Hi All!!
I've noticed that every time my 2H warrior uses Mighty Blow it kills my tank. Disabling FF stops this. My question is.. Is this bug or it is how is supposed to work? And if it's a bug, does someone knows when It's going to be fixed? Thanks and regards!!!!
Friendly Fire on Melee? WTF?
#1
Posté 19 juillet 2015 - 07:28
#2
Posté 19 juillet 2015 - 08:04
It's not a bug.
#3
Posté 20 juillet 2015 - 01:30
Normal. The same was true in DA2 as well, which is why I never touched nightmare in DA2 more than a few times. Nothing like doing okay in a battle only to instantly become screwed because Fenris killed the other 3 party members when his AI made him do a whirlwind. Friendly fire has gotten worse in every game, it is used to be just for the very large radius spells and was simply there to keep you from just dropping fireballs at your feet and cheesing through the higher difficulties. Now, pretty much everything has FF. Which is why they gave an option to turn it off, they realized they were going way overboard with it in a bad way.
- Bayonet Hipshot aime ceci
#4
Posté 20 juillet 2015 - 02:23
This just adds to the list of reasons 2H is tricky to play early game. Cass has a knack of running up right behind you whenever you use it.
This most recent run I started, I tried to mainly pick off targets at the flanks, or at the least make sure I was aware of where Cassandra was exactly whenever I used it.
Charging Bull is another fun one with FF, mostly if you put it on Cassandra and don't bother to keep her in front of everyone when you transition from exploration to combat. ![]()
#5
Posté 20 juillet 2015 - 04:51
That's just the way it is.
2H is an off-tank DPS'er in DA:I.
#6
Guest_lady0635_*
Posté 20 juillet 2015 - 09:38
Guest_lady0635_*
I learned the hard way that Cassandra will land you hard on your butt if you get in the way of her Charging Bull attack. She sent me off a cliff once. FF is deadly in DAI! I keep electrocuting myself as a Mage too. Fun times!
#7
Posté 22 juillet 2015 - 02:02
Since it is broken/stupid, is there a way to finish the game on Nightmare without AoE skills/classes for melee characters? Or it is imposible.
:S. Man, how I miss Dragon Age Origins.
#8
Posté 22 juillet 2015 - 02:14
Since it is broken/stupid, is there a way to finish the game on Nightmare without AoE skills/classes for melee characters? Or it is imposible.
:S. Man, how I miss Dragon Age Origins.
Turn off Friendly Fire.
I usually prefer it myself in Dragon Age games, but its implementation in Inquisition is extremely lazy and inconsistent.
- Hexoduen et Bayonet Hipshot aiment ceci
#9
Posté 22 juillet 2015 - 02:24
Since it is broken/stupid, is there a way to finish the game on Nightmare without AoE skills/classes for melee characters? Or it is imposible.
:S. Man, how I miss Dragon Age Origins.
It is more than possible, but you don't really need to go that far. Not every AoE skill actually does FF, if you aren't interested in the micro of FF abilities.
#10
Posté 22 juillet 2015 - 02:58
This just adds to the list of reasons 2H is tricky to play early game. Cass has a knack of running up right behind you whenever you use it.
Indeed. However with FF off the 2H is one of the easier class early game, given its good cc.
#11
Posté 26 juillet 2015 - 04:22
Oh ok, I'll discard 2H classes then. Is there a way to change the game settings so it looks more than Dragon Age or (even better) Pillars of Eternity? I mean, fixed Isometric Camera mostly. I mean , the one that you don't have to scroll all the way off to enter in tactical view.
#12
Posté 26 juillet 2015 - 05:06
Oh ok, I'll discard 2H classes then. Is there a way to change the game settings so it looks more than Dragon Age or (even better) Pillars of Eternity? I mean, fixed Isometric Camera mostly. I mean , the one that you don't have to scroll all the way off to enter in tactical view.
Or discard friendly fire. All it does it make the game worse. Honestly, I'd have more fun playing the whole game with my feet or with an upside down controller more than playing with the awful friendly fire turned on.
- Hexoduen et Bigdawg13 aiment ceci
#13
Posté 26 juillet 2015 - 10:08
True, friendly fire in Inquisition is awful. It doesn't make combat fun or anything, it makes it annoying. Kinda like the search button, annoying.
If we get friendly fire in DA4 I hope Bioware looks to Origins and DA2
Also, no search button.
#14
Posté 26 juillet 2015 - 10:10
I think friendly fire works pretty well in DAI, considering you can turn it off.
#15
Posté 30 juillet 2015 - 09:10
With a melee group it is possible but it is the hardest way for any playtrough
Easiest group is 2 viviennes, sera and cassandra
Max dps group exspecialy on boss monsters is cassandra 2 seras vivienne. There is nothing compared to 2 chars with max bow and the lightnig flask skill.
Even though i like the 2 night enchanter group better. It is very easy and very safe and still very powerful
#16
Posté 31 juillet 2015 - 03:39
Disabling FF stops this. My question is.. Is this bug or it is how is supposed to work?
Here's a question for you: how much damage do you do relative to your character's HP? This is the heart of the FF problem in DA. It was even worse in DA2 and would still be a massive problem in DA:I (note: I've never touched the single player campaign in DA:I, just multiplayer).
Looking back at DA2, at the start of the game you had something like 120 HP and did like, what, 10-20 damage per attack? Point is, imagine if you did an AoE ability that did 100% weapon damage to everyone it hit. You'd take out some of your tank's HP but that tank also has 120+ HP minimum plus better defenses. So using that attack would often make sense -- it's probably doing like 10-15% HP damage (or probably even more) to everyone around your tank and about the same to your tank (who can be healed or use a potion).
Now look at end game. I had an archer rogue who had something ridiculous like 100% crit chance and did over 1000 damage per auto attack on the crits. The tank, however, still maybe has like 200 HP if he's lucky. Using that move doesn't exactly make much sense now, does it? You'd just one shot your tank.
DA:I lessened this problem but the principle holds true -- your damage values vastly outscale your HP values. My poorly geared Reaver in MP can easily do over 500 damage Dragon Rage hits and like 800+ Dragon Rage crits. My Archer can break 1000 damage from several abilities that are AoE. People with good gear/high promotions talk about getting numbers in the thousands. Good luck with any tank being able to survive that (outside of temporary things like Walking Fortress I guess).
Basically, mobs are designed to do very low damage and have very high HP while players are the reverse in Dragon Age. Hence FF becomes awful.





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