Local multiplayer was one of my favorite things about gaming. What happened? What happened to the potential for the idea of local multiplayer in an RPG? I wish they would add this to Mass Effect: Andromeda AND MAKE IT WORK, NOT BE SOME OFFSHOOT MIXUP OF TWO PEOPLE'S SAVE GAMES, HAVE SECOND PLAYER BE A CUSTOM CREW MEMBER (Awesome Idea)
What happened to local multiplayer in games?
#1
Posté 20 juillet 2015 - 10:28
- Oldren Shepard et Dar'Nara aiment ceci
#2
Posté 20 juillet 2015 - 10:31
And why are so many communities opposed to Local Multiplayer? If the split-screen bothers people why not just make the local multiplayer system-link?
#3
Posté 20 juillet 2015 - 10:50
The internet transcended the need of requiring someone to sit next to you in order to play together anymore.
- Demonique aime ceci
#4
Posté 20 juillet 2015 - 11:14
What if I want someone to sit next to me and play a video game with me? Not everyone has high speed internet or Xbox Live, For some reason the voices speak louder that say "No local multiplayer" But in reality there are probably just as many people who want local multiplayer as the people who don't want it.
#5
Posté 20 juillet 2015 - 11:16
Would have loved this for ME3 MP, my bro was interested in playing it with me, but he doesn't have internet, and doesn't like playing online, offline multiplayer would also be useful for times when PSN or Xbox Live is down.
#6
Posté 20 juillet 2015 - 11:41
Then have your friend come over with his Xbox/PS and hook it up to a second tv, sit side by side and play on-line together. Or do it even easier with Computers, my buddies and I used to have parties like that all the time. We'd play WoW or CS or stuf.
#7
Posté 20 juillet 2015 - 11:42
Games like NWN had the type of multiplayer you want?
What happened is EAware can't make any money off those. ![]()
#8
Posté 20 juillet 2015 - 11:50
Some places in America have still have only dialup or satellite connections. LAN is the only way to fly in those areas. Much of America is a third world country.
- Metalfros aime ceci
#9
Posté 21 juillet 2015 - 12:20
So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?
#10
Posté 21 juillet 2015 - 12:22
So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?
Do you mean the multiplayer? Because singleplayer was exactly that: a single player.
#11
Posté 21 juillet 2015 - 12:42
I don't can't explain if they have couch co-op for a console why they wouldn't for the PC, such as games like Borderlands. Now if a game doesn't have it at all one of the more common reasons I have seen developers say is simply because they didn't want to impact the single player campaign for the feature because the hardware couldn't handle running it that way. For if you look at the games that do have couch co-op they are more stylized graphically then the ones that don't.
#12
Posté 21 juillet 2015 - 12:43
Local co-op comes at the cost of rendering power. It's tough enough for developers to reach a stable 1080/60 (or even 1080/30 for that matter) in the first place. Reaching that same target while essentially rendering the game twice is often out of the question.
#13
Posté 21 juillet 2015 - 12:43
So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?
The PS360 consoles had a hard enough time with the game as it is.
- Grieving Natashina aime ceci
#14
Posté 21 juillet 2015 - 04:46
#15
Posté 21 juillet 2015 - 05:00
Some places in America have still have only dialup or satellite connections. LAN is the only way to fly in those areas. Much of America is a third world country.
I'm pretty sure there's some towns where the internet man rolls in on his horse with a mobile hotspot in his saddlebag as their only connection.
- In Exile et AlanC9 aiment ceci
#16
Posté 21 juillet 2015 - 05:43
#17
Posté 21 juillet 2015 - 05:44
What does"local multiplayer" even mean these days? Playing via a LAN?
In the same console could be one.
#18
Posté 21 juillet 2015 - 07:12
#19
Posté 21 juillet 2015 - 07:39
I think the answer is "No money to be made, no feature."
#20
Posté 21 juillet 2015 - 12:58
The internet transcended the need of requiring someone to sit next to you in order to play together anymore.
Local multiplayer is a lot more fun though, and you actually get to hang out with people you like instead of playing randoms by yourself in your underwear. ![]()
#21
Posté 21 juillet 2015 - 06:05
I don't can't explain if they have couch co-op for a console why they wouldn't for the PC, such as games like Borderlands. Now if a game doesn't have it at all one of the more common reasons I have seen developers say is simply because they didn't want to impact the single player campaign for the feature because the hardware couldn't handle running it that way. For if you look at the games that do have couch co-op they are more stylized graphically then the ones that don't.
I think that the game does not have to be rendered twice during co-op :/ It's rendered once and then the screen is split, meaning it's rendering the same amount it usually would because both parts of the split screen are not as big as a single-player screen but are half the size thus I believe it has no impact on rendering. I'm pretty sure there is no split-screen in games anymore because Xbox / Microsoft wants people to buy Xbox live...
#22
Posté 21 juillet 2015 - 06:14
The internet transcended the need of requiring someone to sit next to you in order to play together anymore.
But it didn't transcend the want or desire of having someone sit next to you in order to play together.
- Inquisitor_Jonah aime ceci
#23
Posté 21 juillet 2015 - 06:44
Especially since 2(or more) player games still technically exist.But it didn't transcend the want or desire of having someone sit next to you in order to play together.
I think the ability to share one system in multiplayer would be pretty cool. Might be constraining for smaller screens, but whatever. It can still work.
#24
Posté 21 juillet 2015 - 10:22
I think that the game does not have to be rendered twice during co-op :/ It's rendered once and then the screen is split, meaning it's rendering the same amount it usually would because both parts of the split screen are not as big as a single-player screen but are half the size thus I believe it has no impact on rendering. I'm pretty sure there is no split-screen in games anymore because Xbox / Microsoft wants people to buy Xbox live...
Its not about rendering areas twice, but functions the game is running. Think about Mass Effect 3 they had to remove the holster animation from the game because they needed that extra RAM elsewhere for other functions. I also liken it to what happens with me in the Elder Scrolls and Fallout games, at the start the games run flawlessly, but by the end of the game because I have interacted with so many objects it has bloated the save file to a size the game has a hard time interacting with it.
Modifié par Sanunes, 21 juillet 2015 - 10:24 .
#25
Posté 21 juillet 2015 - 10:26
Its not about rendering areas twice, but functions the game is running. Think about Mass Effect 3 they had to remove the holster animation from the game because they needed that extra RAM elsewhere for other functions. I also liken it to what happens with me in the Elder Scrolls and Fallout games, at the start the games run flawlessly, but by the end of the game because I have interacted with so many objects it has bloated the save file to a size the game has a hard time interacting with it.
That's not the same thing....
That's a Bethesda game.





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