tl;dr /agree
I'm getting more and more used to NWN2, but I've noticed the engine has some weird and annoying quirks.
yep. no one disagrees with that, methinks.
NwN is the more polished game, hands down. I/we play NwN2 for the graphics (sorta), advanced terrain, and the multi-party tactical combat (yes.)
For one, it's constantly changing the order of the portraits on the right side. I haven't found out why and when, but I suppose it might happen when companions are incapicitated during combat? Or is there some way to change the order yourself that I might have triggered accidentally?
yeh they blit about pseudo-randomly. We should grab our pitchforks and liberate the source ;p
Then it makes me turn off the companion AI each time I load the game, because it always defaults to companion AI on.
might be changeable in scripts, maybe not. Lately i've had to toggle AI off-on after loading just to get the party to follow.
I think there's also a difference between AI off and puppet mode on, because sometimes the companions act of their own accord even when AI is off, as long as puppet mode is not enabled. So either these modes mean different things, or NWN2 is slow and imprecise in changing between modes.
I looked at the scripted calls for toggling AI at the player menu, and clicking puppet mode in Behaviors. Fundamentally the same call. But there is latency ....
And sometimes it enables a semi-AI mode (the button is half blue, half red), but I haven't found a way yet to toggle this mode on myself. If I click the button, I only have the choice between on and off, blue or red.
The red/blue thing happens when AI is on (or off), but puppet-mode has been deactivated (or activated) for one+ companions (but not all) on their Behavior sheets. see above
In any case it often feels like the engine is somewhat obstinate and does - or doesn't do - some things automatically in a way that interferes with my control over the party and precise tactical planning. :unsure:
I usually don't get this but see below.
Not to mention those moments when companions don't even try to carry out orders due to bad pathfinding - in NWN the engine would display that a character tries to follow a command but can't for some reason, in NWN2 the command is simply canceled if the engine thinks it's not possible at the moment; so you always need to check whether the character actually put the command on their 'to do list' or just ignored it.
A cleric in my party recently got killed in a bossfight. She had two heals lined up, one on another and the second on herself. Something happened and the second cast was cancelled. Fortunately the fight was nearly over and PC had a Raise Dead scroll .... But yeah, no message.
Honestly I'm constantly clicking between characters (paused) to make sure they're still doing what I ordered.
As to my issues with the camera, I think they are related to the fact, that even in free camera mode, you are restricted in how far you can move the camera away from the active PC (it's not as free as in NWN where you can let it scroll across the whole map or in Baldur's Gate where you can even click on the map directly to move the camera to the selected area). And there is no mode that works for all situations. Exploration with free camera is probably the best but it doesn't allow to draw rectangles around characters to select them. Of course, there is the button for selecting the whole party but how do I select e.g. two or three characters out of four? Is there a way to do it via the portraits? Something like holding Ctrl while clicking on individual characters (which doesn't work)? And sometimes, in higher outdoor terrrain, the camera in exploration and strategy modes zooms in too close on the floor and doesn't let me zoom out (not sure if a bug), so that, weirdly enough, I need to switch to character mode because only that one lets me zoom out out to an acceptable distance.
I find that, in Strategy mode at least, the surface directly at the center of focus may cause any zoom-movement to go a bit whacky (a sudden zoom-in), and I have to nudge the camera slightly onto a different center of focus to get the right zoom.
And if you enable free camera mode, it sometimes interferes with events, because if you are teleported or something important happens, the camera doesn't automatically focus on your characters' new location or the event, and there seems to be no option to enable free camera mode but also make the camera focus on the party in situations like these.
Double-click a portrait of the char you wish to center on ....
I'm also often torn between zooming in to better see the details (because NWN2's graphics have a lot more details than NWN) or zooming out to get a better overview. Only that NWN2 isn't really suited to be played in close view, but even when you zoom out, the view is often obstructed by houses, forest canopies etc., hence my feeling that the camera is still too close and should be moved higher atop the roofs, walls and trees.
Opacity can be adjusted somewhere (but only if the model/.2da itself supports it for the particular object).
the camera could be better, but i don't have serious complaints about it other than my slow video card. ( oh, btw there's an important setting in the .Ini that's not even accessible in Options -- forget what it is tho, sry. Tbh i've been all over camera settings like a dragon over gold ... Pain included my settings as "smooth camera" in his NeverLauncher app. if you care to dig around and find them /shrug/ He also brings *all* camera settings out & accessible in that app.)
ps. I think there's a setting that allows Strategy mode to scroll all the way across areas. "Camera Focus, Can be moved freely (Free Camera)"
pps. In NwN I could be in an overhead view and intuitively zoom in to precisely look down a long narrow corridor. Maybe with a better vidcard I could do that in NwN2 -- and that'd be, for me, the true test of the NwN2 camera.
ppps. I've gotten used to using all three cameras. Exploration for exploring, Strategy for tactical, and Character for the overland map (after console-unlocking the camera). But i'm definitely not a "click and hope for the best" type of player ...