Hmm not surethis is kinda of confusing because PSN will automatically connect you to a PSN server closest to you. So I could have an American PSN account, but if I was in Asia it would match me to closest PSN server. So was it her US Origin account wasn't working in EU? As Origin is definitely region locked for pricing.
A constructive discussion about Matchmaking.....
#51
Posté 21 juillet 2015 - 01:49
#52
Posté 21 juillet 2015 - 06:01
Interesting... Some testing must be done.
#53
Posté 21 juillet 2015 - 06:22
Banxey's connection is very strong and it is not just an assumption that some of the people she lags severely with are from NZ.I think you might be getting connected with people in your own country, I know all of the Kiwi's and all of them have good connections, I know which Australians have good and bad connection... A vast majority of Australian players have bad connections and I usually am asked to host.
Something that shows how poorly connections are handled in DAIMP... I am west coast US, if my Australian friend joins the public game I am hosting and my game crashes/disconnects it will ALWAYS make her host instead of the other two local players in the game, who are then booted from the server in the host migration process. So frustrating and senseless.
Since I live in an area with a large player pool I can find perilous (and often even nightmare) pugs at most times of day. That said, I've started blackscreening when joining some quick matches despite significantly improving my internet speed recently
- Beerfish et Banxey aiment ceci
#54
Posté 21 juillet 2015 - 07:35
Edit the OP then select "Use Full Editor".

I can't speak for my joke's family, though. I think its children may be looking for vengeance.
- CrimsonN7, Banxey et J. Peterman aiment ceci
#55
Posté 22 juillet 2015 - 12:27
Through regular Matchmaking, most certainly not. You either play with people who live a few hundred miles away, maybe a couple of thousand miles away, or you play with no one at all.
Via friends invitation you can set-up a cross continental lobby, but the chances that everyone but the host (and whoever is within the host's region) will enter infinite blackscreen loading during the transition from lobby to game are extremely high. Having to quit and rejoin at the beginning of every match is the only solution to deal with the blackscreen bug, and it has been so since the game came out.
There are reports of East Coast Americans being matched with Western Europeans through the regular Matchmaking, but that is possibly the only transcontinental link there is for DAMP matchmaking, and even then it seems to be very selective.
Thanks for clarifying Space
#56
Posté 22 juillet 2015 - 01:03
I think you might be getting connected with people in your own country, I know all of the Kiwi's and all of them have good connections, I know which Australians have good and bad connection... A vast majority of Australian players have bad connections and I usually am asked to host.
If accents are anything to go by, it's the opposite on PC. But I've also had an occasional game with people who seem to be from Asia on my host. So who knows where DAMP is connecting me. I think the real problem isn't just whether or not someone is a good host though. The problem also is that everyone in the game needs to have a decent connection to the other people. Recently I played with two Americans with minimal rubberbanding, but when someone from Brazil joined it got really bad. I've also been in a game with locals that was fine until someone in America joined and it made everyone but the host severely laggy. Unfortunately it seems that if they relax the region locks too much, people from other countries dropping in could make stable games unplayable.
Something that shows how poorly connections are handled in DAIMP... I am west coast US, if my Australian friend joins the public game I am hosting and my game crashes/disconnects it will ALWAYS make her host instead of the other two local players in the game, who are then booted from the server in the host migration process. So frustrating and senseless.
There's also that weird thing where if you leave a lobby after creating it as an American host, the only people who can find the lobby with quick search are Americans even if the current host isn't from America, and even if that host has an incredibly bad connection to whoever joined. I guess creating the lobby saves your location or ping and it doesn't change for as long as that lobby exists.
#57
Posté 22 juillet 2015 - 02:44
- Beerfish et Da_Noobinator aiment ceci
#58
Posté 22 juillet 2015 - 07:57
Hell, even played ME3MP from Bishkek, Kyrgyzstan with little or no problems - Why the difference between the two co-op MP's?
Did you get a 4-shot Raider? ![]()
- Beerfish aime ceci
#59
Posté 22 juillet 2015 - 10:01
Not experienced empty lobbies for a while now.
But last night 10pm UK?
Alone...
Alone...
I feel so alone.
Some friends took pity on me after 11pm and we got 3 of us running Perilous.
