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The stupidest reason to hate the ending.


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#351
Vanilka

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Besides if we want to 'nitpick' then why does Liara wear her gas mask when running to the beam (final scenes) yet earlier on Earth she doesn't need it?

 
You mean that always happens? I've never seen that and I actually had Liara with me during the run once. If that happens, then that's an oversight or a bug. I once got invisible Kaidan during that scene. It never happened before and it never happened again.
 

And why don't we just place some 20 MT nukes around as huge IED's to destroy the Reapers? There are many things we can say but in the end "it's just a game". Yes I know people hate hearing that.

 

I'd actually say that the writers cannot think of everything that the player could and that's understandable, but we should definitely want some quality and consistence, at least. I mean, there's no reason why we take a destroyer down with a Cain once but then somehow completely "forget" about this being a possibility a few minutes later when Anderson decides to take the one in front of the beam head-on for some reason. (EDIT: Not to even mention that taking it head-on is not very smart.)



#352
Vanilka

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Here I disagree - what about all the headcanon? Or what is with games like - I mentioned it before - Skyrim, which don't take you as much by the hand to guide you as ME or DA? That has always been what attracted me to TES - that there's so much room for own thoughts and ideas. And the same thing I do in Bioware Games - I fill the gaps with my own ideas.

 

There's a difference between headcanon and inventing the narrative, though. There's nothing wrong with headcanon. It can actually make your experience much richer and I agree it's a lot of fun. However, if you're confused by the narrative and you have to go out of your way to make sense of it, then that's not a good thing.

 

EDIT: Sorry, I should've given an example. It's one thing to imagine your Shepard having some extra lines or what they do on the Normandy when they're not working or getting your own ideas about how your particular Shepard would handle this and that situation. That's cool. However, then you have moments like the pre-EC jump of your crewmates that were just with you at the beam from London to the green jungle planet and you have no idea what the hell just happened. You can fill the holes yourself, sure, but it doesn't change the fact that it's confusing and badly executed. Sorry, I hope I'm making sense.



#353
Goodmongo

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Uh, because then you just destroy your world for the Reapers and save them a lot of work?

 

Not really.  An air burst has very little fallout and most radiation is gone within 2-4 weeks tops.  Ground bursts are different but reapers are 2 km long so use a type of air burst.    We know that about 4 dreadnoughts using their main weapons can defeat a reaper.  Each hit is 100-400kt.  What we don't know is how many hits does it take or if a single larger hit can piece the barriers.

 

And of course a small nuke carried into a reaper does destroy it.  

 

My point was nukes are basically ignored and it's just another plot mystery.



#354
Dantriges

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I'd actually say that the writers cannot think of everything that the player could and that's understandable, but we should definitely want some quality and consistence, at least. I mean, there's no reason why we take a destroyer down with a Cain once but then somehow completely "forget" about this being a possibility a few minutes later when Anderson decides to take the one in front of the beam head-on for some reason. (EDIT: Not to even mention that taking it head-on is not very smart.)

 

Wasn´t that just some kind of remote controlled mobile flak battery, like the troop transports? They never called it a Reaper and the upper part looks different and I think it´s smaller.



#355
Vanilka

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Wasn´t that just some kind of remote controlled mobile flak battery, like the troop transports? They never called it a Reaper and the upper part looks different and I think it´s smaller.

 

Hmm, let me dig through my screenshots...

 

Spoiler

 

Well, I guess it's up to discussion. It looks like some destroyer hybrid, as far as I am concerned.



#356
themikefest

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Besides if we want to 'nitpick' then why does Liara wear her gas mask when running to the beam (final scenes) yet earlier on Earth she doesn't need it?  

Never heard of that. I've taken Liara on the beam run however many times and she's never had her breather mask on.



#357
themikefest

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 However, then you have moments like the pre-EC jump of your crewmates that were just with you at the beam from London to the green jungle planet and you have no idea what the hell just happened. You can fill the holes yourself, sure, but it doesn't change the fact that it's confusing and badly executed. Sorry, I hope I'm making sense.

