Basing an enemy's entire combat difficulty around stunlock is not good gameplay design. Taking control of the player's character away from them constantly and forcing them to watch the combat helplessly while being unable to take any action isn't really gameplay, at all.
Obviously the Geth and the Collectors are the extreme examples of this in ME 3, but in DA:I and DAMP, the demon characters rely heavily on stunlock, as well. There's nothing difficult or challenging about stunlock when it makes no difference what a player does. No amount of "skill" matters when you don't control your own character.
The anecdote that I now regret sharing:
Having just spent over an hour repeating the Demon Rift at the Hinterlands Farm at the river cliff, and failing dozens of times, I can say that the only reason that encounter is disrupting my ability to progress is because of a stunlock wall that I cannot get past to continue the story.
Update: I posted this thread, then immediately returned to playing the encounter, and completed the rift. This anecdote is not the point of the thread, and was only ever intended to be an example.





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