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Suggestion: New Belts


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19 réponses à ce sujet

#1
TheThirdRace

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If at all possible, would it be possible to add new belts?

The thing is, there's 1 belt that rules them all, the 200 HP belt. There need to be something done about that, and no I'm not talking about nerfing the HP belt unless you want an angry mob at Bioware's Headquarters ;)

  • Superb Potion belt (4 potions) like in SP
    • Let's get real, we all keep potions for the boss, even healing ones
    • A belt like this would allow us to spend our potions and would make it easier for players on lower difficulties to actually complete more games too
    • Rare version of the belt with 3 potions
  • Superb Defense belt (5% to everything)
    • Nothing too much, but still 5% wouldn't bad because it covers melee, range and magic
    • Adjust the percentage so it could make sense to use that over the 200 HP belt
    • Rare version of the belt with half the percentage
    • Common version of the belt with a quarter the percentage
  • Superb Reviving belt
    • 50% chance to revive with 25% health if killed
    • Does count toward your revive/death count
    • Rare version of the belt with 35% chance and 20% health
    • Common version of the belt with 20% chance and 15% health
  • Superb Unyielding belt
    • 5 seconds of Unyielding if you receive a blow that would kill you
    • 120 seconds cooldown so you can't abuse it
    • Rare version of the belt with a 180 seconds cooldown
    • Common version of the belt with a 240 seconds cooldown
  • Superb Guardian belt
    • Cast a full Barrier on you if you receive a blow that would kill you
    • 120 seconds cooldown so you can't abuse it
    • Rare version of the belt with 180 seconds cooldown
    • Common version of the belt with 240 seconds cooldown

Other suggestions would be "on being hit" abilities. I'd stay clear of "on hit" abilities because belts should be for defense, not offense, but I won't complain if you go that way too.

 

Maybe a Master version of the current melee, range and magic belts for 15%.

When can we expect them to be included? :wub:


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#2
Kalas Magnus

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i want a movement speed increase.


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#3
TechForze

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Zither belt!

#4
Drasca

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Belt of Confusion. 5% chance enemy will be confused upon hit. 1% chance you'll be confused on hit, auto-attacking your allies for xyz seconds (or just stunned for the watered down version). Dispellable.


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#5
BiggyDX

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They're [Bioware] are having a competition for people to come up with unique items. That's probably the best place to bring it to their attention.


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#6
Spectr61

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+1

On the movement speed.

Give me the equivalent of Adrenaline III.
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#7
TheThirdRace

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+1

On the movement speed.

Give me the equivalent of Adrenaline III.


And a Drell! Call it Drall if it fits more the lore  :wub:


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#8
BraveLToaster

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Can we give them novelty belt buckles that show up on our character model?



#9
BadgerladDK

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Can we give them novelty belt buckles that show up on our character model?

 

Andraste on your crotch?


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#10
Cirvante

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i want a movement speed increase.

 

s2jbUia.gif


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#11
K_A_Rnage

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25-50% chance to avoid Knock Down

#12
Thadrial

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I want all of this. The belt game is seriously lacking. Plz



#13
Angelus_de_Mortiel

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Great idea, TheThirdRace!

 

I definitely agree that if we have any "Masterwork" belts, they should definitely be "on being hit" abilities though. Unyielding and Guardian are great examples, but we could also do something as % chance to inflict a status effect on being hit and maybe even with dual effects where it makes sense.

