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Sylvius plays Mass Effect 3


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#51
SwobyJ

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It's possible to save all the squadmates with Genesis. I did my first time through. But you can't save the crew then.

My second time through, I saved the crew (including Kelly Chambers), but lost Jack and one other (my Shepard didn't like Jack, so that's no loss).

 

They're not all Loyal though, correct? This matters in ME3.

 

And some of the important choices made during Loyalty missions are also not part of Genesis.

 

One way or another, you're 'gimped' for some major plot arc resolutions in ME3, but whatever - you're just playing through to play through anyway.



#52
AlanC9

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I thought about using a save editor to alter my world state. Would that work?


It should work, as long as you're not past the point where ME3 has already looked up that entry in the ME2 plot table.

I find I have to ignore the Paragon Renegade designations in order to select options sensibly, but that's how I play all of BioWare's games. I really should edit my savegame to give me more Paragon and Renegade points so that I don’t get penalised for playing a nuanced character.


An imported character would start out with enough bonus points to not have to worry about that, unless an extremely aligned character wanted to go the other way. Then you get into an issue with automatically passing any check as long as you're doing the sidequests, since they build Reputation.

#53
Lee T

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tbh, Mass Effect 2 was horrid with the cover mechanism and its seem geared for console playing.


Believe me it's not. ME2 cover system has to be the worst cover system I've experienced whatever the platform. I can't number how many times I've died trying to put distance between me and an enemy only to stick to an offscree cover.

Ironically the best cover system I've seen so far is Splinter Cell Conviction's supposedly a stealth game... It would fit oerffectly in a game like ME which generally is slower paced than regular shooters.

#54
Sylvius the Mad

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Believe me it's not. ME2 cover system has to be the worst cover system I've experienced whatever the platform. I can't number how many times I've died trying to put distance between me and an enemy only to stick to an offscree cover.

Ironically the best cover system I've seen so far is Splinter Cell Conviction's supposedly a stealth game... It would fit oerffectly in a game like ME which generally is slower paced than regular shooters.

Wasn't it the first Splinter Cell game that had the Mark & Execute feature? That's something I would love to see in ME.

#55
caradoc2000

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If you save the crewmembers in Genesis, you will lose three squadmates due to lack of ship upgrades. Generally these are Jack (armor), Legion (shields) and Thane (cannon). These mean quite a difference for ME3. For example:

Spoiler



#56
Sylvius the Mad

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If you save the crewmembers in Genesis, you will lose three squadmates due to lack of ship upgrades. Generally these are Jack (armor), Legion (shields) and Thane (cannon). These mean quite a difference for ME3. For example:

Spoiler

Legion is the only one of those I liked in ME2 - I don't mind losing Jack or Thane.

And I'm not invested in the setting or the characters ar all (though ME3 is the first game in which I actually like Shepard).

#57
Lee T

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Wasn't it the first Splinter Cell game that had the Mark & Execute feature? That's something I would love to see in ME.


That's the one. As much as I have problems with this mechanic in the original game (burst of gunplay violence have little to do with a stealth game imo), it indeed would fit nicely in a RPG system as a way to emphasise character skill.

#58
AlanC9

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Believe me it's not. ME2 cover system has to be the worst cover system I've experienced whatever the platform. I can't number how many times I've died trying to put distance between me and an enemy only to stick to an offscree cover.


I got stuck on cover more often in ME1, myself.

#59
Sylvius the Mad

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I actually had to look up a walkthrough yesterday to find a way through one of the levels on Sur'Kesh. I found myself being told to protect the Krogan female, but no way to get to her. Nothing was happening where I was, but there was nowhere for me to go.

Turns out there was a small wall I could jump over. I expect people who have any experience at all playing third-person shooters would have seen that wall immediately.

#60
Elhanan

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I actually had to look up a walkthrough yesterday to find a way through one of the levels on Sur'Kesh. I found myself being told to protect the Krogan female, but no way to get to her. Nothing was happening where I was, but there was nowhere for me to go.

Turns out there was a small wall I could jump over. I expect people who have any experience at all playing third-person shooters would have seen that wall immediately.


Had the same trouble when I first encountered it, but my brother was watching and gave me the idea to try it. Neither of us plays Shooters, though his son does.

Would prefer to have options, including accepting fire damage to use other paths.

#61
Sylvius the Mad

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Would prefer to have options, including accepting fire damage to use other paths.

That the fire was an impenetrable wall was awrully strange.

Also, there's an auto-save point right before that. The game could just as easily made the fire instantly lethal. That would, I think, be better than it being impenetrable.

#62
Elhanan

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That the fire was an impenetrable wall was awrully strange.

Also, there's an auto-save point right before that. The game could just as easily made the fire instantly lethal. That would, I think, be better than it being impenetrable.


I was hoping that I could use something to give us environmental resistance like in ME1; an Armor mod or the like. Instead, I was searching in circles while my Brother laughed at my 'expertise' in RPG's!

:D

#63
Sylvius the Mad

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I'm beginning to enjoy the game.

It might be better than ME2. We'll see.

That said, the controls are still terrible (I keep taking cover behind computer consoles when I'm trying to interact with them), and just today I think I completely missed an interrupt opportunity (I didn't see an icon, but there was an awkward pause followed by Shepard doing something I would have wanted not to do, so I think I missed an interrupt).

Using the save editor seems to have worked.

#64
Elhanan

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I'm beginning to enjoy the game.

It might be better than ME2. We'll see.

That said, the controls are still terrible (I keep taking cover behind computer consoles when I'm trying to interact with them), and just today I think I completely missed an interrupt opportunity (I didn't see an icon, but there was an awkward pause followed by Shepard doing something I would have wanted not to do, so I think I missed an interrupt).

