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Sylvius plays Mass Effect 3


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#26
Sylvius the Mad

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Shepard becoming friendly with the crew, I'd consider it Paragon as well.

Not using the ME1 definitions of Paragon and Renegade.

They need to document these terms better.

Cerberus is bad. I never trusted them. And if TIM would be the person with the best plan, why would he steal the data on Mars?

I don’t know. Why don't we ask him?

Oh, wait, we can't. We just have to assume that he's a bad guy, even though we've worked well together in the past.

My Shepard trusted him with the Collector Base. Why would Shepard trust him then but not trust him now?

They could've worked together, but TIM has different goals in mind.

That can't be informing Shepard's decisions, though, because she doesn't know what those goals are.

I also dislike that the game makes no effort at all to involve me in determining what Shepard's goals are.

Incidentally, I can totally see why many people who liked ME3 (or the ME games generally) hated DAI. But I'm the opposite.

Why are Cerberus troops killing all Archives personnel? He is bad.

He's ruthless, which is supposed to be an available background trait for Shepard. Except Shepard isn't allowed to understand ruthlessness?

He has goons everywhere that do sick stuff for him. Remember what they do to their own soldiers, the one that the Virmire Survivor and Shepard found before using the tram looks like a husk.

He looks like a husk, but I didn't really get to interact with him while he was alive. Maybe he's some sort of super-human cyborg.

We don't know, and the game just decides for us what baseless conclusions Shepard jumps to.

They still do their sickening experiments.

That's a value judgment not everyone shares.

I think you need to come to terms already that a lot of the story is still Bioware's story. You can react to it to a certain extent, but not really change it. You might hate a lot on that game otherwise :D

My complaint is more the extent to which Shepard is their character, and how she's just not very bright.

It's like the designers of the game have never in their lives played a roleplaying game. ME3 has more in common with MGS than anything I would actually enjoy.

But I'm going to keep playing it, because I'm growing more and more confident that the ending won't bother me.
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#27
Elhanan

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If the Player completes a Mission, the threat level for exploration is reset to zero. It is possible however unlikely that one can maneuver a ship to a hidden asteroid or fuel stop without a scan. And there are several asset locations where a scan may overlap two or three sites.

Genesis 2 is not as accurate and detailed as a full import, but it is much better than a default build.

Personally tell Vega to soldier up and skip the nicknames regardless of mechanics. He is my least used companion, though is effective for Reaper missions due to his ammo perks.

If you chose an Engineer, this is likely the most versatile class, but is also the most vulnerable and weakest one. The best thing about an Engn for myself was that one can take almost any Companion as an effective follower. Biotics generally need another Biotic to use combos frequently; not so with an Engn.

Lvl designs are generally linear for storylines, but some may be approached in various ways. The ones that drop Shepard into combat without are my least favorite ones; dislike reloading.
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#28
Monica21

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<snip>

 

I think of Mass Effect as a shooter with some RP elements. Not to say that there aren't some good RP moments, like what to do about the Krogan, but I think it morphed into more of a shooter after ME1. As much as I like the series and will continue to enjoy it and play it, it does have significant drawbacks with regard to roleplaying.


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#29
themikefest

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If you chose an Engineer, this is likely the most versatile class, but is also the most vulnerable and weakest one. The best thing about an Engn for myself was that one can take almost any Companion as an effective follower. Biotics generally need another Biotic to use combos frequently; not so with an Engn.

Engineer class is the most fun. I've done a couple insanity playthrough as one and had no problems. I let the combat drone and sentry turret do all the work without having to fire my weapon. Its also cool hearing the Cerberus guys yelling TAKING CASUALTIES. Excellent



#30
Elhanan

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Engineer class is the most fun. I've done a couple insanity playthrough as one and had no problems. I let the combat drone and sentry turret do all the work without having to fire my weapon. Its also cool hearing the Cerberus guys yelling TAKING CASUALTIES. Excellent


Also play on Insanity, and enjoy the Engn. However, the Engn has more Mulligans in my hands than either the Vanguard or Sentinel; the latter being my current favorite. And the Turrian and Salarian Sentinel's in the Citadel DLC are part of that reason....

:lol:

#31
Sylvius the Mad

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I haven't managed to figure out how to use the combat drone.

If any game needed a combat tutorial, it's this one.

The designers have made seemingly no effort to make this game accessible to people who haven't played a third-person shooter before.

#32
Elhanan

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Have never played a shooter, but this is kinda easy to learn.

