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Force move across areas


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31 réponses à ce sujet

#26
Tchos

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Well, I share your concern that there's something deeper wrong here.



#27
rjshae

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I've been having some odd problems with Windows 8 when I work with a copy of a creature blueprint. For some reason the copy retains some of the features of the prior blueprint across reloads, even after I have changed them in the properties. Perhaps this is a related issue? I'm going to try exporting then re-importing those two NPC blueprints and see if the issue persists.



#28
Tchos

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Is this saved as a module or in directory mode?



#29
rjshae

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Is this saved as a module or in directory mode?

 

Module. I know, I know....



#30
Tchos

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No no, in this case that rules out one possible reason.  When you're in directory mode, you need to do a full save for blueprints to be updated, instead of doing a save only of the open resources, as I usually do.  In module mode, every save is a full save, so that can't have been the reason.



#31
Dann-J

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I've experienced past-life regression of objects occasionally, even without Windows 8. It usually happens if I copy a placed instance of something, then modify the copy. It seems to happen more often if I have two areas open at the same time, and I copy from one area and paste into another.

 

When it happens, the only option is to delete the offending object, recreate it from a blueprint (rather than copy a placed instance), then make any necessary changes. Technically there is another option - go stark raving mad trying to figure out why a script isn't working when you know full well that it should.



#32
rjshae

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^ Yes I've had to do that, and it worked this time as well. The export/import didn't, unfortunately.

 

Thanks for your help, guys.