Using the save editor seems to have worked.


Believe some of these awkward pauses are due to dialogue that might be available due to another possible circumstance (eg; other characters not included in scene, past choices, varied imports, etc).

As for Cover, rather be in it than not be able to get it. Sometimes a guard rail is simply not enough....

#65
Catastrophy

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In in-story level design doesn't really live up to the true potential of the combat mechanics. In MP you have the whole level unlocked right at the start. SP favours camping style. However you can use cover without actually entering it. The gun shoots from your right hand and it is possible to stand behind e.g. a pillar having your hitbox concealed while still being able to shoot enemies. This enables to be more mobile and eliminates the animations for aiming. If you want to squeeze out more shots give that a try - the dps with starting weapons isn't really that great.

 

And who knows - maybe one day you WILL click MP and actually enjoy it.



#66
Sylvius the Mad

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Believe some of these awkward pauses are due to dialogue that might be available due to another possible circumstance (eg; other characters not included in scene, past choices, varied imports, etc).

It occurs to me that the size of my screen is such that I don't see the corners unless I'm actively looking at them. I have a big monitor, and I'm pretty close to it. Its apparent size is way bigger than most console users would ever see (because they sit much farther from their screens, despite their generally larger size).

There really should be a more conspicuous cue when interrupts are available.

#67
Sylvius the Mad

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And who knows - maybe one day you WILL click MP and actually enjoy it.

Aside from the fact that I would almost certainly suck at it, and that it violates one of my main goals of leisure activities (getting away from people), I don't see the point of MP. I don’t understand what about it people find fun.

I don't mind if you do, but it appears wholly unappealing to me.
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#68
Elhanan

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It occurs to me that the size of my screen is such that I don't see the corners unless I'm actively looking at them. I have a big monitor, and I'm pretty close to it. Its apparent size is way bigger than most console users would ever see (because they sit much farther from their screens, despite their generally larger size).

There really should be a more conspicuous cue when interrupts are available.



Am with you on interrupts, but would rather not have them at all. A few are somewhat helpful, but many only indicate a change in the dialogue or cut-scene.

As for the pause, on some occasions Shepard may have a response based on a prior choice (eg; nicknames with Vega). If not chosen, there is a visible pause while a search is used to look for those options. What bothers me a bit more are some of the cut-scenes miss a character in a scene (eg; Garrus speaks, but may not be shown; a distant view of empty space, etc).

#69
Elhanan

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Aside from the fact that I would almost certainly suck at it, and that it violates one of my main goals of leisure activities (getting away from people), I don't see the point of MP. I don’t understand what about it people find fun.

I don't mind if you do, but it appears wholly unappealing to me.


This was a factor why I enjoyed my time in SWTOR; can be played solo, including some storied events that usually require m/p. But when over-leveled, I would not get much XP, but could still enjoy the tale.
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#70
Catastrophy

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Aside from the fact that I would almost certainly suck at it, and that it violates one of my main goals of leisure activities (getting away from people), I don't see the point of MP. I don’t understand what about it people find fun.

I don't mind if you do, but it appears wholly unappealing to me.

I am familiar with your opinion about it and that is why I mentioned it.



#71
AlanC9

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Using the save editor seems to have worked.


What changes did you make?

#72
Sylvius the Mad

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What changes did you make?

I killed Samara (and thus saved Morinth) and saved Legion.

 

And I gave myself a ton of Paragon and Renegade points.



#73
Sylvius the Mad

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I finished the game - sort of.

I didn't get the ending I wanted, as it wasn't clear to me I was choosing an ending just by walking toward stuff, so I ended up doing Synthesis rather than Control (I had wanted Control).

I might replay the ending to do it differently.

The ending was a bit abrupt, but not terribly so. I don't really see what all the fuss was about.

Overall, the combat was pretty good. Once I got to the point with powers that I could stop shooting things, combat wasn't unpleasant. The level design in this one, while unrelentingly linear througout, did a good job of disguising that linearity.

ME3 probably has the best story of the trilogy, though I wasn't emotionally invested in it at all (because Shepard wasn't my character). And about that, the game seemed to be going out of its way to remind me of that.

Early on, when escaping Earth, there's that kid. At first, I wanted Shepard to ignore him, because I had bigger things to worry about. In the grand scheme of things, it's not worth risking Shepard to possibly save one kid. But then Shepard went over there anyway, despite my wishes. Okay, fine, not my character.

But then the kid runs away, so I couldn't have helped him anyway. Later he gets blown up. I did nothing at all related to that kid. I wasn't trying to save him, and all of his actions were his own.

But then, througout the game, there are these weird dream sequences (that made no sense to me, and led to me wandering around aimlessly for minutes at a time) suggesting that Shepard felt... what? Guilt? Shepard hadn't done anything vis-a-vis that kid. What cause for guilt could there possibly be?

So not only was Shepard not my character, but Shepard was a character I didn't understand.
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#74
fraggle

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Glad you still enjoyed it! I didn't like the kid too, but loved the dreams somehow. For me it was never really about the kid, but a symbol for what Shepard has lost, has gone through and will have to go through to finish this war. Shepard can't save them all.

I get that this is not for everyone (especially not the really ruthless Sheps, but I guess even they could snap :D), and I would've found it pretty cool if you could've had done a few things that lead to the dreams, but also some that don't lead to the dreams. But oh well, I was coming to terms with that Shepard is not really our character from quite early on and now spin my character's story around the already established Shepard.



#75
Sylvius the Mad

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It's better than ME2. And it's better than DA2.
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