While aiming, use the Combat Drone. If there is LOS, it usually appears close to target. If not, it will appear close to Shepard, then will close to attack. Depending on the build of the drone, the Long Ranged drones will not close as much as those with Short Ranged builds.

http://masseffect.wi...ki/Combat_Drone

Pls get confirmation. Also, themikefest is somewhat of an expert of the game; is a reliable source for gameplay tips.
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#33
Sylvius the Mad

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I'll be out of town for a few days, so I won't be playing, but I'll come back when I'm able, and I intend to see these endings.

#34
Arisugawa

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There's plenty of ammo around, which is a nice change from ME2, though I dislike once again that there's never enough ammo to use the sniper rifle exclusively.

 

I think I'm going to disagree with this. I've played the entire game (more or less) after Mars using only a Sniper Rifle.



#35
Sinophile

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Normal.

I don't want the combat to be difficult. I was worried it would be, but it really isn't.

IMHO, I've enjoyed Mass Effect more than any other shooter, with the exception of Red Dead Redemption.



#36
Sylvius the Mad

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I think I'm going to disagree with this. I've played the entire game (more or less) after Mars using only a Sniper Rifle.

That possibly true. As I get access to more abilities, I have more ways to kill things. I can eliminate enemies with the drone and turret before wver having to fire a shot.

In this respect, ME3 is far better than ME2.

#37
Pasquale1234

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What are these nodes? (Sorry, not a native speaker, so I have no clue what it could be and the dictionary doesn't help much in this case :D) Do you mean the point when a cover is meeting a wall?
It might be just that, I think I never bother to run around cover, I often just leap over it. But walking away from a cover is also fine for me somehow.


Sorry about the terminology abuse.

 

What I mean by "cover node" is anyplace where Shepard or a squadmate can take hard cover, e.g., going through the crouching or leaning against a wall animation.  That is different from soft cover, which can involve Shepard merely moving to put a solid object - for example a doorframe or stack of crates - in the line of fire.  These places are defined and designated as such by the level designers.

 

There are several issues with them:

-- Some places look like they might be cover nodes, but aren't.  If you sprint to a short wall expecting to take cover behind it, and it isn't defined as a cover node, your character will end up standing there, getting shot.

-- Some places do not appear to be cover nodes, but are.  There are a number of places in the levels that I didn't know / didn't expect would be cover until I saw squadmates taking cover behind them.

-- The 'stickiness' is a problem for me.  I try to take the shortest path to my destination, but if I try sprinting past a cover object and get too close to it, Shepard will stop sprinting and take cover behind that object - so I end up not being able to sprint the shortest distance to my goal, because I have to leave quite a bit of space between Shepard and any object in the path that appears to be cover.  The stickiness also makes it difficult to leave cover in some circumstances.

 

Some of these problems might be solved with better physics in Frostbite.

 



#38
Elhanan

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Might be nice to have Concealment become implemented; a percentage chance to break LOS, but offers less armor protection. This might require a separate animation in which to crouch, and another to possibly go prone, but could add to the realism.

#39
Sylvius the Mad

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The strange thing I find about the commands to enter to leave cover is that they're direction-sensitive, but the relevant direction is relative to the camera, not to Shepard.
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#40
MegaIllusiveMan

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Hm, I never had trouble to leap over an obstacle, even if Shepard went into cover earlier. Just pressing forward and the run button again works for me :)

Or is that maybe a PC problem? I play on PS3 and have no complaints about the controls or camera there.

 

Nah, I play it on PC and have no problem in that.

 

I just do the Vault Animation whenever the Area is clear so I don't have trouble with running around and bumping into cover.



#41
MegaIllusiveMan

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...

 

Genesis 2 is not as accurate and detailed as a full import, but it is much better than a default build.

 

Yeah... Too bad it skips most content, such as Side-missions, Feros and Horizon in the previous games. Plus, it won't allow you to romance certain squadmates.

For a list on what makes into the game, and what is skipped, check

 

http://masseffect.wi...fect:_Genesis_2

Personally tell Vega to soldier up and skip the nicknames regardless of mechanics. He is my least used companion, though is effective for Reaper missions due to his ammo perks.

 

I actually like him and his nicknames... I mean, I didn't like him much in my first playthrough, but only 'cause I didn't put him more in my squad.

If you chose an Engineer, this is likely the most versatile class, but is also the most vulnerable and weakest one. The best thing about an Engn for myself was that one can take almost any Companion as an effective follower. Biotics generally need another Biotic to use combos frequently; not so with an Engn.

 

I do like the Biotic Class... Combine that with a Good Cooldown (Note, Good not Perfect) and you can Spam those combinations even without a Squadmate... Plus, you also get a bonus, since if you have

 

a) Javik, he is a biotic

b)Liara is also a biotic

c)Garrus has warp  Nope.. He doesn't

d)Kaidan is also a biotic

 

That leaves "only" Ashley (Which the OP doesn't have), EDI which many don't use or even has it's own combination, Vega ,Tali and Garrus. Edit:  But then again, Garrus has the Concussive Shot Power, so spec him with Area Concussive Shot and do the Area Pull + Concussive Shot. This works with Vega too.

