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#26
Medallian

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Calculating my stats on my Archer is easy:

 

Crit Chance%: I have 79 cunning + 16 from Armour + 15 from passives (variable) + 10 from Amulet. dived by 2... hang on just let me add this up...

                        that's 120 / 2 = 60%. So 60% + 16% from bow + 5% from passive gives me 81%. That wasn't hard

Crit Damage%: I start with a base of 140% + 54% from bow (variable) + 20% from ring, gives me 214%. Throw in the 18 dex from passives (variable) for a

                        total of 223%

Max Health%: I have 48 con. How this translates to the Archer I have no friggin idea + 100 health belt + does any of his passives give con? + whatever my

                      starting health is??? = 900ish near max lvl, only discoverable from the fade.

Attack%: Willpower is 56 - 10 / 2 = 23%. now i'll just check my bow, or, I might change my bows stats today, oh hang on, ive got Willpower on my Armour

                      right? Sheeesh.

Armour pen%: this ones easy; 16% on my bow + 25% from passive plus after my first hit I sunder for ?% progressively for 6 seconds stacking.

HoK + HoH%: its written on the bow!!! Woohoo!

Whooh, what else is there? might scratch my face for awhile and hope I'm on the right track....

 

 

Oh! that's right! defensive stats. I have 120 cunning (variable) - 10 / 2 = 55% range defence, still cant remember if Archer gets con from a passive so we'll just say melee is somethingsomething, and as for magic defence well on Nightmare I get insta gibbed by electric mines so who the hell really cares.

 

Oh and just for the mathematicians who think this is easy, it has taken my 15 minutes to type this with 2 fingers x 15 characters =.......(opening calculator app) 225 minutes / 60 = To Bloody Long!! Then of course we have all the variables associated with levelling up to equate for =

Where's my Bloody Stat Screen?!?!?!

no one wants to do math while playing a video game specially a fast pace dungeon crawler 


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#27
yarpenthemad21

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Calculating my stats on my Archer is easy:
 
Crit Chance%: I have 79 cunning + 16 from Armour + 15 from passives (variable) + 10 from Amulet. dived by 2... hang on just let me add this up...
                        that's 120 / 2 = 60%. So 60% + 16% from bow + 5% from passive gives me 81%. That wasn't hard
Crit Damage%: I start with a base of 140% + 54% from bow (variable) + 20% from ring, gives me 214%. Throw in the 18 dex from passives (variable) for a
                        total of 223%
Max Health%: I have 48 con. How this translates to the Archer I have no friggin idea + 100 health belt + does any of his passives give con? + whatever my
                      starting health is??? = 900ish near max lvl, only discoverable from the fade.
Attack%: Willpower is 56 - 10 / 2 = 23%. now i'll just check my bow, or, I might change my bows stats today, oh hang on, ive got Willpower on my Armour
                      right? Sheeesh.
Armour pen%: this ones easy; 16% on my bow + 25% from passive plus after my first hit I sunder for ?% progressively for 6 seconds stacking.
HoK + HoH%: its written on the bow!!! Woohoo!
Whooh, what else is there? might scratch my face for awhile and hope I'm on the right track....
 
 
Oh! that's right! defensive stats. I have 120 cunning (variable) - 10 / 2 = 55% range defence, still cant remember if Archer gets con from a passive so we'll just say melee is somethingsomething, and as for magic defence well on Nightmare I get insta gibbed by electric mines so who the hell really cares.
 
Oh and just for the mathematicians who think this is easy, it has taken my 15 minutes to type this with 2 fingers x 15 characters =.......(opening calculator app) 225 minutes / 60 = To Bloody Long!! Then of course we have all the variables associated with levelling up to equate for =
Where's my Bloody Stat Screen?!?!?!


With proper view (taken just from Single player) you can just see those numbers instantly.
Yes it is obvious that you can calculate your stats quite easy and fast.
But yes it's stupid. You should been able to just see summary of stats on some ingame view. It's basic stuff.


Even in freaking paper rpg, on which I need to use paper pen and brain I would right down somewhere my current summary of stats just to not calculate it before every freaking dice roll.
It's really a basic stuff.


I will do that man thanks ^^ how about a video


Whatever really. I need exact build, gear taken with upgrades, promotions of course.
Run should be solo, to avoid some cross class synergies. If in video I will see damage numbers it will be enough.
Difficulty on which you want to do it can be any, still I need to know which (to get some idea around armor values).
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#28
Medallian

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With proper view (taken just from Single player) you can just see those numbers instantly.
Yes it is obvious that you can calculate your stats quite easy and fast.
But yes it's stupid. You should been able to just see summary of stats on some ingame view. It's basic stuff.


Even in freaking paper rpg, on which I need to use paper pen and brain I would right down somewhere my current summary of stats just to not calculate it before every freaking dice roll.
It's really a basic stuff.