It wouldn't be hard to explain how the squadmates got on the Normandy before the extended cut. I would like for Bioware to explain how Steve gets back on the Normandy



#358
themikefest

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Wasn´t that just some kind of remote controlled mobile flak battery, like the troop transports? They never called it a Reaper and the upper part looks different and I think it´s smaller.

Its called a Hades Cannon. 



#359
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Okay, personally I liked the ending of Mass Effect 3, though I can understand why many people had a problem with it. No real boss fight, similar endings, choices seem more negative than positive. But there is one thing I noticed in a lot of fan-fiction and a mod that create a "better" ending, which is that Shepard is alive and well. You mean, people actually had a problem with Shepard dying?

So let me get this straight: the Walking Dead, Lee dies, best ending ever. Terminator 2, T-800 dies, best ending ever. Mass Effect 3, Shepard dies, worst ending ever?

I mean, come on! One of the largest themes of the game was sacrifice and honoring the people who gave their life for the greater good. So why couldn't Shepard do it? He's the main hero of the game and is written as the savior of the Galaxy, so it's obvious that he would die for the Galaxy. Besides, if other movies or video games can get away with main characters dying, why not Mass Effect 3?

I don't know, maybe I'm missing something. Why don't you guys provide some opinions below.

 

I don't care about dying here per se. It depends on the playthrough.

 

But the reason it can suck is that some Shepards are on the quest to just have a normal life. 

 

And sometimes life is so dramatic that you would rather fantasize about something normal. It's what Anderson and Shep do at the end. I wouldn't blame Shepard for wanting my life, for example. lol. Where the character reaches through my screen and wants to be the gamer instead. I'm the one living the actual fantasy. Not him. It's a sad thing when you write sci-fi stories that suck more than my real life. It's supposed to be the other way around.


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#360
Dantriges

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Hmm, let me dig through my screenshots...


Well, I guess it's up to discussion. It looks like some destroyer hybrid, as far as I am concerned.

 

As mikefest said, its called a Hades cannon. Wiki entry.

 

 

It is a massive directed-energy cannon, capable of being mounted on the four-legged chassis of a Destroyer-class Reaper.

 

Ok the destroyer entry lists the Hades Cannon under destroyers destroyed  by Shepard. :huh:  Well I assumed it´s something else that only shares a similar movement system . Just because my car has wheels doesn´t mean that it can take the same damage as a wheeled APC. Something like that. I just assumed that it´s not supposed to be a full blown Reaper because it would just be too silly, after you needed a whole fleet on Rannoch and ehm two Thanix missiles on Earth. If A Cain would be enough this group suicide attacking the destroyer would have actually won. :lol:

 

Ah well could be that it´s an actual destroyer. Dunno, perhaps Duty as a Hades (Glass) Cannon is a disciplinary measure handed out to Reapers who displeased Harbinger or so. Turns you into a really fragile, big target.



#361
fraggle

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Well we need the catalyst. The catalyst is according to the amoral AI, the amoral AI.

 

To me the Catalyst in combination with the Crucible means the Citadel, dunno. Of course, according to the Catalyst, they're the same thing, Citadel is its home etc, but the AI does nothing to help disperse the energy I'd say.

 

I took a (hopefully) funny stab at it a few posts above. Well the point was, you said we only added stuff at the periphery and nothing that affected its core function. Its core function is providing a huge amount of power (according to our friendly clippy app, the starkid).  At this point you meddle in the core function.

 

I said mostly peripheral stuff :) But you have a point. Yes, maybe it's a pretty big change (we don't know how big though) and you meddle. But who's to say they just added it for the sake of adding it? Maybe they did research it, maybe they got specifications from Cronos Station and could apply the core easier. Again, we don't know. The Reaper heart description text doesn't say anything specific unlike the Reaper mind, where they actually put it into the text what they do with it (The Crucible's engineers are dissecting the processor).

 

Well, if we want to make a meaningful choice we should perhaps know a bit more what we are actually doing and who exactly is presenting this choice and in what state of mind. 