 

EDIT:

 

My suggestions in detail (silly names that sounded just witty enough):

 

Belt of the Fade Walker

5%/10%/20% Spirit Resistance

2%/5%/10% Chance to inflict Weakened on being hit

 

Belt of the Storm Rider

5%/10%/20% Electric Resistance

2%/5%/10% Chance to inflict Shocked on being hit

 

Belt of the Fire Dancer

5%/10%/20% Fire Resistance

2%/5%/10% Chance to inflict Burning on being hit (20%? weapon damage per second)

 

Belt of the Snow Runner

5%/10%/20% Cold Resistance

2%/5%/10% Chance to inflict Chilled on being hit

 

Belt of the Grim Visage

2%/5%/10% Chance to inflict Panic on being hit

 

Belt of Malevolence

2%/5%/10% Chance to inflict Poisoned on being hit (20%? weapon damage per second)

 

Belt of the Bulwark

5%/10%/20% Chance to resist knowdown (as someone else suggested)

2%/5%/10% Chance to Knock Down on being hit

 

Belt of Justice

Returns 2%/5%/10% damage to attacker

 

Just some random ideas... Obviously enemy immunity would override these, so they would not be 100% awesome all the time.

 

Also, we could have some more class-specific belts with interesting ability/effect augmentations, such as:

Belt of the Unrequitted

Reduces Threat by 15%/25%/50% (geared toward damager/support classes, obviously)

 

Belt of the Unwavering

Increases Front Defense by 10%/20%/30% (geared toward tankier classes, maxing at 30% so it hits defense cap with Shield using Turn the Bolt)

 

Belt of Vigor

Increases Stamina/Mana Generation by 10%/20%/30%? (Not sure what would feel balanced here)

 

Belt of the Crow
Increases Breaking Stealth Damage Bonus by 25%/50%/100%? (Again, not sure what would be balanced here)

 

Belt of the Encircling Agony

Increases Area of Effect of Ring of Pain by 2/5/10 metres

Increases Movement Speed inside Ring of Pain by 5%/10%/15% (stacks with Scenting Blood)

 

 

I especially like the ideas of the ability/class augmenting ones. They'll allow unique tailoring of abilities for a more custom tailored playstyle of a class. I'm not sure why I mention them, however, as that would mean more work for my build guides... It also would allow some slightly less scalable classes (re: Assassin) to scale better into Nightmare/Heartbreaker without buffing the class's abilities to feel overpowered on lower difficulties, as accessory drops are very rare (especially purples).

:unsure:


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#14
K_A_Rnage

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Great ideas A_d_M!
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#15
BiggyDX

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Belt of Fortitude

2%/4%/5% Damage Resistance for every enemy nearby up to 10%/16%/25%

 

Belt of the Eagle Eye

Bow targeting range increased by 3%/5%/10%

Bow critical damage increased by 10%/20%/30%

 

Belt of Heavy Burden

Increase Knockdown duration against enemies by 1sec/2sec/3sec

 

Belt of the Savior

Revive time decreased by 10%/20%/30% for the wearer and teammates

Revived teammates gain an additional 10%/15%/20% of the total health back when revived by this character

 

Belt of the Praetorian

This character absorbs 10%/20%/30% of teammate damage within 5 meters

Maximum Health increased by 100/200/300

 

Belt of the Sapper

Trap abilities cost 10%/15%/20% less

Placing Traps has a 3%/6%/10% chance to spawn additional trap nearby

 

Belt of the Broad Sweep

Basic melee attack range increased by 0.5m/1m/2m

 

Belt of Empowering Drain

Magic damage increased by 20/30/50% and abilities cost 10%/20%/30% less

Mana drains by 3% every second. (not sure if balanced, but the concepts good)


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#16
Spectr61

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I say again,

Speed, Speed, and more Speed.

Please!

#17
Dekibra

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I say again,

Speed, Speed, and more Speed.

Please!

 

 

btw ... I noticed yesterday that Belinda was really fast as if in a hurry

 

(and no, there was no Zither! ele, ele, ele... but as Zither! indeed increased the movement speed even more, she almost was like Speedy Gonzalez :huh: )



#18
capn233

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Superb Belt of Function - 100% chance to keep breeches from falling down


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#19
Robbiesan

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Love the idea.  For the fashion conscious, how about main belt and secondary belt: main belt = full stat; secondary belt = half stat.



#20
Texasmotiv

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Please don't clog the loot tables with common accessories.