Whatever really. I need exact build, gear taken with upgrades, promotions of course.
Run should be solo, to avoid some cross class synergies. If in video I will see damage numbers it will be enough.
Difficulty on which you want to do it can be any, still I need to know which (to get some idea around armor values).

oh snap nok let me get on that then I'll record tomorrow and post it is there any class that you want me to play and I'll be lvl 1 on perilous 



#29
yarpenthemad21

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oh snap nok let me get on that then I'll record tomorrow and post it is there any class that you want me to play and I'll be lvl 1 on perilous


Level 1? Very simple task. You can take whatever class really. Most complicated formula for damage would be on assassin, still I know how to approach it.

#30
Medallian

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yeah I 

 

Level 1? Very simple task. You can take whatever class really. Most complicated formula for damage would be on assassin, still I know how to approach it.

yeah I can solo perilous with any lvl 1



#31
K_A_Rnage

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Yes it is obvious that you can calculate your stats quite easy and fast.


Aaaaah.. I was being Facetious :P
My stats change often enough that keeping track of where I'm at requires an algorithm.
And when I'm at home I drink and play damp. The only math I do there is counting how many beers are left!
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#32
Pork

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willpower seems to me to be more to 1% then.5 and why -10 the first 10 to all stats should be factored in other wise why do we start with 10 why not start at 0 if thats the case, still not convinced the cap for defv is 80% like drasca says, we have talked about it and I know I just refuse...lol until you show me a dev post or a dev comments lol. because I haven't seen any thing other then fan boys post anything about statistics its mostly theory until a dev comments on it , but iif they have please direct me to that post I would love to see it. and calculating stuff our selves....man this is generation NOW.... no one wants to bust out pen and paper

Unbelievable. Your ignorance is astounding. 2500+ hours and you have no idea how the mechanics of this game works. Its quite impressive really.

It would be nice to have a stat sheet but if you really want to work it out it literally takes 2 minutes of thinking.

Oh and DAIMP is potentially the slowest game i think ive ever played. Honestly its hard to stay awake at times when playing the AW for example.

#33
Thadrial

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Unbelievable. Your ignorance is astounding. 2500+ hours and you have no idea how the mechanics of this game works. Its quite impressive really.

It would be nice to have a stat sheet but if you really want to work it out it literally takes 2 minutes of thinking.

Oh and DAIMP is potentially the slowest game i think ive ever played. Honestly its hard to stay awake at times when playing the AW for example.

Bring back the old spirit sword pl0x.



#34
Yallegro

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ok

 

1) there's hardly any games in which the calculation of your actual damage or potential damage is done for you

 

+If you want to know if your MP5 has better DPS than your SAW you are just going to have to use it, look it up or do extensive testing

 

+If you want to know if your slow hitting weapon is better than your fast hitting weapon you are just going to have to swing the thing or do extensive testing/look it up to get the actual figures

 

2) You are suggesting these calculations appear ingame

   I am suggesting they look it up on a forum

   You conclude that because we are on a forum they should appear ingame

   Wut?

 

3) Abstraction and deduction have been slowly seeping out of major productions, leading to dumber puzzles and less options for the player to be creative or just plain smart because the best option is so obvious any 5 year old could see it.

 

 

If you don't think want me to think you're stupid, don't say dumb things



#35
Silversmurf

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still not convinced the cap for defv is 80% like drasca says, we have talked about it and I know I just refuse...lol until you show me a dev post or a dev comments lol. because I haven't seen any thing other then fan boys post anything about statistics its mostly theory until a dev comments on it , but iif they have please direct me to that post I would love to see it. 

 

The Dev's did comment on it on the TWITCH STREAM they do every Friday.  I have not seen it in a "post" yet, but I have HEARD it straight from them live.

 

It's 80% defence from your stats.



#36
kaileena_sands

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This topic needs this:

 

jimmies-rustle-softly.jpg


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#37
T_elic

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Crit % can be worked out through adding up cunning and any gear which modifies crit chance

 
HoK can be worked out through counting
 
Total HP is the same as max health, not sure why you added this twice, but its +5 per consitution + any gear you might have. Not sure on the very base values, I suspect its something like 500 for a mage, 750 for a rogue and 1250 for a warrior? Idk im guessing that last one.
 
Stamina is 100 + any gear/weapon modifiers
 
Attack speed? How do you even quantify this? In kmph? swings per second? I dont really know what you could measure this one. DPS is indicated in huge numbers on every weapons
 
Shifter for values between 1 and 20? Doesnt that depend on what skills you choose? 
 
Willpower % is your total - 10 / 2. 
 
Same for defense values. 
 
Its incredibly easy to work out the values for everything you just asked. Surely in 2500+ hours of game time you know this though right? 