 

Oh well, let's agree to disagree :)

 

Dantriges, remember when you joked about Hackett forcing the engineers about the Reaper heart like a page or two ago? I think that's a good example how funny it all is. You go to Cerberus HQ where you find the remains of the Reaper baby and from there everybody heads right to Earth together with the Crucible. How did the Reaper heart actually manage to become an active component of the Crucible during that short time? I mean, they probably had to salvage it, then study it, then somehow install it somewhere despite the Crucible having been finished at that point. All that during, what, a few hours...? The galaxy has some badass engineers, I guess. Perfect example of how much thought and care went into the writing...

 

I thought the idea of getting either the Reaper heart or mind depending on which choice you made at the Collector Base was pretty cool at the beginning, but now I think it would've made most sense to only get those when you have really low EMS. So that either Control or Destroy can come from this decision. In high EMS, you get both anyway, so that choice doesn't really matter then. Or to not get the mind/heart at all. I wouldn't really miss it, haha.

But I'm not sure this all happens during a "few hours". The game has to move forward quickly because otherwise it would be very boring, so I always assumed all of this doesn't happen within a short amount of time.

And actually, yeah, the Crucible team seems to be badass :D

Completing the Crucible device will require entire systems of resources and skilled workers, as well as the galaxy's brightest scientists.

 

Ah well could be that it´s an actual destroyer.

 

It's a Destroyer class, but anti-aircraft, so it's a bit different than the Reaper on Rannoch.



#362
Vanilka

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It wouldn't be hard to explain how the squadmates got on the Normandy before the extended cut. I would like for Bioware to explain how Steve gets back on the Normandy

 

It seems that it confused enough people that they ended up having to clarify it in EC. Of course, if you're creative enough, you can explain almost anything. As for Steve, no idea. My memory sucks, but I'm not even sure where he is at the time he calls Shepard in the FOB. But, well, there are plenty of things I have no idea about. Like, what's the whole crew doing while Shepard's getting her butt fried out there.

 

As mikefest said, its called a Hades cannon. Wiki entry.

 

 

Ok the destroyer entry lists the Hades Cannon under destroyers destroyed  by Shepard. :huh:  Well I assumed it´s something else that only shares a similar movement system . Just because my car has wheels doesn´t mean that it can take the same damage as a wheeled APC. Something like that. I just assumed that it´s not supposed to be a full blown Reaper because it would just be too silly, after you needed a whole fleet on Rannoch and ehm two Thanix missiles on Earth. If A Cain would be enough this group suicide attacking the destroyer would have actually won. :lol:

 

Ah well could be that it´s an actual destroyer. Dunno, perhaps Duty as a Hades (Glass) Cannon is a disciplinary measure handed out to Reapers who displeased Harbinger or so. Turns you into a really fragile, big target.

 

Yeah, I know what it's called. I was rather wondering what type of enemy it is and how tough it would be to kill. I did assume it was something destroyer related because it just looks similar, just with the cannon on the top of it and it doesn't seem to shoot the regular beam.

 

But that's my point all along, lol. Suddenly, we can take down Reapers, apparently, with a Cain. WHY DIDN'T WE TRY IT BEFORE? WHY DIDN'T WE DO IT AFTERWARDS? Whether it would work or not, we can only guess because the game doesn't tell us or show us. As for needing the whole fleet, it's hard to say whether it really is necessary. I think that's simply what we had at our disposal at the time and then BW decided to have a boss battle. And, well, we took down one Reaper using a thresher maw, too. That thing doesn't even have the option to make stuff explode. It just crushed the bastard like it was nothing. I guess there are more ways to kill a Reaper. I mean, I know a whole fleet synchronised seems like a big deal, but Cain is a mini-nuke. If one hit didn't take a destroyer down, maybe two would. Hard to know like this.

 

As for the suicide squad, one of the guys there does have a heavy weapon, but from how it works, I think it's rather a grenade launcher and not a Cain. The explosion was rather unimpressive.

