If at all possible, would it be possible to add new belts?
The thing is, there's 1 belt that rules them all, the 200 HP belt. There need to be something done about that, and no I'm not talking about nerfing the HP belt unless you want an angry mob at Bioware's Headquarters ![]()
- Superb Potion belt (4 potions) like in SP
- Let's get real, we all keep potions for the boss, even healing ones
- A belt like this would allow us to spend our potions and would make it easier for players on lower difficulties to actually complete more games too
- Rare version of the belt with 3 potions
- Superb Defense belt (5% to everything)
- Nothing too much, but still 5% wouldn't bad because it covers melee, range and magic
- Adjust the percentage so it could make sense to use that over the 200 HP belt
- Rare version of the belt with half the percentage
- Common version of the belt with a quarter the percentage
- Superb Reviving belt
- 50% chance to revive with 25% health if killed
- Does count toward your revive/death count
- Rare version of the belt with 35% chance and 20% health
- Common version of the belt with 20% chance and 15% health
- Superb Unyielding belt
- 5 seconds of Unyielding if you receive a blow that would kill you
- 120 seconds cooldown so you can't abuse it
- Rare version of the belt with a 180 seconds cooldown
- Common version of the belt with a 240 seconds cooldown
- Superb Guardian belt
- Cast a full Barrier on you if you receive a blow that would kill you
- 120 seconds cooldown so you can't abuse it
- Rare version of the belt with 180 seconds cooldown
- Common version of the belt with 240 seconds cooldown
Other suggestions would be "on being hit" abilities. I'd stay clear of "on hit" abilities because belts should be for defense, not offense, but I won't complain if you go that way too.
Maybe a Master version of the current melee, range and magic belts for 15%.
When can we expect them to be included? ![]()





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