--Altough I do reccomend playing with all Classes if you have the opportunity... I mean, unique experience, right :D Just choose your squad accordingly.


Modifié par MegaIllusiveMan, 30 juillet 2015 - 03:07 .


#42
Quarian Master Race

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I haven't managed to figure out how to use the combat drone.

If any game needed a combat tutorial, it's this one.

The designers have made seemingly no effort to make this game accessible to people who haven't played a third-person shooter before.

The pets are rather weak compared to the Drone in ME2 as far as CC is concerned, but they kill low level enemies well enough if given a lot of time.

As an Engineer, the typical bread and butter build is to max overload and incinerate. Use the former followed by the latter for shields and barriers (tech burst combo) and the latter followed by the former for armor (fire explosion). Cryo blast+ either of those powers on a frozen enemy will cause a cryo explosion (incinerate has an evo to double this damage), which is very good for groups of health only enemies as well. Squadmate powers prime and detonate just the same as yours, as do tech ammo powers (Incendiary, Disruptor and Cryo). Explosive drone also detonates tech abilites if you take that evo.

Engineer hardly needs a good weapon at all to do work. If you don't like shooter mechanics, I think you should at least like the amped up powers and the new tech combo system which ME1 and 2 lacked.

If you want some details on mechanics, here is the wiki. It seems to be reasonably up to date at a cursory glance

http://masseffect.wi...ki/Power_Combos



#43
Elhanan

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@ MIM - AFAIK, Garrus does not have Warp, but does have Overload.

#44
MegaIllusiveMan

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@ MIM - AFAIK, Garrus does not have Warp, but does have Overload.

 

Ohh right... Damn, sorry. I confused it with the MP Turian  :mellow:

 

Anyways, post edited! Thanks  ;)



#45
SwobyJ

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Pretty sad you're using Genesis instead of a save import. Damn.


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#46
Sylvius the Mad

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Pretty sad you're using Genesis instead of a save import. Damn.

I thought about using a save editor to alter my world state. Would that work?

Regardless, I don't remember ME2 particularly well, so I doubt I'll mind missing out on some of the references will bother me (or even be noticed).

Now, having gotten back into the game, it's improving. I find that I am getting some options about how to do things, and whether to do them. The whole Aria plotline early on at the Citadel offers good choices on how exactly to unite those gangs. Bully Bailey, or find a better option. Intimidate Oraka, or supply him with black market arms to win his support. I find I have to ignore the Paragon Renegade designations in order to select options sensibly, but that's how I play all of BioWare's games. I really should edit my savegame to give me more Paragon and Renegade points so that I don’t get penalised for playing a nuanced character.

#47
Elhanan

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From my POV, the Paragon/ Renegade selections do not appear to be as paramount as they were in ME1. However, not mixing choices will get the Player up the ladder of Influence faster for whatever that is worth (eg; opens up some Persuasion/ Intimidation choices perhaps). I always have chosen Paragon selections as the rule, but have selected some other RP responses with little to no repercussions of which I am aware.

#48
Sylvius the Mad

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From my POV, the Paragon/ Renegade selections do not appear to be as paramount as they were in ME1. However, not mixing choices will get the Player up the ladder of Influence faster for whatever that is worth (eg; opens up some Persuasion/ Intimidation choices perhaps). I always have chosen Paragon selections as the rule, but have selected some other RP responses with little to no repercussions of which I am aware.

It seems I prefer Paragon quest resolutions, but Renegade interrupts and persuasion.
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#49
SwobyJ

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A default or even I think Genesis file for ME3 has several ME2 squadmates dead, and most of the rest set up in the more negative ways (which I can't describe).

 

You're basically playing a 'mixed success' Shepard.

 

Though to be fair, some missions actually seem to be a little more smooth and even make more sense without the ME2 squadmate character around or replaced by a different new character.



#50
Sylvius the Mad

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A default or even I think Genesis file for ME3 has several ME2 squadmates dead, and most of the rest set up in the more negative ways (which I can't describe).

You're basically playing a 'mixed success' Shepard.

Though to be fair, some missions actually seem to be a little more smooth and even make more sense without the ME2 squadmate character around or replaced by a different new character.

It's possible to save all the squadmates with Genesis. I did my first time through. But you can't save the crew then.

My second time through, I saved the crew (including Kelly Chambers), but lost Jack and one other (my Shepard didn't like Jack, so that's no loss).