 

Thanix missiles are also amazing. Since when do we even have Thanix missiles? Thanix cannon doesn't shoot missiles. I didn't know what was a thing.

 

I thought the idea of getting either the Reaper heart or mind depending on which choice you made at the Collector Base was pretty cool at the beginning, but now I think it would've made most sense to only get those when you have really low EMS. So that either Control or Destroy can come from this decision. In high EMS, you get both anyway, so that choice doesn't really matter then. Or to not get the mind/heart at all. I wouldn't really miss it, haha.

But I'm not sure this all happens during a "few hours". The game has to move forward quickly because otherwise it would be very boring, so I always assumed all of this doesn't happen within a short amount of time.

And actually, yeah, the Crucible team seems to be badass :D

Completing the Crucible device will require entire systems of resources and skilled workers, as well as the galaxy's brightest scientists.

 

 

It's a Destroyer class, but anti-aircraft, so it's a bit different than the Reaper on Rannoch.

 

Yeah, it's hard to say, but the game makes a big point about it being a huge rush and, generally, using the mass relays and FTL travel makes distances shorter. I think that salvaging such a thing (That also means they'd have to stay at the base for a while.) and then trying to find out what it does and then also installing it into what's basically a finished product... well, I'd assume it would take a few days at least, even if you have the rachni aboard. Otherwise, I agree that the game makes everything look like it happens during a short time when it, in fact, likely takes months.

 

Indeed, it works and looks different, but we know next to nothing about how much beating it can take. I mean, the cannon and the tubes on its legs aside, it looks identical to a destroyer. Is there a reason it should have been made weaker? That's where my assumption that it might work on the other destroyer comes from. It doesn't even look different in size to me. I mean, sure, I can very easily be wrong, but we don't really get a chance to find out.

 

Lol, I don't doubt that the Crucible team has only the best. We hand-picked them, personally, after all.  :P



#363
Dantriges

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@Fraggle: Well we don´t know if the catalyst is doing something else besides being the instruction manual. Perhaps it´s doing the actual targeting and the last thing the Reapers hear in destroy is the Catalyst´s voice Darth Vader style: "You failed me for the last time!" :P

 

@Vanilka: it´s a Thanix Cain... :lol: If you slap on Thanix on a weapon system it turns into a real Reaper killer. Thanix cannon, Thanix missiles, Thanix cain, just wait for the Thanix pistol and you can go toe to toe with Harbinger. In your Thanix Power Armor of course. No, don´t ask how this is supposed to work. ;)

Sry I tried to come up with some headcanon how the Thanix missile could work, perhaps like some kind of HEAT warhead but no chance. They wanted this particular scene where you defend/operate the one important thing to take down the destroyer  Let´s call them Thanix missiles and call it a day.

Funny thing is, the Cain just shoots a 25g bullet really fast and the actual firepower is below an MBT tank cannon or the WW2 german 88mm flak cannon. :whistle: Some guys calculated it in the "Things that don´t make sense" thread. http://forum.bioware...nse/?p=19286908

 

Probably a bit nitpicky for some people. I am hardly surprised but well I am playing PnP RPGs for 25 years now and the stuff I´ve seen in some of the equipment lists would drive Cthulhu insane, eh well more insane. :D It´s more a funny anecdote for me. But even if we disregard the shaky math, the ingame stuff says the nickname "nuke launcher" is technically inaccurate.

 

A more serious explanation for the frailty of the Hades Cannon could be that the main shield generators and other things that increase the Reaper´s resilience are in the upper part that got shaved off. I have no idea who in his right mind would actually do such a modification to a being that is the database of everything this particular species had been, just to get a flak battery. But who am I to argue with the supersmart AI, I am just the dumb monkey who kills it with an infantry weapon. :whistle:


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#364
angol fear

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but at this point, you're inventing the narrative yourself and that way you can explain pretty much everything, which is not your job as a player.


So what is the player's job ?

#365
Dantriges

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Enjoy the ride. Get something out of it.



#366
angol fear

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Enjoy the ride. Get something out of it.

