fix in the next version of MP in ME:A.


Yes, you're quite right; that's my problem; not having good gear just yet. You need to play too much to get them but I don't have patience for it. Being able to buy them would have worked for me better. I'm not playing much MP because I don't like the fact that it takes time and many hours of playing to get good gear and characters. Even though I like playing with my Asari Sentinel and AIU, I get bored after some time because I can't get what I need despite the hard work. I share your hope for ME:A. I don't like this luck system in MP.

Also if you're good with Silver in MP, you can definitely play very easily on Insanity I believe. You should try ;)

#22
niniendowarrior

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For what its worth, my impression of SP Insanity is that Shepard really sucks.  Pathetic compared to MP characters.  Otherwise, the enemies seem pretty easy with some decent strategy and care.  I guess I originally thought Insanity would play like Gold/Platinum.  So far, that hasn't been the case. ;)



#23
PatrickBateman

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For what its worth, my impression of SP Insanity is that Shepard really sucks.  Pathetic compared to MP characters.  Otherwise, the enemies seem pretty easy with some decent strategy and care.  I guess I originally thought Insanity would play like Gold/Platinum.  So far, that hasn't been the case. ;)


When you get to a bit higher level Shepard rather becomes stupidly OP. Starting an insanity run with a lvl 1 character is fun until you get to like lvl 10 when he's so powerfull there is no challenge anymore.

Insanity SP is more or less like MP Silver with some rare exceptions like the "protect the missilies" at the end, but that's the only thing really.

#24
Oni Changas

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Hey Guys and Girls

 

I plan to play ME3 SP on insanity. I haven´t played on that difficulty before so I need an advice :-)

I do play MP regularly on Gold and it is no problem for me. So will I be frustrated when playing on insanity or will it be a walk in the park??

Gold and Platinum are much harder. Insanity just requires slower pacing sometimes though.