 

 

Man, for all your hating on people like medallian and Drasca, you're awefully toxic yourself, you know that?


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#38
Medallian

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Unbelievable. Your ignorance is astounding. 2500+ hours and you have no idea how the mechanics of this game works. Its quite impressive really.

It would be nice to have a stat sheet but if you really want to work it out it literally takes 2 minutes of thinking.

Oh and DAIMP is potentially the slowest game i think ive ever played. Honestly its hard to stay awake at times when playing the AW for example.

I guess you only read the posts you want and then troll based on that...because I said I was wrong.....



#39
Medallian

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The Dev's did comment on it on the TWITCH STREAM they do every Friday.  I have not seen it in a "post" yet, but I have HEARD it straight from them live.

 

It's 80% defence from your stats.

I was given a link to where luke said it...thanx but if you read more of this post you would know that but thanks for trolling 



#40
Silversmurf

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and as for magic defence well on Nightmare I get insta gibbed by electric mines so who the hell really cares.

 

Too funny lol

 

So true.


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#41
Silversmurf

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I was given a link to where luke said it...thanx but if you read more of this post you would know that but thanks for trolling 

 

Erm I am not trolling.  I didn't read it, I already said I hadn't seen it.  I said I heard it on Twitch.  

 

Sorry I spoke. Jesus.


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#42
Medallian

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off topic... I am really getting fed up with the troll it is the same people every time on all m y posts so its not constructive criticism it is boiling down to harassment.... I will be taking this up with the moderators if this keeps on going, you guys are really toxic, but please once again if you don't have any thing to add to the post then just don't post at all.



#43
Medallian

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Erm I am not trolling.  I didn't read it, I already said I hadn't seen it.  I said I heard it on Twitch.  

 

Sorry I spoke. Jesus.

ok man, ^^ but yeah I admitted I was wrong silversmurf, and those mines are brutal try using combat roll on warriors I find it really helps 


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#44
ALTBOULI

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Erm I am not trolling.  I didn't read it, I already said I hadn't seen it.  I said I heard it on Twitch.  

 

Sorry I spoke. Jesus.

Rabble-rouser!


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#45
scene_cachet

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lol

 

8ec5948e3298ba8132968ef30469c9c9ab6ab016


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#46
yarpenthemad21

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ok
 
1) there's hardly any games in which the calculation of your actual damage or potential damage is done for you
 
+If you want to know if your MP5 has better DPS than your SAW you are just going to have to use it, look it up or do extensive testing
 
+If you want to know if your slow hitting weapon is better than your fast hitting weapon you are just going to have to swing the thing or do extensive testing/look it up to get the actual figures


Which is silly really.
Devs hide stats from ppl, like too much numbers would just kill players or something. It is a common practice and I hate it.
You can find stats of weappons for battlefield for example, you have there recoil numbers, rate of fire number and other statistical data which would help with choosing a gun. But no, in game you have some useless slider, meter or other piece of stupid and useless info.

2) You are suggesting these calculations appear ingame
   I am suggesting they look it up on a forum
   You conclude that because we are on a forum they should appear ingame
   Wut?
 
3) Abstraction and deduction have been slowly seeping out of major productions, leading to dumber puzzles and less options for the player to be creative or just plain smart because the best option is so obvious any 5 year old could see it.
 
 
If you don't think want me to think you're stupid, don't say dumb things



All I want is view from Single player in MP. It gives everything I want. Summary of primary and secondary stats.
And I will reverse the question. Why I shouldn't been able to have that kind of view in multiplayer?

#47
Angry_Elcor

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1) there's hardly any games in which the calculation of your actual damage or potential damage is done for you

 

It's a pretty rare game where those calculations are even necessary. Until now, I haven't noticed anyone even talking about calculating actual damage. We're talking about secondary attributes, like bonus damage and defenses.

 

If you don't think want me to think you're stupid, don't say dumb things

 

I doubt anyone cares whether you think they're stupid.


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#48
K_A_Rnage

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and those mines are brutal try using combat roll on warriors I find it really helps


Try using Leaping Shot and landing on one!!
Splat!!
lol

Combat Roll IS awesome by the way ;)

#49
Medallian

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Try using Leaping Shot and landing on one!!
Splat!!
lol

Combat Roll IS awesome by the way ;)

umm..... >.> I dont have to much off a problem with Damage on Nightmare, I get gibbed because I'll be using the wrong element against enemies and in true medallian form me not paying attention and then I am doing like 1 dmg and taking like 100 for like  45 sec...lol... but I'll be streaming again once these school days are over.....mid terms and now finals ...



#50
Yallegro

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And I will reverse the question. Why I shouldn't been able to have that kind of view in multiplayer?

 

It causes friction with people wanting to relax or indulge in fantasy.

That and some people are afraid of numbers.

Leaping Shot like afraid of numbers.

 

Stupid but true