Enjoy the ride ?
No, that is what the player wants but that's not his job.

Get something out of it ?
What is the player supposed to get out of a game ?

Ps : the job and the purpose of the job are not the same thing. The purpose can be part of the job but that's not always true.

#367
Dantriges

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Well, who knows, many people play this game and they all have different jobs. ^_^  The player isn´t employed by Bioware but a consumer in this case. The "job" of the consumer, if you want to call it that, is to buy and use products to satisfy its needs and wants. The term job doesn´t really fit, role is a better word.

 

In this case, Vanilka probably didn´t mean it in the literal sense. He/She is exchanging product information with other fellow consumers of the same product and expressed dissatisfaction with the product. This "its not the job of the player" meant this consumer felt that the product was lacking in this area and had to do work him/herself which the consumer expected to be done by the producers.

 

Get something out of it: The vast majority of people bought this product for purposes of entertainment. In a very broad sense they wanted to entertain themselves. What they get out of on an individual basis, varies by personal taste.


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#368
Vanilka

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So what is the player's job ?

 
To play the game. I bought it. With my money. Am I supposed to write the game for the writers? If so, I want to be paid for it. "What is the player supposed to get out of a game?" I feel like you're just trying to pull my leg and see how I'll react. I don't really have to explain that video games are a form of entertainment here, I think.
 

Well, who knows, many people play this game and they all have different jobs. ^_^  The player isn´t employed by Bioware but a consumer in this case. The "job" of the consumer, if you want to call it that, is to buy and use products to satisfy its needs and wants. The term job doesn´t really fit, role is a better word.
 
In this case, Vanilka probably didn´t mean it in the literal sense. He/She is exchanging product information with other fellow consumers of the same product and expressed dissatisfaction with the product. This "its not the job of the player" meant this consumer felt that the product was lacking in this area and had to do work him/herself which the consumer expected to be done by the producers.
 
Get something out of it: The vast majority of people bought this product for purposes of entertainment. In a very broad sense they wanted to entertain themselves. What they get out of on an individual basis, varies by personal taste.


You think angol fear took it literally? Hm. That didn't occur to me. I mean, that kind of makes no sense. How is the player's literal job relevant? I have no idea. As far as I know, that's a fairly regular figure of speech...?
 
Anyway, the thing is, as you said: We're still in the seller and consumer relationship when it comes to the writer and player. It is the writer's job to write the story. Not mine. The writing should be good enough already, before I slap my headcanon on it. That's what the line was supposed to mean.



#369
Vanilka

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@Vanilka: it´s a Thanix Cain... :lol: If you slap on Thanix on a weapon system it turns into a real Reaper killer. Thanix cannon, Thanix missiles, Thanix cain, just wait for the Thanix pistol and you can go toe to toe with Harbinger. In your Thanix Power Armor of course. No, don´t ask how this is supposed to work. ;)
Sry I tried to come up with some headcanon how the Thanix missile could work, perhaps like some kind of HEAT warhead but no chance. They wanted this particular scene where you defend/operate the one important thing to take down the destroyer  Let´s call them Thanix missiles and call it a day.

 
Aw, now I want a Thanix pistol and armour... Actually, make it an assault rifle.
 
Yeah, seems like they did that a lot. Wrote something, then called it a day. As much as I love the games, it's better not to think about them too much sometimes.
 

Funny thing is, the Cain just shoots a 25g bullet really fast and the actual firepower is below an MBT tank cannon or the WW2 german 88mm flak cannon. :whistle: Some guys calculated it in the "Things that don´t make sense" thread. http://forum.bioware...nse/?p=19286908
 
Probably a bit nitpicky for some people. I am hardly surprised but well I am playing PnP RPGs for 25 years now and the stuff I´ve seen in some of the equipment lists would drive Cthulhu insane, eh well more insane. :D It´s more a funny anecdote for me. But even if we disregard the shaky math, the ingame stuff says the nickname "nuke launcher" is technically inaccurate.

 
I love the people in the "Things that don't make sense" thread. Some of them make pretty impressive analyses of chemical compositions of the planets and whatnot and it's amazing.
 
