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A constructive discussion about Matchmaking.....


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#26
Angry_Elcor

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That looks pretty gross.

 

That's why I didn't say, "I regret not being able to make Matcha." Apparently, it doesn't even have any alcohol in it. I mean... beverages without alcohol... what's the point?



#27
scene_cachet

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.



#28
jeremyj26

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.

Do I look like a scientist?



#29
Cirvante

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.

 

Do you like ... steak?



#30
Angry_Elcor

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.

 

I would tell you, but then you would ruin my joke. F*** that!


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#31
CrimsonN7

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It's pretty good, actually.  The powder blends well.

 

I'll take your word for it. Don't like green tea personally.



#32
K_A_Rnage

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I usually find games through my friends list.
You'd be surprised how often there is just 1 person in a game, generally coz the others are full.
Unfortunately a few of my friends have crappy bandwidth and I know I'll lag out so I often host and invite them in.
I have never found a Nightmare pug game by searching for it: PS4 Australia.
We do get the occasional pug in our Nightmare games but they're pugs we have seen before.
Perilous is often empty but Threatening and Routine have quite a few games to join.

What I would like to see is the ability to play with friends regardless of our zones.
This would at least allow me to always fill my lobby rather than having to wait for Aussies to knock off work.

I remember Halo used to simply tell you the total number of players in each zone (team, FFA, etc)
Having this on difficulty settings may help when searching.

#33
Nythrius

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.

 

Sorry scene, but I can't resist it.

internet_serious_mf_business.jpg


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#34
Banxey

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I'm also in Australia and my connection to people I frequently get matched to (NZ?) is often worse than hosts in America. If I make it into a lobby with one of these people, I'm usually thrown into a game where I can only tell if enemies are dead by looking at the radar.

 

It's weird but I blackscreened less with an American friend before that patch where they removed collision. I've also upgraded my router and internet connection, and it hasn't done a whole lot.

 

And I'm sorry, but now I really want to try that tea.


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#35
SpaceV3gan

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The ping threshold which determines the size one's playable region is should be loosened. Playing from Brazil, I would say most North American lobbies are perfectly playable. However, I can't be matched with any of them, except for a few South US players on a really good day.
Also, since I play at odd hours, the matchmaking ends up not helping me at all.
It has been said that playing at higher than optimal pings may result in Narnia bug and other issues. I personally haven't seen a Narnia bug in months, despite playing in cross-regional lobbies almost everyday.

It is understandable that the Region-Lock Matchmaking exists in order to provide the best experience at low pings, but given how small and the fragmented the playerbase is, it would be best to increase the region available for one to be matched with considerably.


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#36
scene_cachet

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I usually find games through my friends list.
You'd be surprised how often there is just 1 person in a game, generally coz the others are full.
Unfortunately a few of my friends have crappy bandwidth and I know I'll lag out so I often host and invite them in.
I have never found a Nightmare pug game by searching for it: PS4 Australia.
We do get the occasional pug in our Nightmare games but they're pugs we have seen before.
Perilous is often empty but Threatening and Routine have quite a few games to join.

What I would like to see is the ability to play with friends regardless of our zones.
This would at least allow me to always fill my lobby rather than having to wait for Aussies to knock off work.

I remember Halo used to simply tell you the total number of players in each zone (team, FFA, etc)
Having this on difficulty settings may help when searching.

 

I'd rather have the option to match from any region if there is no one in my region.

 

I'm also in Australia and my connection to people I frequently get matched to (NZ?) is often worse than hosts in America. If I make it into a lobby with one of these people, I'm usually thrown into a game where I can only tell if enemies are dead by looking at the radar.

 

It's weird but I blackscreened less with an American friend before that patch where they removed collision. I've also upgraded my router and internet connection, and it hasn't done a whole lot.

 

And I'm sorry, but now I really want to try that tea.

 

I think you might be getting connected with people in your own country, I know all of the Kiwi's and all of them have good connections, I know which Australians have good and bad connection... A vast majority of Australian players have bad connections and I usually am asked to host.

