Paintball mode.
Stuff that needs to be in multiplayer
#51
Posté 20 juillet 2015 - 10:20
#52
Posté 20 juillet 2015 - 10:22
Zero G combat
#53
Posté 20 juillet 2015 - 10:27
I like it.
Make it happen BioWare, though 4 players vs 4 players (I'm guessing) with respawning cannon fodder on one side might be a bit unfair.
Actually in L4D2 the Survivors were the ones who were far more frequently considered overpowered. They had guns and instagib melee weapons, whereas most of the infected had melee attacks that took multiple hits (or ranged attacks that had a long TTK and left one extremely exposed, like the Smoker). The balancing was completely different to ME3MP, as there weren't any real bullet sponge enemies either (except the Tank, who could only be used maybe once or a couple times per game). Infected strategy involved pinning and isolating survivors long enough that they could be wiped before the others inevitably blasted their way through the weaker zombies, or organizing ambushes that could pin multiple survivors at the same time. The infected had to work a lot harder to win against a competent team of survivors despite the respawns.
Having the enemy (respawning) faction controlling enemies that are roughly equal to the players and are balanced the same way in terms of attacks, defense and movement speed would of course be unfair. However, giving players control of a husk, brute, banshee, or slow moving ranged units like Primes or Scions probably wouldn't be. Individually they would be easy to take out, and winning would rely on synergizing with the other units in the faction.





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