I don't think it's nitpicky. Sci-fi that can do science is a thing of beauty. Like, okay, the writer can't know everything (That's why research and advice from people who understand what you don't is a necessity, though.) and sometimes you have to invent facts and it's likely you'll make mistakes no matter what, I get that, but not being "nitpicky" enough leads to things like Shepard's body surviving atmospheric entry and hitting a planet... which is way too ridiculous.
 

A more serious explanation for the frailty of the Hades Cannon could be that the main shield generators and other things that increase the Reaper´s resilience are in the upper part that got shaved off. I have no idea who in his right mind would actually do such a modification to a being that is the database of everything this particular species had been, just to get a flak battery. But who am I to argue with the supersmart AI, I am just the dumb monkey who kills it with an infantry weapon. :whistle:

 

Yeah, I guess I could imagine that the addition of the cannon might add a weak spot, but that's the best I can come up with.

 

Lol, I still can't get over killing the Reapers by shooting a glass barrel. Ah well, better than nothing, I guess.



#370
Dantriges

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You think angol fear took it literally? Hm. That didn't occur to me. I mean, that kind of makes no sense. How is the player's literal job relevant? I have no idea. As far as I know, that's a fairly regular figure of speech...?


No I don´t think he took it literally, knew it´s a fairly regular figure of speech and he knew what you wanted to say by using it.

What I think is the same you do:
 

 

I feel like you're just trying to pull my leg and see how I'll react.

 

^_^



#371
AlanC9

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I mean, there's no reason why we take a destroyer down with a Cain once but then somehow completely "forget" about this being a possibility a few minutes later when Anderson decides to take the one in front of the beam head-on for some reason.



Well, part of the problem is that the thing we take out with the Cain isn't really a destroyer in the first place. It only looks like one. Bio should have come up with a new model.

#372
Vanilka

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Well, part of the problem is that the thing we take out with the Cain isn't really a destroyer in the first place. It only looks like one. Bio should have come up with a new model.

 

Yes, you've got a point. I posted some pictures for comparison earlier and I think they do look very similar in construction, besides the huge cannon, of course. That similarity makes me think that they should be about equally tough, but that is indeed no more than an assumption because we'll never get to try Caining a regular destroyer. If the model were different, as you say, I might not have even got the idea.



#373
prosthetic soul

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edit oops wrong thread



#374
angol fear

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I must admit that i didn't take it literally but my purpose was to pretend that I took it literally to make you understand some things. Then I will sum up what I was going to do.

- so yes, dantriges is right, we can't really talk about a job but a role or a fonction.

- just like I've said, the purpose isn't the role, which means that to enjoy isn't the role of the player but what he wants.

- the fact that you used "player" has to be analyzed too. The player is the one who plays. Mass Effect never forgot that : you play till the end (you don't have a lot of cinema unlike Kojima's work)

- the player is someone who plays video games and video game are not always narrative. So the player is someone who have pleasure with what? Actually it's with gameplay (that's the basis of a video game). Mass Effcet 3 make the player play till the end and i won't believe you if you say that the gameplay is not enjoyable(the run to the beam is immersive and impressive, you still have choices till the end, the choices are part of the gameplay).

- so you think that it's not the player who has to imagine the story, well... did you play Limbo, Dark souls, Bloodborne etc? All these game can be played without the player understanding the story. So the entertainment thing doesn't come from the story.

 

- now let's see the story. The player has to imagine the story? He has to to write? No, the story is made of events that are linked together. What you are talking about are just details. to tell a story is not tell explain everything. If you start to do that you are opening parenthesis, when you open parenthesis you are breaking the rythm established. Did you see that from Thessia till the end the game gives you a feeling of acceleration. You don't have the time you had before.

- The writing of the whole trilogy leads to that kind of ending. What makes it surprising is that it is never explicit. An example : why is there that discussion about the synthetics being or not alive? (discussion in the Normandy) It's to make you think, to prepare you to the choice at the end. Here we are in philosophical question too. When I insist on the "Essence" word in Mass Effect 2, it's to show that before Mass Effect 3 we are explicitly in a game that use philosophy.