 

The ping threshold which determines the size one's playable region is should be loosened. Playing from Brazil, I would say most North American lobbies are perfectly playable. However, I can't be matched with any of them, except for a few South US players on a really good day.
Also, since I play at odd hours, the matchmaking ends up not helping me at all.
It has been said that playing at higher than optimal pings may result in Narnia bug and other issues. I personally haven't seen a Narnia bug in months, despite playing in cross-regional lobbies almost everyday.

It is understandable that the Region-Lock Matchmaking exists in order to provide the best experience at low pings, but given how small and the fragmented the playerbase is, it would be best to increase the region available for one to be matched with considerably.

 

It's unfortunate because it's not only ping that determines if the player has a good connection.



#37
abc1921034518

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The ping threshold which determines the size one's playable region is should be loosened. Playing from Brazil, I would say most North American lobbies are perfectly playable. However, I can't be matched with any of them, except for a few South US players on a really good day.
Also, since I play at odd hours, the matchmaking ends up not helping me at all.
It has been said that playing at higher than optimal pings may result in Narnia bug and other issues. I personally haven't seen a Narnia bug in months, despite playing in cross-regional lobbies almost everyday.

It is understandable that the Region-Lock Matchmaking exists in order to provide the best experience at low pings, but given how small and the fragmented the playerbase is, it would be best to increase the region available for one to be matched with considerably.

 

Don't worry buddy! I promise I'll try to get on this weekend and we'll play some games, haha :)


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#38
K_A_Rnage

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The ping threshold which determines the size one's playable region is should be loosened. Playing from Brazil, I would say most North American lobbies are perfectly playable. However, I can't be matched with any of them, except for a few South US players on a really good day.
Also, since I play at odd hours, the matchmaking ends up not helping me at all.
It has been said that playing at higher than optimal pings may result in Narnia bug and other issues. I personally haven't seen a Narnia bug in months, despite playing in cross-regional lobbies almost everyday.

It is understandable that the Region-Lock Matchmaking exists in order to provide the best experience at low pings, but given how small and the fragmented the playerbase is, it would be best to increase the region available for one to be matched with considerably.


Question: are you able to play with friends from different regions? I.e Aussie and USA in same game.

#39
Spectr61

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My experience with matchmaking;

Played the game (PC) from the continent's of Asia (China, Japan, S. Korea), Europe (Germany, Italy), Middle East (Kuwait), and N. America.

Even those with uber-internet (Japan, S. Korea) I have trouble connecting to friends lobbies. Most of the time, have to join group after start to avoid Blackscreen hell. Sometimes can't even join at all.

In China, mostly can't join anyone, but PUG's sometime are OK. (Pugged one day with Oblivion while in Shanghai, hella good)

Europe is ok, but once again, playing with friends in the states is iffy, and if the internet connection is crap, forget about MP. (Venice, Italy)

The question I have is - I have played the other co-op MP from Bioware (ME) for years from the same places with little difficulty. Hell, even played ME3MP from Bishkek, Kyrgyzstan with little or no problems - Why the difference between the two co-op MP's?
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#40
Sir Perkins

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Hours of "Joining game" followed by "session timed out" ends with you in your own lobby... this is a legitimate problem that concerns and effects everyone playing DAIMP so... why has BW not responded?
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#41
K_A_Rnage

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From what I can gather it all stems from the Frostbite 3 engine. Battlefield had the same issues. It's funny coz EA have made it their go to engine. They may have to re think that decision
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#42
scene_cachet

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It really is questionable why you would ever build an MP P2P game on this engine if this really is the issue. 

 

Talk about shooting yourself in the foot.


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#43
Zorinho20_CRO

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Internet infrastructure is fine in my country. the problem is the nearest country is: 

 

dcFMSL6.jpg

 

But seeing as people in Europe are having the same problem with connecting to games in neighbouring countries, it's no big surprise why the playerbase is so low.

If I can do end game raid content on MMORPG on US servers for FFXIV, Or play Uncharted or TLoU with the rest of the world, then something is weird. 

 

I was talking to someone the other day who plays private matches with people in other countries that normally the quick match doesn't include and he said he wasn't experiencing any noticible problems, so he didn't understand why he wouldn't be getting matched with them.

