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Create Realistic Star Systems in Andromeda


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38 réponses à ce sujet

#26
Kabooooom

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Oh damn if I remember later I will post the most accurate simulation of gravitational lensing around a black hole that exists.b

You will be so awestruck you will **** your pants.

#27
N7Jamaican

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The more realistic, the better.  But I don't mind some sci-fi thrown around.



#28
KaiserShep

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This is a good thread.


All's I know is that I very much want to be able to hop from system to system and lose lots of time reading the codex of each celestial body.

#29
Arcian

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I remember from an interview that there was a BW employee that was supposed to keep track of the ME-science and integrate it in the lore, dialogue, codex, etc. That must be hard to do, given the number of writers involved. For an example, at the last ComicCon BW stated that there would be approx. 60,000 lines of dialogue in ME:A. Looks like a tremendous task to keep the ME-science consistent.

They haven't bothered to stay consistent since ME2 so I don't see why they would start now.



#30
Kabooooom

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Alright, so this is only tenuously related, but it was worth posting. The black hole in Mass Effect 2 was not realistic at all. This one is:

http://m.youtube.com...h?v=Vfz3L_-LfPk

Now, the specific purpose of this video is to use a universe physics simulator to explore gravitational lensing around the supermassive black hole in the center of the Milky Way. He does it specifically to explore some effects that were glossed over in the movie Interstellar (ie: This video is much more realistic than that movie).

If you just want to see the lensing effects, go to 4:00 onward. The whole video is a pretty cool exhibition of this simulator though. The first four minutes are him finding the black hole, the remainder are him exploring lensing effects of the dense stellar neighborhood around the black hole.

It is mesmerizing. Anyone who is a fan of cosmology/astronomy or SciFi in general should see this. It does NOT simulate the accretion disk, but it does simulate the lensing perfectly.

Also note: This physics simulator is not Universe Sandbox 2. Universe Sandbox is for creating star systems and exploring how single variables change things. The physics of US is very accurate, but it does not simulate blackholes as accurately as this does. This is more of a pure, randomly generated physics simulator.

#31
ApocAlypsE007

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Too realistic = boring, also the mere fact that the game takes place in Andromeda it can't be too realistic. I don't mind sacrificing a share of realism for a better gameplay experience. That being said, I like it to be grounded in some realism, as one of my favourite things in ME trillogy is thinking of ideas similar to what I see, and this I can't do in Starwars Universe (High fantasy in space) for example.



#32
Kabooooom

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Too realistic = boring, also the mere fact that the game takes place in Andromeda it can't be too realistic. I don't mind sacrificing a share of realism for a better gameplay experience. That being said, I like it to be grounded in some realism, as one of my favourite things in ME trillogy is thinking of ideas similar to what I see, and this I can't do in Starwars Universe (High fantasy in space) for example.


Andromeda follows the same laws of physics the milky way does, so i dont know what you mean by "it can't be too realistic because it is in Andromeda"


That literally makes zero sense.

#33
Kabooooom

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Unless you thought I meant real stars and constellations, which if you read any of the post you would see I didn't

#34
Hanako Ikezawa

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Andromeda follows the same laws of physics the milky way does, so i dont know what you mean by "it can't be too realistic because it is in Andromeda"


That literally makes zero sense.

I think they meant that the fact we made the trip to Andromeda is what makes it already not too realistic. 



#35
Hanako Ikezawa

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Unless you thought I meant real stars and constellations, which if you read any of the post you would see I didn't

Goodbye part of what made Mass Effect special to me. :crying:



#36
Kabooooom

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Goodbye part of what made Mass Effect special to me. :crying:


Yeah...that was undeniably cool. I will miss that.
  • Hanako Ikezawa aime ceci

#37
Kabooooom

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That said, a star is a star and a nebula is a nebula. I will miss the familiar names, but I think I will get over it. Only a fraction in mass effect were real anyways.

#38
Hanako Ikezawa

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That said, a star is a star and a nebula is a nebula. I will miss the familiar names, but I think I will get over it. Only a fraction in mass effect were real anyways.

I won't. Like I said, us visiting actual stars, nebulae, clusters, etc was part of what made Mass Effect special to me. Without that, it's the same as any other space RPG. It'll always feel a bit hollow now. 



#39
Kabooooom

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I won't. Like I said, us visiting actual stars, nebulae, clusters, etc was part of what made Mass Effect special to me. Without that, it's the same as any other space RPG. It'll always feel a bit hollow now.


I do agree...which is why I am especially concerned about them paying the same level (or greater) detail to their immersive space environment than before.

Because once you remove real life astronomical bodies...and then you remove some attempt at real life science...what are you left with?

If you do it right, then an entertaining game. But not Mass Effect, probably.

To other people who aren't myself or even most people here, I would guess, Mass Effect is just another mindless alien space shooter.

But to me, Mass Effect is smarter than the others. Or at least, it tries to be.