I am building into my ModMaker tool some new loading screen tips to replace the old worthless ones we've had for years.
What would be a good tip (serious)? Also, it'd need to be in all the game languages if possible.
I've got about 8 talking about ModMaker and objective tips (how to pizza run) so I'm looking for some less known tips or trivia. (E.g. geth engineer and juggy turrets are different strengths)
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Here's the current list:
- Did you know that the stock Geth Juggernaut Turret has half the shields of the Geth Engineer's? In ModMaker mods they are both set to 1000.
- To run with the object on the carry objectives, hold your run key while looking down. After you start to sprint, and rapidly tap your pickup button so the pickup icon stays on screen when dropped and your character picks it up again without stopping.
- On assassination objectives, killing a group of enemies at the same time may make the next target be weaker than the last one as it has a pool of enemies to choose from.
- With ModMaker mods, every mod includes Polonium Rounds I-IV, the Chakram Launcher Assault Rifle, and Vibration Damper gear in the store.
- If this mod has the unavailable maps enabled, to use them with others you must select them and start the match, and have others join in progress. If they join in lobby the map will reset to default and they will be marked as unavailable.
- With ModMaker, you can fork mods such as this one and customize aspects of it without having to recreate all the aspects.
- The Rank 5 Headshot bonus for the Tactical Scan upgrades does absolutely nothing, do not spec into it.
- Flying Praetorians will raise a shield to block incoming projectile powers. While the shield is up all powers are negated. Get near a flying praetorian to force it to land.
- Armored enemies take greatly reduced damage from non-projectile weapons. Equip armor piercing weapon mods and ammo to negate some of this effect.
- Projectile weapons don't benefit from Armor Piercing bonuses
- Some weapons, such as the Acolyte, do different amounts of damage to different types of health, shields, and barriers.
- Enemies that can sync-kill have to melee before they can do it. These animations can be interrupted, so keep your distance.
- The Locust, Geth Pulse Rifle, Valkyrie, Kishock Harpoon Gun, Graal Spike Thrower have a special headshot multiplier of 3x instead of 2.5x, while the Suppressor gets 4x.
- Headshot bonuses for bosses are set to 1.4x, while normal enemies get 2.5x for most weapons.
- To hit a guardian with a projectile power, cast the power while looking at them and then immediately look about 90 degrees away. The arc will cause it to fly behind the shield.
- Combat Drone\'s zap attack attracts the attention of enemies that pay attention to pets. Cast it continuously into a group to permanently distract enemies.
- Shockwave\'s Rank 4B (Impact Radius) is bugged and will cause the power to stop working after a few uses.
- When playing as the N7 Destroyer Soldier and running with the retrieve objective, turn off Devastator Mode to move faster.
- Captain Anderson was born in London.





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