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#26
DaemionMoadrin

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All that a vacuum means though is that it is below atmospheric pressure.   Is a vacuum cleaner a vacuum?  Sure.  Because it creates a pressure below atmospheric pressure.  Is space a vacuum?  Sure.  Because it's below atmospheric pressure.

 

Nope.

 

https://en.wikipedia.org/wiki/Vacuum

 

Read all of it please, not just the one sentence that seems to agree with you. ;)



#27
Sully13

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Just going to say Reality sucks. if the game was 100% realistic Shepard wouldhave had to fill our massive ammounts of paper work for firing 1 shot. and Renegade shep would be locked up. 


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#28
Hanako Ikezawa

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Hrm well, okay.

 

Still doesn't make sense on the physics side. A sound wave is basically kinetic energy that is distributed from one particle to the next. I have no idea how that kinetic energy could travel between the only two hydrogen atoms in a cubic meter of space. For that they'd need to be close enough to affect each others.

It's very rare. So far the only objects in the universe that have been documented as producing sound waves in space are supermassive black holes. 

 

Here's a link if you want to learn more: http://science1.nasa...lackholesounds/

perseus_xray.jpg



#29
DaemionMoadrin

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It's very rare. So far the only objects in the universe that have been documented as producing sound waves in space are supermassive black holes. 

 

Here's a link if you want to learn more: http://science1.nasa...lackholesounds/

perseus_xray.jpg

 

I learned that sound doesn't travel through space, but you can detect sound waves going through matter by using radiation.

 

This is similiar to listening to the conversation in a room by measuring the vibrations of the window with a laser.



#30
Hanako Ikezawa

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I learned that sound doesn't travel through space, but you can detect sound waves going through matter by using radiation.

 

This is similiar to listening to the conversation in a room by measuring the vibrations of the window with a laser.

It's still sound. Sound can travel through space if it is a low enough frequency. 


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#31
DaemionMoadrin

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It's still sound. Sound can travel through space if it is a low enough frequency. 

 

NASA says no. Physics say no.

 

The article describes sound waves traveling through a nebula, nowhere does it mention that the sound is able to leave and hop across outer space.



#32
Hanako Ikezawa

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NASA says no. Physics say no.

 

The article describes sound waves traveling through a nebula, nowhere does it mention that the sound is able to leave and hop across outer space.

They don't say no. The existence of sound waves means the existence of sound, since sound is the result of the vibrations caused by the sound waves. We just can't detect it audibly because it is extremely quiet due to how few particles in space there are to transmit it. 



#33
DaemionMoadrin

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They don't say no. The existence of sound waves means the existence of sound, since sound is the result of the vibrations caused by the sound waves. We just can't detect it audibly because it is extremely quiet due to how few particles in space there are to transmit it. 

 

Vibrations can not exist without matter interacting with other matter, which is something that doesn't happen in space. The sound waves terminate at the edge of the nebula, they do not go any further.



#34
Hanako Ikezawa

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Vibrations can not exist without matter interacting with other matter, which is something that doesn't happen in space. The sound waves terminate at the edge of the nebula, they do not go any further.

I never said they did go further. But within the nebulae, sound would exist in that space as it occurs. 

 

Granted it technically could go further for as long as one atom strikes another atom within its wavelength, but that sound would be so soft that it would be impossible to detect with our technology since it would be a single atom. 



#35
DaemionMoadrin

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I never said they did go further. But within the nebulae, sound would exist in that space as it occurs. 

 

At this point I feel like I should smack you around and point you towards your first posts in this thread but ... let's just end it here so we won't derail the thread further. Agreed?


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#36
Hanako Ikezawa

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At this point I feel like I should smack you around and point you towards your first posts in this thread but ... let's just end it here so we won't derail the thread further. Agreed?

I never agreed with the OP. We already established that. All I was ever doing was sharing an interesting astronomy tidbit. 

Yeah, let's drop it. We can discuss in PM if you want. 



#37
goishen

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Nope.

 

https://en.wikipedia.org/wiki/Vacuum

 

Read all of it please, not just the one sentence that seems to agree with you. ;)

 

 

All of it agrees with me.

 

"If you study the meaning of life...   Eventually you'll end up in physics."   Said by some guy who I read in an article in a Dentist's office years ago.

 

I don't care if all the definitions point me to the same thing.  I'll point them to circular reasoning.   In other words, what is the use in having the word devoid when vacuum would work just as well?  



#38
Dantriges

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This is probably true, actually, as an in-universe explanation of it. Sound is useful, especially for alerting people fighting in a vacuum if weaponfire came close to them and in what direction - a convenience of combat in atmosphere but not in space.

