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An Actual "Living" World?


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#26
Oldren Shepard

Oldren Shepard
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There's a rudimentary system like this in the Witcher 3 - wandering near an elven encampment, for instance, you'll often find dead wolves that have been shot with a bow... you don't actually have to be there for it to happen, it just does; the elven lookouts will shoot wolves.

 

Similarly wolves and bears will attack deer in the wilderness and so on and some monsters will pretty much attack anything.

 

NPCs will also react differently depending on your standing within that community; initially you'll hear people mutter things like "Mutant" or "Freak" as you walk past but once you've completed enough quests for that town it'll be "Thank ye WItcher" or "If I ever have a son, I'll call him Geralt". It doesn't really have a massive effect on the gameplay but it is quite a nice touch.

 

They'll also go to work in the morning and bed at night - which often means you have to meditate for a few hours if you're carrying a load of junk in the wee small hours of the morning and you want to sell it to a blacksmith.

 

I don't think MEA needs to attempt to simulate the entire galaxy at once (like X3 - which simulates every single NPC trader in the galaxy as they fly around) but day/night cycles (local to the planet your on) and people/critters acting appropriately to Witcher type levels would be good.

though would be cool