 

742 million people in Europe, so doesn't seem to be anything to do with population density... Also playing on PS4 and EU being a PlayStation territory, something seems weird.

 

If someone in the California can be matched with someone in New York, then someone in London should be able to get matched with someone in Athens and someone in Auckland should be able to get matched with someone in Perth... But it seems only the latter is possible.

 

Maybe we should do some private matches to test this theory of strict ping filters and are they necessary?

 

 

In this video I was the host (Croatia),Kjubaran is from Czech Republic,Malamius and Jaffar are from USA (correct me,if I am wrong).I don't have great IC(it is terrible in fact for western standards),but we played few games without major problems.

Btw,I wanted to try something.I need a volunteer from North America who also has ME3 for PC,so we can try some random matchings.I already did that with a friend,but he is  from Baltic which is in the same region like I am.


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#44
Silversmurf

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MMORPGs tend to have dedicated servers instead of using P2P connections for hosting though.

This

You might also consider a lot of ISP throttle P2P traffic, which is why I would never support P2P matchmaking. I know BT do it.....

#45
J. Peterman

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How do I change the title so you idiots stop posting green tea pics. 

 

Matchmaking is serious business.

 

Edit the OP then select "Use Full Editor".


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#46
SpaceV3gan

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Question: are you able to play with friends from different regions? I.e Aussie and USA in same game.


Through regular Matchmaking, most certainly not. You either play with people who live a few hundred miles away, maybe a couple of thousand miles away, or you play with no one at all.

Via friends invitation you can set-up a cross continental lobby, but the chances that everyone but the host (and whoever is within the host's region) will enter infinite blackscreen loading during the transition from lobby to game are extremely high. Having to quit and rejoin at the beginning of every match is the only solution to deal with the blackscreen bug, and it has been so since the game came out.

There are reports of East Coast Americans being matched with Western Europeans through the regular Matchmaking, but that is possibly the only transcontinental link there is for DAMP matchmaking, and even then it seems to be very selective.


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#47
Spin-Orbit

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My experience with matchmaking;

Played the game (PC) from the continent's of Asia (China, Japan, S. Korea), Europe (Germany, Italy), Middle East (Kuwait), and N. America.

Even those with uber-internet (Japan, S. Korea) I have trouble connecting to friends lobbies. Most of the time, have to join group after start to avoid Blackscreen hell. Sometimes can't even join at all.

In China, mostly can't join anyone, but PUG's sometime are OK. (Pugged one day with Oblivion while in Shanghai, hella good)

Europe is ok, but once again, playing with friends in the states is iffy, and if the internet connection is crap, forget about MP. (Venice, Italy)

The question I have is - I have played the other co-op MP from Bioware (ME) for years from the same places with little difficulty. Hell, even played ME3MP from Bishkek, Kyrgyzstan with little or no problems - Why the difference between the two co-op MP's?

I was talking in a game yesterday with a player who had originally lived in Europe, moved to US and moved back. She had to create a new account for DAMP when she moved back to Europe. She sees PS3 European players in lobby now. BW has servers in Europe, Americas, perhaps Oceania or additional zone or so. These servers being independent and having their own user database seems to act as a natural regional lock.
When I played with some players in Europe I had issues in connecting to the game, while others didn't and distance wise I was closer to the European servers and have a fast internet connection. So it can be the internet backbone in effect as well. I am assuming these were placed for the rubberbanding and game time syncing between the players. If this is the basic engine and server layout there might not be much they can do without a extensive redesign.
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#48
scene_cachet

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This is all interesting information..

 

I hope more information comes soon.



#49
Spin-Orbit

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This is all interesting information..
 
I hope more information comes soon.

She had said when she moved to Europe she got directed to European servers and her US account didn't work and she had to create a new one. So if we had a user who also moved permanently/temporarily or traveled for prolonged period and brought the console/PC with them across a region we would be able to get a confirmation feedback to rule out a exception.

#50
scene_cachet

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this is kinda of confusing because PSN will automatically connect you to a PSN server closest to you. So I could have an American PSN account, but if I was in Asia it would match me to closest PSN server. So was it her US Origin account wasn't working in EU? As Origin is definitely region locked for pricing.