So I'm deciding between Sword and Board or Greatsword, whichever my MC isn't, will be replaced with Alistair or Oghren, respectively. I chose these weapon choices because I want to wield a LEGENDARY weapon of power... the Starfang. So yeah.. I kind of want to tank, so sword and shield, because it seems fitting as a commander to charge in leading the battle as a tank rather than standing back going pew pew with a bow, however I'm worried it's not worth it to make the 1h starfang. And yes, I'm dead set on me using the starfang.
Being a warrior... But how should I build him?
#1
Posté 21 juillet 2015 - 07:19
#2
Posté 21 juillet 2015 - 07:47
The Starfang is without any doubt one of the best swords in game, either as 1-HD or 2-HD.
If you want a S&B-tank, you shouldn't neglect secondary stats like DEX and WIL. As you know, you won't be the damage dealer of your party, but
the protector. Even the most massive armour is nothing in this game, when you get hit a lot. Better to have high defence (DEX), good resistances
(by items) and a nice pool of endurance (WIL).
The 2-HD wielder is a matter of taste. Slow and by far outdamaged by a good rogue they have one decisive talent: Indomitable! This makes them a
real asset against mobs like the High Dragon and all other bosses which use knockdown and stun attacks.
Even more important here is DEX. They are good in the heavy armour-sets or even in medium armour. This would save points for a big WIL-pool, especially when they have the warrior talent "death blow", which replenishes parts of their stamina.
One note of my personal taste:
When I started my S&B warrior I didn't take Alistair too often into the party. Two S&Bs are too much. Today that's not a problem any more, as there are really nice respec mods at NEXUS.
If you like Alistair, just make him a 2-HD-wielder, a x-bow sniper or whatever catches your fancy ![]()
#3
Posté 22 juillet 2015 - 06:44
#4
Posté 22 juillet 2015 - 07:14
Could also go dual-wield warrior for the additional damage output. Basically you'd build them similarly to a dual-wield rogue, but going for Strength, Dexterity, and Constitution instead of Strength (unless you go with daggers, then just ignore this), Dexterity, and Cunning. Haven't tried it myself (going to, though), but I've heard it can outdamage a dual-wield rogue fairly well.
#5
Posté 22 juillet 2015 - 09:42
Any particular reason why you think the longsword Starfang is not worth it? It does have outstanding stats as well.
Which post are you referring to?
Could also go dual-wield warrior for the additional damage output. Basically you'd build them similarly to a dual-wield rogue, but going for Strength, Dexterity, and Constitution instead of Strength (unless you go with daggers, then just ignore this), Dexterity, and Cunning. Haven't tried it myself (going to, though), but I've heard it can outdamage a dual-wield rogue fairly well.
A DW-warrior is quite versatile. In my opinion this build justifies the use of two axes, of which there are some good ones in the game:
Veshialle, Axameter and Bloodline are really good weapons, requiring STR for attack rating and - of course - damage.
But DEX is needed for the DW-talents and for your defence, as well as for additional to-hit-rating.
Instead of cunning you build up stamina, which makes you sturdier than a rogue. Your "death blow" talent replenishes your endurance a bit.
Thus, a DW-warrior is a true powerhouse.
#6
Posté 22 juillet 2015 - 12:15
#7
Posté 22 juillet 2015 - 12:38
Dual wielding, the one true good fighting style in DAO. The others are slow, crappy, not fun. Give them to party members. But you should dual wield. Full sized weapons at that so that you can make use of swords using your strength modifier, but this will require getting to 34 dexterity (worth it). Also, you can attack as fast as DOA physically allows. See, momentum and haste together is supposed to slow you down. BUT! Warriors have something called precise striking, which slows your attack speed for a small boost to attack or critical chance (don't remember). The slowing is key. By using it with both haste and momentum active, you can attack with the fastest attack speed DAO allows. If you exceed a certain attack speed the game glitched and makes you actually start attacking slower than even your not-sped-up attack speed, but precise striking slows you down just enough that stacking momentum and haste together DOESN'T cause the glitch. This means dual wielding warriors potentially have the highest damage per second you can possibly do in DAO, because they can attack faster than anything else you can possibly do in the game. I'll let the wiki explain the details.
