Starting At Higher Levels
#1
Posté 18 juillet 2015 - 10:44
In the process of CC, the Player could be guided through an optional tutorial that helped instruct in the various abilities, Specializations, Attributes, etc. Meanwhile, seasoned Players could fill out their characters as they desired, leaving room for the advanced abilities that would be needed in the game.
Simply an idea from one that enjoys higher lvl gameplay; no need for Epic abilities, but more added to allow for greater versatility. Not looking for Epic greatness, but would like to begin a bit closer to where the past tales have ended for a change.
#2
Posté 18 juillet 2015 - 11:04
Their abilities are already good enough for them to travel around and not die while defeating everyone on their way. It's just the number that starts at one to show player progress.
#3
Posté 18 juillet 2015 - 11:07
This is a good idea.
Some pen and paper RPGs did this very nicely, by letting the player roll his character's basic attributes and general background and then let them walk down their chosen career paths, which decided what skills could be picked and formed part of the character's background story at the same time.
This could also be used to start characters that are a bit older than the "norm" for RPG characters, by simply picking a longer career path, meaning more time passing between the character "coming of age" and the actual beginning of the game's storyline.
#4
Posté 18 juillet 2015 - 11:11
Their abilities are already good enough for them to travel around and not die while defeating everyone on their way. It's just the number that starts at one to show player progress.
Agreed, but I cannot help but think back that Cassandra and Varric were vets over the events of the Civil War and/ or Kirkwall, yet start with basic abilities. Am currently on my next DAI playthrough, and noticed this imbalance again. Am suggesting that the base game in the next title begin a bit higher, esp if there are returning NPC's.
#5
Posté 18 juillet 2015 - 11:15
This is a good idea.
Some pen and paper RPGs did this very nicely, by letting the player roll his character's basic attributes and general background and then let them walk down their chosen career paths, which decided what skills could be picked and formed part of the character's background story at the same time.
This could also be used to start characters that are a bit older than the "norm" for RPG characters, by simply picking a longer career path, meaning more time passing between the character "coming of age" and the actual beginning of the game's storyline.
As long as one does not die during the path like some Sci-Fi RPG I recall (ie; Traveller?). Personally hated the wasted time, and was unwilling to give it another try.
#6
Posté 18 juillet 2015 - 11:18
As long as one does not die during the path like some Sci-Fi RPG I recall (ie; Traveller?). Personally hated the wasted time, and was unwilling to give it another try.
I never played Traveller, but I heard of that feature.
Since we're talking computer RPGs, I wouldn't want any such randomly induced events during character creation. It would just serve to either frustrate people or make them retry until they get a desired positive random event anyway. Character creation should be 100% player choice.
#7
Posté 18 juillet 2015 - 11:22
Wouldn't that create an imbalance favoring using parties of returning characters over trying new characters? Maybe they start at level 1 but have x amount (maybe 3?) more ability points to allocate, although that still creates the same problem. I think it's fine the way it is currently.
#8
Posté 18 juillet 2015 - 11:30
Wouldn't that create an imbalance favoring using parties of returning characters over trying new characters? Maybe they start at level 1 but have x amount (maybe 3?) more ability points to allocate, although that still creates the same problem. I think it's fine the way it is currently.
It is fine as is, but the vast majority of games are also like this. I enjoy replaying DAA as a break from the ordinary rags to riches concept, and like to dive into the deep end of the pool occasionally.
Also like in DAA, one could start with a fresh character, or load a returning PC. Now we have The Keep to aid with this possibility. And it is not a problem I seek to avoid, but it is rather nice to skip the vermin in the cellar type quests for a change, and actually have a bit of might at the start.
#9
Posté 19 juillet 2015 - 03:33
#10
Posté 19 juillet 2015 - 08:55
This would be tantamount to abolishing low-level gamep,ay outright, wouldn't it?
As with DAA, for one title; a sweet change of pace from the Lvl 1 retreads.





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