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The Huntress


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65 réponses à ce sujet

#1
Teh_Ocelot

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I've previously only used this setup on the Huntress, not for min/max effectiveness but just b/c I wanted to use the Viper and she actually seemed like a good kit for a mediocre long-range gun. But was thinking she might be good with a shotty or AR or probably any class of guns, given her skillset, so I was wondering what you all like to use with her.



#2
ark

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Just go 6/6/6/5/3 and use whatever gun you feel like. The TC doesn't give any weapon dmg boost on her anyway, so it's the obvious spec, that or 0 fitness.
I like bw, talon, arc, wraith, claymore, saber, or whatever floats your boat.
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#3
XAN

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ME3_Venom_Shotgun_GUN02.png


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#4
Deerber

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The High Lord, what else ;)


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#5
Shinobu

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Executioner.


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#6
panda5onix

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CSR! Melt all the things!


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#7
TheNightSlasher

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I like lancer and raider. 

 

Pistols like talon, arc, paladin, eagle etc. allow power magnifier attachment while doing good damage, and could be interesting choices as well.

 

Edit: Obviously venom. It is my universal suggestion for every kit.



#8
Teh_Ocelot

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Cool. It's as I expected then, she's a good kit based on her powers and the gun is secondary. 

 

Still, I think I'll try the Claymoar next.

 

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#9
LemurFromTheId

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Claymore is the best fit for her, and I'm not saying this just because I love Claymore, but because it really is. Why?

  • She needs a good weapon. She can deal a lot of power damage, but not nearly enough to make her shine, and more importantly, she doesn't lose anything by using a good weapon.
  • She's an infiltrator and doesn't care about cooldowns. No need to fear heavy weapons.
  • All her powers are great and you'll probably want the passives too, and that leaves her relatively fragile, so you'll want a heavy-hitting shoot-and-scoot weapon.
  • She suffers less from Claymore overkill than many other kits, as she can let DC finish off almost dead targets
  • Shields are her weakness, but Claymore punches through all mook shields. Phasics & disruptor ammo are not ideal, as she makes great use of high-level warp ammo. Switching to Acolyte would be a waste of time, even against geth.
  • Warp ammo is very important for her damage output, but while she always has a good primer available, she's not actually very good at mass priming. This means that she doesn't really benefit from fast-firing weapons, as she can't prime multiple mooks at will. (And no, DC doesn't really do that job well.)
  • Claymore's reload cycle fits her powers well.

A lot of people use light weapons with power magnifiers, but I don't really see the point. Her great power damage comes from her TC power bonuses, not from weapon power mags or passive bonuses. Power Amplifier may be a good idea, but personally I prefer Adrenaline.

 

The choice between weapon passives and power damage passives comes to personal preference, I've done the math and it makes very little difference in how fast you'll be able to kill stuff.

 

My build.


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#10
ajscott819

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Claymore is the best fit for her, and I'm not saying this just because I love Claymore, but because it really is. Why?

  • Claymore's reload cycle fits her powers well.

This! Especially this. You can get into a great rhythm with the Claymore and destroy everything.

Though watch out for Geth Hunters. It may just be me, but they have become her nemesis. They cause me more trouble than any other mob.

#11
Dovakiin_N7

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A game with Huntress with claymore is mandatory for me before I head to work or go to bed.

Talon is second best shotgun on her. And Paladin the best pistol.
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#12
q5tyhj

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Put me down in Claymoar camp on this one. In fact, pretty much everything Aedolon has said here. Except, I suppose, the part about gear choice- while I can definitely see the appeal of Adrenaline Mod on her with the Claymoar, I doubt I could ever abandon the Power Amp... that super juiced up DC is too awesome.  :wub:


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#13
LemurFromTheId

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Put me down in Claymoar camp on this one. In fact, pretty much everything Aedolon has said here. Except, I suppose, the part about gear choice- while I can definitely see the appeal of Adrenaline Mod on her with the Claymoar, I doubt I could ever abandon the Power Amp... that super juiced up DC is too awesome.  :wub:

 

Like I said, Power Amp isn't a bad choice at all. But it just doesn't do all that much for Huntress. Grenade kits and other similar power spammers benefit a lot from it, because the major portion of the power damage they deal comes from the power's base damage. Not so for huntress: the major portion of the damage comes from TC's +160% power damage bonus.

 

Power Amp IV adds 281 armor damage to cloaked Warp, that's only about 15% bonus. A body shot from Claymore against primed armor deals about 4800 points of damage.

 

Being able to rush spawns faster, to cross open areas faster and safer, to be able to sidestep rockets and prime shots etc. is, in my opinion, much more beneficial than 15% actual power damage boost.



#14
Mordokai

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One more vote for Claymore here. She just rocks with the High Lord so much :wub:

 

In addition to everything Aedolon said, I'll another(dare I say, not negligible) reason... it ups her sexy factor for approximately 37%.


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#15
q5tyhj

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Like I said, Power Amp isn't a bad choice at all. But it just doesn't do all that much for Huntress. Grenade kits and other similar power spammers benefit a lot from it, because the major portion of the power damage they deal comes from the power's base damage. Not so for huntress: the major portion of the damage comes from TC's +160% power damage bonus.

 

Power Amp IV adds 281 armor damage to cloaked Warp, that's only about 15% bonus. A body shot from Claymore against primed armor deals about 4800 points of damage.

