1. If you hit level 20 after a game, any XP past what it took to get to level 20 carries over if you promote directly after the game (if you don't it is lost).
2. Some new medals are obtained from playing how the assassin would benefit such as "1 hit kills" or "kills from stealth"
3. Alchemist takes +50% more damage.
4. Locking on to a target before doing an ability guarantees a hit as long as you are in range (twin fangs, shadow strike, pommel strike, etc.)
5. Templar starts with shield bash instead of blessed blades.
6. I'd like to see xp cards in chests for characters who aren't currently level 20. Much better than having a million of 1 type of potions or armors I never wanted clogging up my inventory. (if all your characters are level 20 you are banned for a week)
7. If you have two of an ability ring or 1 of an amulet or belt in your inventory you can never get another.
8. All British versions use the best spelling ("armor" for example)





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