Wonder what the problem was last night.
#60
Posté 22 juillet 2015 - 11:45
Not experienced empty lobbies for a while now.
But last night 10pm UK?
Alone...
Alone...
I feel so alone.
Some friends took pity on me after 11pm and we got 3 of us running Perilous.
Wonder what the problem was last night.
I feel your pain, all european countries are infront of us time wise between 1-3 hours, so the majority of players have just gone to sleep leaving us brits alone to play with each other. But because the UK player base is small that translates to no games for us D:
#61
Posté 22 juillet 2015 - 11:52
Not experienced empty lobbies for a while now.
But last night 10pm UK?
Alone...
Alone...
I feel so alone.
Some friends took pity on me after 11pm and we got 3 of us running Perilous.
Wonder what the problem was last night.

#62
Posté 22 juillet 2015 - 12:04
Waiting to read what BW have to say about current matchmaking system.. can it be improved? pretty clear it's not working for people 90% of the time...surely the most important issue in need of rectification with this game...
I was trying to join your lobby the other day but I kept getting the joining lobby loop and when I finally got in the session I lost connection with in 10 seconds. There is definitely something wrong with the netcode.
#63
Posté 22 juillet 2015 - 01:14
It is really difficult to pinpoint without knowing additional information. I am PS3 US EST, I had a endless loop connecting to a host on Europe, while my friend in CST US had no issues. In another I had issues with friend in US PST. I have a fast cable based internet so the throughput isn't the issue, the issue can be server, round-trip times (ping), code syncing all users, etc. it is hard to say based on so little information.I was trying to join your lobby the other day but I kept getting the joining lobby loop and when I finally got in the session I lost connection with in 10 seconds. There is definitely something wrong with the netcode.
#64
Posté 22 juillet 2015 - 01:26
I don't know if this has been brought up yet, but I would like to see a system like 'Battlefield' where you could see a list of available games, sort them by certain criteria (Difficulty, Faction, Map, etc) and then choose which game you would like to join.
#65
Posté 22 juillet 2015 - 01:31
I don't know if this has been brought up yet, but I would like to see a system like 'Battlefield' where you could see a list of available games, sort them by certain criteria (Difficulty, Faction, Map, etc) and then choose which game you would like to join.
Doesn't Battlefield use dedicated servers?
#66
Posté 22 juillet 2015 - 01:45
Peer to Peer traffic is heavily regulated in some countries, so it is likely that issue a number of you are experiencing in the end.
There's not alot Bioware can do there, since they don't own the peering agreements between ISPs. (And they couldn't comment on them anyhow, even if they knew which ISPs had poor routing).
#67
Posté 22 juillet 2015 - 01:49
Peer to Peer traffic is heavily regulated in some countries, so it is likely that issue a number of you are experiencing in the end.
There's not alot Bioware can do there, since they don't own the peering agreements between ISPs. (And they couldn't comment on them anyhow, even if they knew which ISPs had poor routing).
Is this some new regulation that only affects DAIMP? Is the UK one of these countries?
#68
Posté 22 juillet 2015 - 01:52
Official EAWare response!Peer to Peer traffic is heavily regulated in some countries, so it is likely that issue a number of you are experiencing in the end.
There's not alot Bioware can do there, since they don't own the peering agreements between ISPs. (And they couldn't comment on them anyhow, even if they knew which ISPs had poor routing).
Why then am I fine playing every other MP game (including ME3)
#69
Posté 22 juillet 2015 - 02:00
I have no idea J. Peterman, but it's not the technology itself, since then everyone would be effected equally, which isn't the case. Some of you are effected quite heavily, while others (like myself) have no issues at all.
What people in this thread should be doing is comparing ISPs.
To start off with, my ISP is the Danish ISP YouSee. (It was Dansk KabelTV previously, but they were purchased by YouSee, and Integrated into their Network).
Altbouli - Who knows what happens on your end, other than your ISP and yourself?
#70
Posté 22 juillet 2015 - 02:05
Torm I don't think it is ISP related primarily.I have no idea J. Peterman, but it's not the technology itself, since then everyone would be effected equally, which isn't the case. Some of you are effected quite heavily, while others (like myself) have no issues at all.