 

It´s an in universe explanation, Cortez mentions them. On some former assignment, he liked to turn them off when he was watching ships fly by. IIRC after you take over the antispace cannon he mentions that he turned them off and watched the cruiser blow up in total silence.

 

At least in my localisation.



#39
N7Jamaican

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I want a believeable game.  Doesn't have to be completely realistic, because it's fiction.  But as long as if it isn't too farfetched, I'm happy.


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#40
Sartoz

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 Snip

 

long story short you want a bigger area better sound design and less color,

 

                                                                           <<<<<<<<<<()>>>>>>>>>>

 

Well said

 

+1



#41
Elhanan

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Does this mean the inclusion of long lines at the two lavatories aboard the 'wessel'?

:D

#42
The Night Haunter

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The sound came from the audio simulators. ;)

 

 

This is probably true, actually, as an in-universe explanation of it. Sound is useful, especially for alerting people fighting in a vacuum if weaponfire came close to them and in what direction - a convenience of combat in atmosphere but not in space.

Also, with regards to the definition of sound in space - there is a minimum density of gas through which sound effectively cannot propagate. When the pressure is so minimal that it can be considered a vacuum, sound cannot propagate because it doesn't just depend on vibration of molecules, it depends on transfer of kinetic energy between them.

 

When I read these comments what popped into my mind was some dude sitting on the bridge of a war ship, watching a monitor of the battle and making 'Pew pew' and 'Whooosh!!!!' noises while the Captain face palmed.



#43
Dantriges

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Now we know what the people in the CIC are doing besides Traynor. :D



#44
MrFob

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The sound came from the audio simulators. ;)

 

In one of ME3's N7 mission - I think it was the one on Tuchanka here you blow up a cerberus cruiser - doesn't Steve actually say that he "turned of the audio simulators and watched that ship come apart in graceful silence." Can't remember the exact quote an I think he used another word than simulators but I am pretty sure he said something like that.

 

As for general realism in space battles, if you read how space battles should work in the ME universe in the codex and then look at any cutscene, sound is going to be the least of your issues.

 

I am happy with the rule of cool dominating some of the visual stuff in the cutscnes, as long as it doesn't get too whacky.


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#45
The Night Haunter

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When I read these comments what popped into my mind was some dude sitting on the bridge of a war ship, watching a monitor of the battle and making 'Pew pew' and 'Whooosh!!!!' noises while the Captain face palmed.

 

Captain: "Private, our audio simulators are down, get on station quick!"

Private: "Yes sir!" <Completely Straight Laced> "Pew, pew pew pew. Whoooosh, swish, kaboooom!"

Captain: "That sounds like a hit to the engines! Get a crew down there on the double!"

Private: "Pew, pew, shwooooosh."

....


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#46
Former_Fiend

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To an extent, my issue with this entire concept is completely subjective. 

 

Realism - true, hard realism - went out the window in the first game. From there on out it's simply a matter of "believability" and that becomes a question for each individual player as to where they draw their suspension of disbelief, and that can vary wildly.


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#47
DaemionMoadrin

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To an extent, my issue with this entire concept is completely subjective. 

 

Realism - true, hard realism - went out the window in the first game. From there on out it's simply a matter of "believability" and that becomes a question for each individual player as to where they draw their suspension of disbelief, and that can vary wildly.

 

Exactly. For me it became less and less believable with each sequel. Although that wasn't just the science but also the story.


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#48
Han Shot First

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some great example, ever punch or get punched in the face its not a deafening thud (unless you get hit in the back end of the head and that's just internal noise) its just a higher pitched slapping sound. ever hear an actual grenade go off? an actual 50 cal machine gun? ooo or a laser? none of them sound like any movie sound you have heard i assure you. (lasers dont make noise so yeah) ever been shot? hit by a car? thrown up against a wall by explosion? in real life you dont just ache for 10 seconds ands get up and keep running.

 

 

Slightly O/T but I love the sound of a .50 caliber machine gun firing. That slow jack-hammering Thunk-Thunk-Thunk is awesome. TV or youtube videos never really do it justice.

 

But some Mass Effect gun sounding like this? Yes, please.



#49
BabyPuncher

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Exactly. For me it became less and less believable with each sequel.

 

That sounds like a given.

 

Stories can't really 'add' plausibility, it can only be taken away. You start off with 100% and it goes down every time you make a mistake. Obviously those mistakes continue to add up as more content is produced. 

 

In addition, writers have to deal with the obvious problem of having an ever increasing amount of lore and history that must be continually complied with as a story goes on.



#50
Steelcan

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I see David is here spreading the only ism we need


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