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Please help me get into NWN2 (again)!


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63 réponses à ce sujet

#51
Snowdog65

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I definitely think exploration mode is the best, but it keeps starting in tactical mode which I find annoying. I never use tactical mode.  I even set exploration mode in the .ini, but it will still revert to tactical...

 

Occasionally I use first person mode if I need to look way up.



#52
Tchos

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The game seems to "forget" that I wanted to stay in exploration mode whenever I switch out of it, unless I put it into exploration mode and then go into the settings and hit OK.  Then it remembers.



#53
olivier leroux

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I find there is hardly a difference between Exploration and Strategy mode, once the camera is set to "free" and the options in both modes are set to match; I use both modes and they're more or less the same to me. And of course I often set the camera to a more isometric view, too, those screenshots are just an example of how the camera gets locked all the time, even when freed. My problem is precisely that you can't stick to one camera position, you constantly need to rotate it, to zoom in and out, in order to get the best possible angle in any given situation - because it's generally too closely zoomed in, most of the time. Arkalezth, in your screenshot that perspective works well because there aren't any houses around. Now imagine some high house walls where fences and trees are and the isometric view would be much less convenient.



#54
Arkalezth

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I just tried this "free camera" option (I don't think I'd ever had) with Exploration. I don't like it, and I had the "focus directly on controlled character" setting in mind when I posted. That's without a doubt the best setup for me, and if it doesn't work for you, I guess I don't have any further advice. But frankly, most 3rd person games I've played use a similar camera, including my preferred setup in NWN1.



#55
olivier leroux

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Ok, I've experimented a bit and it seems you're right; the issue I'm talking about appears to be related to the free camera, which ironically gets locked at inconvenient angles more often and much worse than the camera focusing on the active character. In your preferred mode I can move the camera low enough to see the top of a hill. I would have preferred a truly free camera, but if the free camera mode is that broken in NWN2, I'll try to play by the books for a bit, with the one locked on character, and see whether that works better.



#56
rjshae

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In many cases the NWN2 camera distance is determined by the built-in collision meshes for the objects along the line of sight. The game tries to put the camera in a position where your view isn't blocked (based on these hidden meshes), but the result isn't always successful and you can end up with weird perspectives. About all you can do sometimes is move the camera to angles where there is nothing situated near the line of sight, such as buildings. I try to turn the camera so I'm looking along the direction of the street.

 

It's an old game and needs a reboot.



#57
olivier leroux

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Can I ask advice about something entirely different in the OC? Or should I create a different thread for that?

 

Spoiler



#58
Tchos

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Yeah, that question should really go into the OC discussion forum, where you can post spoilers without needing to hide them.



#59
olivier leroux

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I'm having major lagging issues with NWN2 all of a sudden. I've played through MoW and most of the OC and it worked perfectly fine, apart from the obligatory rubberbanding, but now the walking animations are suddenly off, out of sync, the characters movement isn't smooth anymore. The first time I noticed it, it was raining in the area I was in, so I thought maybe it's due to weather effects and perhaps it didn't ever rain before? But then I went to a different area and it was still lagging. So I loaded a savegame from Act I or II, to see whether it's connected with the advancement in the OC - nope, still laggy. I was afraid that something had happened to my graphic card, but it seems to be fine. Rebooting the PC didn't help either.

 

Does anyone have a clue what could have happened and why? Is this a known issue with NWN2 or something on my end? :(



#60
Tchos

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Semper recommended earlier that you install Skywing's client extension, but you didn't mention whether or not you did it.



#61
olivier leroux

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Semper recommended earlier that you install Skywing's client extension, but you didn't mention whether or not you did it.

 

Oh, no, I didn't. I only installed your GUI improvements. But I came back here to post that after another re-boot, it's working fine again now. It's weird because I had this issue this afternoon shortly before I shut down the PC and went away for a while, and tonight I had it just after booting up the PC, so it was a fresh start but lagging nevertheless. I did download Windows updates in the background though, which usually doesn't pose a problem, but apparantly NWN2 didn't like it. And I was confused because I didn't have this issue before during all the long days I played NWN2, while today it occured two times in a row, and apparantly for different reasons ...

 

So I take it the client extension fixes this issue?



#62
Tchos

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It fixes some things that can cause that issue, as well as other things, including some instances of the rubber banding, and the turning in place when stopping.  Various other things that I don't mention, and also replaces the Gamespy multiplayer function.  I always use it.



#63
-Semper-

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it won't help with the animation desync, though. normally this issue only appears after a long period without rebooting your pc. guess it's some kind of memory overflow, and not that noticeable if you have 16+ gigs of ram installed.

#64
Tchos

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I don't know what you mean by animation desync, but if you're referring to the kind of movement/animation stuttering which is caused by a timing issue, it does help with some causes of that, and rebooting does too.  It doesn't fix all causes of it, which rebooting can, but it fixes the ones that happen on my computer, so I don't need to reboot.