You heard that piece of dialogue where Anderson mentions that the walls are shifting? Why are the walls shifting? Dunno, my personal headcanon is that they couldn´t hide the reaper production facility that is also somewhere simply by locking a door.
Eh I meant that the catalyst is the reaper leader. Was I unclear= Sorry. The Catalyst actually said that he´s the collective intelligence of the Reapers. Vigil explained what? What are you talking about? Do you mean Vendetta?
TIM is on the Citadel because it´s the Catalyst. The Reapers take the Citadel to Earth because it´s still the missing component for the Crucible. In this mod Vendetta is right that the Citadel is the Catalyst and there is no AI called the Catalyst. BTW the Crucible project failed because of indoctrinated agents.
Yes the game tells us that the Citadel is usually taken first. Totally stupid idea to include the Citadel in your design? Hm well, it´s probably included because it´s the only way to make it work. Easier to believe that the crucible designers were able to know how incoporate the Citadel which was probably their capital for a few thousand years before the Reapers moved in than the AI no one knew about.
No because synthesis is even more space magic than the "destroy all reapers" lollipop connecting to the central mass relay control.
And the low EMS ending where everyone dies and the Reapers win is awesome.
I don´t know about the others but I am more lenient with a fanmade mod for a game that wasn´t intended to be mod friendly and where the modder had to work with the stuff he got or spend months rendering new stuff. And he still had to work within the constraints of the existing game. Thanks for all the work for free.
Third
Let´s assume you are right. Everyone who criticises the endings just wanted a happy ending and everyone also downloaded the mod and found it awesome because yay Shepard lives. Every critic is lying or at least dishonest to him/herself and just looked for plotholes to find other reasons to complain than simply admitting that he doesn´t like the death of Shepard. And this resulted in this huge mountain of stuff people complain about, too.
Ok fine. So now what? What does it change? Does this mountain of problems go away if everyone admits it. Does the game suddenly turn into something else or do we go back to blissful ignorance after finding enough other reasons to dislike the endings. Do you win the internet? The big mountain is still there.
The walls do shift all the time. But it just so happens that they shift to allow Shepard to be rescued? How convenient.
The reason for taking the Citadel was explained pretty well by the game going back to ME1. It is cutting off the head of the organics. They control all relays from there. And they get detailed information about planets, populations etc. All the records are stored there for easy access.
As for why it didn't work remember that the Protheans basically re coded parts of the Citadel. The keepers no long respond to the Reapers from afar. That's why Sovereign had to go there personally.
But let's look at this ending and TIM. In the BW endings it makes logical sense why TIM goes to the Citadel and logical sense that the catalyst gets the info from TIM and they move the Citadel to Earth and close it up so the crucible can't be used. Remember the reapers thought the crucible was lost technology and surprised that this cycle had it. However, in this new ending what logical reason was there for TIM to go to the Citadel? Just go to some Reaper on any planet to warn them. Remember there is no central AI at the Citadel it's just some big item in the sky. And if TIM doesn't warn the Reapers then how do they know to move it to Earth and lock it up? If you say there were other spies then why didn't the Reapers have them sabotage the crucible or better yet just go there and attack it?
I have nothing against the mod builders. I'm directing my comments to those that hate almost everything about the BW endings yet applaud this ending when 95% is identical and all it did was remove things.
As for the low EMS ending you have that right now. Shoot the catalyst and you lose. Or have low EMS on destroy and you get the same thing. Yet people will let the mod low EMS pass inspection and not BW's options. Why?
Thanks for confirming for me that synergy would not cut it. You say space magic but is it that much more space magic than destroy? But now let's use control instead of destroy. People will still not like it. See HEA has tow major components here. One is Shepard lives but the other is the bad guys must be killed. Synergy and control don't kill the bad guys and in any classical HEA the bad guys must lose. The Nazi's can't be allies or saved. The outlaws even in Butch Cassidy, Die Hard or any movie end up in jail or dead. HEA does not allow the bad guys to change and become useful or nice.
In the end it doesn't change anything except that maybe there will be a little more personal insight done. Was my complaint really about X or was I biased and said X was a big deal when in fact it really wasn't. Take the whole beam sequence and TIM. While some still complain many others now don't have issues with it. Why is that? I'll repeat why is the beam and TIM no longer an issue with many people in the mod ending?
Please don't go all Catalyst on me
. Do you really live in a world where everybody who disagrees with you does so for one reason only, and it's a stupid reason? I might want to join you there from time to time, it seems to be oddly relaxing...I'm stuck in a world where people populate a vast landscape of worldviews, and it takes a lot of reading and talking and thinking and understanding to sort it all out...it can be exhausting.
Well, I'm not one of "the guys singing the praise of MEHEM". If it weren't HEA, I would still say that removing the Catalyst is a good idea. In fact I think that one of the older mods which switches from Anderson's death directly to the destroy ending is still the most successful in the sense that it removes the most plot holes and introduces no new ones. I agree with your point that the "finding Shepard and evacuate via shuttle" is a new plot hole in MEHEM (I still wouldn't say it is a sieve like the original ending). Synergy would make no sense at all in MEHEM, as it already did not make much sense in the original ending. BTW: For me, synergy is not HEA, it is BS.
Synergy is not HEA and that's why its BS to you. Come on everything is identical except the secret weapon does synergy. You actually prove my point.
Now, I don't use MEHEM exactly, but the alternative version without the rescue scene, so I've only seen the rescue scene once, however, I still don't know what the problem is. We have NavPoints that make location super easy, which is proven many times throughout the game. And the platform is in open space....
... which means the place is accessible with a shuttle. And the Kodiak shuttle does not need to land (although there's quite enough space for that on the platform). We've performed countless jumps out of and jumps into the Kodiak shuttle with it still being in the air. It can float in place with no problem. It can comfortably stop at the edge of the platform if needed.
Also, I'm not saying any of the ending mods is perfect, but some of these complaints miss the point.
Actually your pictures don't prove anything. Look at the second picture. The view to space is very narrow. But the arms were wide open in a flower position. So you can't be looking through the arms. Or did then move yet again? Sorry but it goes to my position that it is just a projection. Otherwise the arms wouldn't be that close.
As to you nav points you clearly miss it. You are located in a very big building that is bigger than almost every city today. Now say you're hiding in a building like the Pentagon. I know you're in there and I might now when I get very close. But without a floor plan I have no clue how to get to you. And the Citadel changes all the time. Walls come and go. So sorry but just knowing your location and getting to you are two very different things and a huge hole. Not to mention air pressure and if it's open then why didn't they need masks? Even the start of ME2 shows you need air in a sealed off compartment.
My complaints hit the point exactly. People are very willing to ignore them because its HEA after all.





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