I finished the game - sort of.
I didn't get the ending I wanted, as it wasn't clear to me I was choosing an ending just by walking toward stuff, so I ended up doing Synthesis rather than Control (I had wanted Control).
I might replay the ending to do it differently.
The ending was a bit abrupt, but not terribly so. I don't really see what all the fuss was about.
Overall, the combat was pretty good. Once I got to the point with powers that I could stop shooting things, combat wasn't unpleasant. The level design in this one, while unrelentingly linear througout, did a good job of disguising that linearity.
ME3 probably has the best story of the trilogy, though I wasn't emotionally invested in it at all (because Shepard wasn't my character). And about that, the game seemed to be going out of its way to remind me of that.
Early on, when escaping Earth, there's that kid. At first, I wanted Shepard to ignore him, because I had bigger things to worry about. In the grand scheme of things, it's not worth risking Shepard to possibly save one kid. But then Shepard went over there anyway, despite my wishes. Okay, fine, not my character.
But then the kid runs away, so I couldn't have helped him anyway. Later he gets blown up. I did nothing at all related to that kid. I wasn't trying to save him, and all of his actions were his own.
But then, througout the game, there are these weird dream sequences (that made no sense to me, and led to me wandering around aimlessly for minutes at a time) suggesting that Shepard felt... what? Guilt? Shepard hadn't done anything vis-a-vis that kid. What cause for guilt could there possibly be?
So not only was Shepard not my character, but Shepard was a character I didn't understand.
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Nomen Mendax, Pasquale1234, fraggle et 2 autres aiment ceci