- So there's too much themes and that's a problem? Not at all. Unlike Dragon Age : Origin, Heavy rain and many other game appreciated, Mass Effect has a lot of themes but but they are linked together. We can't say the same thing with DA:O, Heavy rain, Bioshock etc... there's in Mass Effect a logic that has to be understood to see the relation between the different themes. The ending is the clue, the ending is what make the whole trilogy coherent with the themes developed. But here it is implicit too. You have to analyze the whole trilogy with the clues given by the ending to understand the trilogy and the ending.

- so what makes Mass Effect be "your" story? It's the parts that you interpret that make the game be your story. If you have a game that explains everything, there's no place for the player as an active reader (if you don't analyze, if you don't interpret, you're a passive reader, reading always the same things, waiting for the same story to be told because you are not bored to eat the same meat again and again). But once again did Bioware made you write the story? No! It's not the story that you have to create, it's an interpretation of the details.

- the role play make the player be Shepard, be in the situation of Shepard. Shepard is not an intellectual, he never asked for anything technical. He only wants to know how to do, what he has to do. So blaming the ending because you don't know enough to choose is actually unfair because Shepard has never been someone who asked for details.

 

That's basically where I wanted to go.


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#375
fraggle

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A more serious explanation for the frailty of the Hades Cannon could be that the main shield generators and other things that increase the Reaper´s resilience are in the upper part that got shaved off. I have no idea who in his right mind would actually do such a modification to a being that is the database of everything this particular species had been, just to get a flak battery. But who am I to argue with the supersmart AI, I am just the dumb monkey who kills it with an infantry weapon. :whistle:

 

You know, with that last sentence you kinda described how I feel about the Catalyst :D

It's so full of itself, it thinks it's super smart, it still thinks it can actually win until the Crucible docks. It thought the design of the Crucible had been eradicated when it clearly wasn't, so they weren't as thorough, huh.

To me, the Catalyst's thinking of how all races are inferior to it is what beats it in the end, it underestimated organics. The Catalyst was right for a lot of years, his strategy and Reaper numbers/strength proved right, but this time, it's different. Something the Catalyst had not anticipated.

 

On the topic of what's the players job.

Of course it's not to invent the story, but if the player is not satisfied with what's actually in the game (deliberately or not), they must choose if they want to dig deeper and actually interpret/think about some things.

I always thought what we got was enough. It was vague, but it worked for me. I don't need all the details, if I want I can try to fill them myself. For a lot of games (and also movies, series etc) I never bothered with this stuff, but if I love something I gladly try to dig deeper.

Getting all these details is not necessary in the story, but a lot of gamers wish for it, which I can understand, but it can ruin the experience.

 

Games and other forms of entertainment are never error free however, especially when working in a team. Too much going on, too much stress, too little time. I honestly do not envy the devs. I work as a video game tester and I see stuff... well. It's not pretty sometimes. And inconsistencies and all these little things players discover when playing through the games many times is a luxury many game companies can't afford. Where I work we're lucky if texts get seen by more than 1 tester. And imagine that tester isn't thorough enough, or doesn't have the time to care about all the details (yes, that also happens). It's always about time and money. Pressure is a thing not to be taken lightly and like it was already said, the devs were rushing things, a lot of things were scrapped and cut, the game had to come out soon, and that's where it gets really ugly. You can't fix or implement all the things you may want, that's not how it works. Even after discovering more mistakes after a game is out, a patch is not guaranteed. Sometimes the cost is too high. It's sad, but that's how it is. I'm actually amazed we got the EC for free. Dubbing is usually already expensive... that's why I'm still very impressed with how BW handled it.

 

And maybe all this is why I'm okay with not everything being explained or that there are mistakes and inconsistencies. When I see under how much pressure devs are I can forgive a lot. They're only human too after all. And many times we don't know the circumstances how things went down.

Rambling over ;)


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