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What happened to local multiplayer in games?


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46 réponses à ce sujet

#1
Legendary Hero

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Local multiplayer was one of my favorite things about gaming. What happened? What happened to the potential for the idea of local multiplayer in an RPG? I wish they would add this to Mass Effect: Andromeda AND MAKE IT WORK, NOT BE SOME OFFSHOOT MIXUP OF TWO PEOPLE'S SAVE GAMES, HAVE SECOND PLAYER BE A CUSTOM CREW MEMBER (Awesome Idea)


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#2
Legendary Hero

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And why are so many communities opposed to Local Multiplayer? If the split-screen bothers people why not just make the local multiplayer system-link?



#3
Stanry Roo

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The internet transcended the need of requiring someone to sit next to you in order to play together anymore. 


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#4
Legendary Hero

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What if I want someone to sit next to me and play a video game with me? Not everyone has high speed internet or Xbox Live, For some reason the voices speak louder that say "No local multiplayer" But in reality there are probably just as many people who want local multiplayer as the people who don't want it.



#5
Para9on So1dier

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Would have loved this for ME3 MP, my bro was interested in playing it with me, but he doesn't have internet, and doesn't like playing online, offline multiplayer would also be useful for times when PSN or Xbox Live is down.



#6
The Night Haunter

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Then have your friend come over with his Xbox/PS and hook it up to a second tv, sit side by side and play on-line together. Or do it even easier with Computers, my buddies and I used to have parties like that all the time. We'd play WoW or CS or stuf.



#7
They call me a SpaceCowboy

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Games like NWN had the type of multiplayer you want?

 

What happened is EAware can't make any money off those. ;)



#8
sH0tgUn jUliA

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Some places in America have still have only dialup or satellite connections. LAN is the only way to fly in those areas. Much of America is a third world country.


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#9
Legendary Hero

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So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?



#10
Hanako Ikezawa

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So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?

Do you mean the multiplayer? Because singleplayer was exactly that: a single player. 



#11
Sanunes

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I don't can't explain if they have couch co-op for a console why they wouldn't for the PC, such as games like Borderlands.  Now if a game doesn't have it at all one of the more common reasons I have seen developers say is simply because they didn't want to impact the single player campaign for the feature because the hardware couldn't handle running it that way.  For if you look at the games that do have couch co-op they are more stylized graphically then the ones that don't.



#12
RoboticWater

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Local co-op comes at the cost of rendering power. It's tough enough for developers to reach a stable 1080/60 (or even 1080/30 for that matter) in the first place. Reaching that same target while essentially rendering the game twice is often out of the question.



#13
Valkyrja

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So I heard there is a Co-Op online in Mass Effect 3? Why couldn't they make it LOCAL MULTIPLAYER? And is this true?

 

The PS360 consoles had a hard enough time with the game as it is.


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#14
AlanC9

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What does"local multiplayer" even mean these days? Playing via a LAN?

#15
KaiserShep

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Some places in America have still have only dialup or satellite connections. LAN is the only way to fly in those areas. Much of America is a third world country.

I'm pretty sure there's some towns where the internet man rolls in on his horse with a mobile hotspot in his saddlebag as their only connection. 


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#16
Oldren Shepard

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I like this idea, my brother and me the only games we can play together are minecraft,  gears 3 or judgment, the implementation of this in the single player campaign would represent a monumental work but in the multiplayer part would be feasible.
 
Well, one can dream.


#17
Oldren Shepard

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What does"local multiplayer" even mean these days? Playing via a LAN?

In the same console could be one.



#18
GaroTD

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It would be nice. I could play with my brother :P

#19
WittyUsername

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I think the answer is "No money to be made, no feature."



#20
Torgette

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The internet transcended the need of requiring someone to sit next to you in order to play together anymore. 

 

Local multiplayer is a lot more fun though, and you actually get to hang out with people you like instead of playing randoms by yourself in your underwear.  :P



#21
Legendary Hero

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I don't can't explain if they have couch co-op for a console why they wouldn't for the PC, such as games like Borderlands.  Now if a game doesn't have it at all one of the more common reasons I have seen developers say is simply because they didn't want to impact the single player campaign for the feature because the hardware couldn't handle running it that way.  For if you look at the games that do have couch co-op they are more stylized graphically then the ones that don't.

I think that the game does not have to be rendered twice during co-op :/ It's rendered once and then the screen is split, meaning it's rendering the same amount it usually would because both parts of the split screen are not as big as a single-player screen but are half the size thus I believe it has no impact on rendering. I'm pretty sure there is no split-screen in games anymore because Xbox / Microsoft wants people to buy Xbox live...



#22
The Heretic of Time

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The internet transcended the need of requiring someone to sit next to you in order to play together anymore. 

 

But it didn't transcend the want or desire of having someone sit next to you in order to play together.


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#23
KaiserShep

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But it didn't transcend the want or desire of having someone sit next to you in order to play together.

Especially since 2(or more) player games still technically exist.

I think the ability to share one system in multiplayer would be pretty cool. Might be constraining for smaller screens, but whatever. It can still work.

#24
Sanunes

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I think that the game does not have to be rendered twice during co-op :/ It's rendered once and then the screen is split, meaning it's rendering the same amount it usually would because both parts of the split screen are not as big as a single-player screen but are half the size thus I believe it has no impact on rendering. I'm pretty sure there is no split-screen in games anymore because Xbox / Microsoft wants people to buy Xbox live...

 

Its not about rendering areas twice, but functions the game is running.  Think about Mass Effect 3 they had to remove the holster animation from the game because they needed that extra RAM elsewhere for other functions.  I also liken it to what happens with me in the Elder Scrolls and Fallout games, at the start the games run flawlessly, but by the end of the game because I have interacted with so many objects it has bloated the save file to a size the game has a hard time interacting with it.


Modifié par Sanunes, 21 juillet 2015 - 10:24 .


#25
Red Panda

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Its not about rendering areas twice, but functions the game is running.  Think about Mass Effect 3 they had to remove the holster animation from the game because they needed that extra RAM elsewhere for other functions.  I also liken it to what happens with me in the Elder Scrolls and Fallout games, at the start the games run flawlessly, but by the end of the game because I have interacted with so many objects it has bloated the save file to a size the game has a hard time interacting with it.

That's not the same thing....

 

 

That's a Bethesda game.