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Salarian Engineer Decoy


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40 réponses à ce sujet

#26
Mgamerz

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There is only a one in four chance you will get Geth. Definitely worth 6 points for 3 ranks but the 15 points for the last 3 ranks can be better used elsewhere.

actually its less, its not a perfectly weighted selection chance. Geth I think is slightly less than others according to Coalesced.

#27
Loufi

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actually its less, its not a perfectly weighted selection chance. Geth I think is slightly less than others according to Coalesced.

The factions don't have the same probability to drop ?



#28
BioWareAre****s

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I wouldn't know. I don't use the salarians.

(Please don't hurt me)


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#29
Marksmad is waving goodbye

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I don't use the salarians.

Reported.


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#30
Learn To Love Yourself

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What color scheme are you using for your character?  Since the decoy is an exact replica, you will need to maximize its potential for drawing aggro, and this is a faction-dependent function.

 

Cerberus is composed of humans, and humans are naturally drawn to the color red.  Use it liberally when dressing your character.

 

Collectors are basically bugs, and bugs are often drawn to bright colors, especially green, yellow and orange.  St Patrick's Day is not the only occasion to wear bright green garb.  War, my friend.  War is where green really shines.

 

Reapers are dead, and the dead don't see colors.  Use different shades of black and white, like Michael Jackson did for his skin.

 

Geth - color doesn't matter.  The decoy actually pulses wifi pictures of bareboned motherboards and PCs without the side cover.  This type of mech pr0n is irresistible to those flashlights.  Now you know that Geth are all perverts.

 

Try it and let me know how it goes for you.

 

You're welcome.


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#31
Ashevajak

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I just had my Salarian be red with white stripes so he could run faster


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#32
Tantum Dic Verbo

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I just had my Salarian be red with white stripes so he could run faster


Mine is white with red trim, and I topped two Gold scoreboards last night with him and a Viper (and crappy gear and mods). On my first account, I had kind of set him aside, since he wasn't real good for explosions or anything. He's great for ventilating heads, though.

#33
Ashevajak

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Mine is white with red trim, and I topped two Gold scoreboards last night with him and a Viper (and crappy gear and mods). On my first account, I had kind of set him aside, since he wasn't real good for explosions or anything. He's great for ventilating heads, though.

 

Did he run fast?  We need to know, for the purposes of science.



#34
Tantum Dic Verbo

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Did he run fast? We need to know, for the purposes of science.


There was no relevant data. He! Held! The! Line!
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#35
Black_Mage

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actually its less, its not a perfectly weighted selection chance. Geth I think is slightly less than others according to Coalesced.

 

I knew it!! That must be why I always get Collectors when I try to solo



#36
Terminator Force

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"Yes. And don't forget to spec into kinky shock for extra attention." What I told one pug in spectator mode while he noticed mine attracting all the enemies while he wondered why his wasn't.



#37
Mgamerz

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I knew it!! That must be why I always get Collectors when I try to solo

This is from MP4 Retaliation which redid the wavelists:
 
   <Section name="sfxgamempcontent.sfxwavemanager_horde">
      <Property name="wavetypes">
        <Value type="4">(WaveClassName="SFXGameMPContent.SFXWave_Horde_Reaper",SelectionWeight=100)</Value>
        <Value type="3">(WaveClassName="SFXGameContentDLC_CON_MP4_Horde.SFXWave_Horde_Reaper2",SelectionWeight=100)</Value>
        <Value type="4">(WaveClassName="SFXGameMPContent.SFXWave_Horde_Cerberus",SelectionWeight=100)</Value>
        <Value type="3">(WaveClassName="SFXGameContentDLC_CON_MP4_Horde.SFXWave_Horde_Cerberus2",SelectionWeight=100)</Value>
        <Value type="4">(WaveClassName="SFXGameMPContent.SFXWave_Horde_Geth",SelectionWeight=65)</Value>
        <Value type="3">(WaveClassName="SFXGameContentDLC_CON_MP4_Horde.SFXWave_Horde_Geth2",SelectionWeight=65)</Value>
        <Value type="3">(WaveClassName="SFXGameContentDLC_CON_MP4_Horde.SFXWave_Horde_Collector",SelectionWeight=100)</Value>
      </Property>
    </Section>
Type 3 lines are addtition, while type 4 are subtraction. This means type 4's are the originals (now removed) while type 3 is the new ones (added in mp4). This replaces the original wavelists with the new ones and added collectors. By modifying this you can easily readd the original wavelists.

As you can see the selection weight for geth/geth2 is 65 instead of 100. So it gets a 65/365 chance at randomly being chosen while others are 100/365, which works out to ~17% and ~27% respectively.
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#38
TheNightSlasher

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^ can the selection weight of factions be changed or is it fixed by Bioware? More importantly, can I do it with modmaker?

#39
andy_3_913

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"Yes. And don't forget to spec into kinky shock for extra attention." What I told one pug in spectator mode while he noticed mine attracting all the enemies while he wondered why his wasn't.


Ah.
You're back.

#40
Mgamerz

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It can be changed, but it isn't implemented into Modmaker. It is an array so I'd have to build a parser into ModManager so it can find the value to update. It wouldn't be much work. My hands though need a break real soon. I can probably put the parser into mod manager but I don't know when I'd get to the server side stuff. I could walk you through coding it for the web site, it's pretty much a copy paste job =)



#41
Terminator Force

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Ah.
You're back.

 

Not yet. Been sinning a lot by playing a lot of Mass Effect single player and now Dragon Age Origins... but I still want to play with the Indra X. So I might be back to finally fire up the main X-Box maxed manifest in about 8-10 hours from now. So... be there, X-Boxers. Terminator Force is returning to X-Box for one day only. Act now. The future is not set.

 

No_fate_but_whatever.jpg


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