 

Being able to rush spawns faster, to cross open areas faster and safer, to be able to sidestep rockets and prime shots etc. is, in my opinion, much more beneficial than 15% actual power damage boost.

You don't really use it for Warp but to juice up DC, and a Power Amp IV makes a cloaked DC do alot more damage to armor/barriers (an extra 3000 or so over the course of its duration IIRC). Makes a noticeable difference on bosses, especially vs. Reapers and Collectors. Like I said, I can certainly understand the appeal of and reasoning behind using Adrenaline, especially on the bigger amps, but I put adrenaline and big shotguns on like half my kits, the Huntress is the only one capable of a power that potentially does tens of thousands of damage to armor/barriers with a single cast so that's my personal preference.



#16
TheTechnoTurian

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When I play with this asari I like to use the widow or valiant. As you can expect from an asari she handles those long hard weapons quite well. I put warp rounds on both. 


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#17
LemurFromTheId

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You don't really use it for Warp but to juice up DC, and a Power Amp IV makes a cloaked DC do alot more damage to armor/barriers (an extra 3000 or so over the course of its duration IIRC). Makes a noticeable difference on bosses, especially vs. Reapers and Collectors. Like I said, I can certainly understand the appeal of and reasoning behind using Adrenaline, especially on the bigger amps, but I put adrenaline and big shotguns on like half my kits, the Huntress is the only one capable of a power that potentially does tens of thousands of damage to armor/barriers with a single cast so that's my personal preference.

 

It's still the same ~15% and that 3000 damage is still less than a single shot from Claymore. In fact, combining Power Amp with DC essentially means that you get an extra Claymore shot every ~48 seconds. That's downright negligible. Getting to spawns faster and moving faster from one enemy to the next enables you to both shoot and use your powers much faster, and that's a lot more noticeable than that extra shot every 48 seconds.

 

Kits that don't have big power damage bonuses benefit much more from Power Amp.


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#18
Quarian Master Race

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Arc Pistol or vanilla Widow because quarian. Roleplay the Armali sniper lady from SP, spamming "nice shot" into your mic repeatedly no matter how your teammates are actually killing things.

WA_AsariSniper.png


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#19
q5tyhj

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It's still the same ~15% and that 3000 damage is still less than a single shot from Claymore. In fact, combining Power Amp with DC essentially means that you get an extra Claymore shot every ~48 seconds. That's downright negligible. Getting to spawns faster and moving faster from one enemy to the next enables you to both shoot and use your powers much faster, and that's a lot more noticeable than that extra shot every 48 seconds.

 

Kits that don't have big power damage bonuses benefit much more from Power Amp.

Right, but obviously 15% of a power that does alot more damage comes out to a much larger total. Again, it sounds like trying to convince me that Adrenaline is a good option, but I don't doubt that it is. On the other hand, its not a foregone conclusion, like some gear is on certain kits (who don't have enough shields, power damage, or base speed to make certain gear items worthwhile); an extra 3000+ damage per cast over the duration of DC isn't especially negligible (you can notice the difference in-game, esp vs bosses), and if you vastly prefer the smaller maps as I do (glacier>>>white>>>>>>> everything else) then the advantage of the speed bonus is not as significant anyways. Will definitely consider the next time I find myself in a preset Rio lobby, though. 



#20
Dovakiin_N7

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I use shield power cell 3 instead of Adrenaline and Shotgun mod instead of Geth Scanner.

#21
q5tyhj

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Heretic... 



#22
q5tyhj

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Actually, I've always used Geth Scanner on her but I've stopped using it on Gold most of the time now (on all kits); its mostly overkill in team gold games, and I find that using Geth Scanner/HM/Bloodlust/Krogan rage on certain maps increases my likelihood of framerate drops. Definitely throw GS on her for solos or Plat, though.



#23
Heldarion

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When I play with this asari I like to use the widow or valiant. As you can expect from an asari she handles those long hard weapons quite well. I put warp rounds on both.


There's an innuendo somewhere between "me", "claymore" and "asari infiltrator" but I'm unable to put it into words.
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#24
LemurFromTheId

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Right, but obviously 15% of a power that does alot more damage comes out to a much larger total. Again, it sounds like trying to convince me that Adrenaline is a good option, but I don't doubt that it is. On the other hand, its not a foregone conclusion, like some gear is on certain kits (who don't have enough shields, power damage, or base speed to make certain gear items worthwhile); an extra 3000+ damage per cast over the duration of DC isn't especially negligible (you can notice the difference in-game, esp vs bosses), and if you vastly prefer the smaller maps as I do (glacier>>>white>>>>>>> everything else) then the advantage of the speed bonus is not as significant anyways. Will definitely consider the next time I find myself in a preset Rio lobby, though. 

 

3000 per cast sounds like it's a lot, but 3000 over 30 seconds makes it clear that it really isn't.

 

How do I even put that into perspective?

 

Well, considering that a Gold game takes about 20 minutes and that DC isn't always active and that sometimes DC is affecting health (or shields!) instead of armor or barriers, all that's essentially equivalent to getting a single extra Claymore shot per wave.

 

Claymore's and DC's combined DPS against primed armored targets is over 3000 (without headshots!), depending slightly on the exact build. Power Amp adds 98 to that. That's 3%.

 

Noticeable? Uh... I guess.



#25
TheTechnoTurian

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There's an innuendo somewhere between "me", "claymore" and "asari infiltrator" but I'm unable to put it into words.

 

Jeez, people read innuendo into every innocent comment these days 


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