What people in this thread should be doing is comparing ISPs.
To start off with, my ISP is the Danish ISP YouSee. (It was Dansk KabelTV previously, but they were purchased by YouSee, and Integrated into their Network).
Altbouli - Who knows what happens on your end, other than your ISP and yourself?
He shouldn't be having this experience.Why then am I fine playing every other MP game (including ME3)
Seems to me there are other issues, but we are all taking pot shots. There is very little information, some mention the frostbite engine, it maybe their hosting arrangement as it may not be their own servers, too many unknowns unless BW says something
- Beerfish aime ceci
#71
Posté 22 juillet 2015 - 02:10
I have no idea J. Peterman, but it's not the technology itself, since then everyone would be effected equally, which isn't the case. Some of you are effected quite heavily, while others (like myself) have no issues at all.
What people in this thread should be doing is comparing ISPs.
To start off with, my ISP is the Danish ISP YouSee. (It was Dansk KabelTV previously, but they were purchased by YouSee, and Integrated into their Network).
Altbouli - Who knows what happens on your end, other than your ISP and yourself?
Or its almost certainly to do with Bioware's netcode for this game. The algorithm they use for matching players together would be my first guess. I have heard very bad things about the frostbite engine which is used in DAMP for matchmaking. The fact most of us have no problems with any other game suggests that its not something our end
- Beerfish, Banxey et J. Peterman aiment ceci
#72
Posté 22 juillet 2015 - 02:17
Torm I don't think it is ISP related primarily.He shouldn't be having this experience.Seems to me there are other issues, but we are all taking pot shots. There is very little information, some mention the frostbite engine, it maybe their hosting arrangement as it may not be their own servers, too many unknowns unless BW says something
Thats the whole point of this thread
#73
Posté 22 juillet 2015 - 02:20
I don't know, hosting servers and getting them spinned up in a short notice has been awful popular, if they are competing for EA severs it may be internal competition for resources. There are time congestion that is noticeable such as around 6PM EST I am sure there are other times that also could coincide with influx of players logging in.Thats the whole point of this thread
to discuss/speculate on the matchmaking and hopefully get an official response. In regardss to the servers I presume they would be using EA servers like ME3 .
#74
Posté 22 juillet 2015 - 02:38
Spin-Orbit - I can't see it as any other thing. Otherwise I would be effected as well since if it was the code only, then everyone would be hit equally which isn't what we are seeing.
It may be a combination of course (and likely is).
Frostbite enforces sync of animations across players, and this sync performs very poorly with high pings, as seen on the Battlefield 3 and 4 games. (Most decent servers enforce a 150ms max ping policy using ProCon).
If we assume (and this is always dangerous to do
) that the same applies to DAIMP, then 150ms ping would let me connect with the US East cost (I get 110-120ms ping times there), but typically not the West coast or latin America, meanwhile my ping times to the baltic area is 15-25ms, and those are typically the Group of people I get matched with the most.
#75
Posté 22 juillet 2015 - 02:50
Spin-Orbit - I can't see it as any other thing. Otherwise I would be effected as well since if it was the code only, then everyone would be hit equally which isn't what we are seeing.
It may be a combination of course (and likely is).
Frostbite enforces sync of animations across players, and this sync performs very poorly with high pings, as seen on the Battlefield 3 and 4 games. (Most decent servers enforce a 150ms max ping policy using ProCon).
If we assume (and this is always dangerous to do) that the same applies to DAIMP, then 150ms ping would let me connect with the US East cost (I get 110-120ms ping times there), but typically not the West coast or latin America, meanwhile my ping times to the baltic area is 15-25ms, and those are typically the Group of people I get matched with the most.
Torm
I would have expected (again caution) that it would be a star topology where we are going to the server and thus round trip times would not be from host peer to users. However I don't know what the host actually hosts in terms of the game. So if indeed it goes to the server since anytime original host is DCed the player with lowest ping time (it seems that way) is selected for the next host. So even before the round trip time question we would like to see BW tell us what is done on the host vs the server. I suppose we can run a packet capture on the host PC to see what is actually happening but that is too much like work for me. I would rather kick back have a drink and speculate ![]()





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