"There is a bug in core h.nss resulting in the loss of any attack speed bonus if the speed modifier is higher than 0.5. Activating Haste + Momentum corresponds to a speed modifier of 0.55, resulting in the loss of the speed bonus. Activating Haste + Momentum + Precise Striking results in a valid speed modifier of 0.45."
To explain that in laymen terms: Attack speed increase caps at 50 (any higher and it will actually slow you down), with Haste giving +25, Momentum giving +30, and Precise Striking giving -10, which comes out to a total of +45. Without precise striking you'd be at 55, which is past the cap and you'd start attacking very slowly.
So do you want fast attack speeds? Awesome kill animations? The objectively best style DAO for melee? The elite few warrior dual wielders, a style that doesn't even exist in later DA games? Then go dual wielding. You will be glad for that choice.
edit:
Oh, and even if you don't have a mage with haste, the power of blood ability you get from Warden's Keep lets you do a quasi-haste that drains your health. Dangerous, but it will let you do it without a true haste. Oh, and there's a warrior ability in Awakening that lets you double speed yourself with precise striking in a way that doesn't require power of blood.
#8
Posté 22 juillet 2015 - 04:23
hack yourself a 2nd starfang and dualwield, its better fun
#9
Posté 23 juillet 2015 - 12:36
I may be wrong but there's nothing stopping you from tanking as a two-hander. The shield and shield talents give you extra defense and other goodies but as long as you have taunt and threaten you shouldn't have a whole lot of trouble (at least on lower difficulties).
#10
Posté 23 juillet 2015 - 11:01
I may be wrong but there's nothing stopping you from tanking as a two-hander. The shield and shield talents give you extra defense and other goodies but as long as you have taunt and threaten you shouldn't have a whole lot of trouble (at least on lower difficulties).
It's definitely a viable build. Had Sten as my tank in one playthrough and while it takes a bit to get a 2-hander tank up to speed, it works well in the long run.
- DeathScepter aime ceci
#11
Posté 24 juillet 2015 - 01:27
I feel like since Warriors have fewer ability options than other classes, even to the point where at maximum capability, they can exceed the number of abilities for a single weapon while still getting all general abilities, the "best" way to play one would be to build for exploiting the weapon changing system, though I'm not sure which combination of weapons skills would play the smoothest (or if this is even really viable, as much as I'd like it to be).
#12
Posté 24 juillet 2015 - 03:13
I feel like since Warriors have fewer ability options than other classes, even to the point where at maximum capability, they can exceed the number of abilities for a single weapon while still getting all general abilities, the "best" way to play one would be to build for exploiting the weapon changing system, though I'm not sure which combination of weapons skills would play the smoothest (or if this is even really viable, as much as I'd like it to be).
Hmm... with "weapon changing system" you mean the literally free action to switch between "set 1" and "set 2", right?
IMO there are not too many options, if you don't want to gimp your warden. Thus, the stats-requirement of the weapons should be complementary.
Examples:
A DW-warrior needs a lot of DEX for all the DW-talents. High DEX qualifies for the best bows as well. This way you could weaken the mob until they are in melee range and then switch to your daggers.
If you go for S&B, you need STR as primary stat. Because the talent shield-mastery requires (only) 26 DEX , you could use a crossbow, which has a STR-requirement, but is not affected by any stat.
The same counts for a 2-HD-warrior. DEX is not needed at all (although very useful). So, a crossbow would be the ideal second weapon.
I did the latter some times with Alistair. I set him up in the tactics section as "archer" (aka crossbowman), who switches to his S&B, when he is attacked or the mob is in melee range. Works well, if you don't need a tank but want to have Alistair around.
Anything else, like having different melee-setups like 2-HD / S&B or 2-HD / dual axes etc. is not really useless, but not as effective as a warrior who mastered his weapon.
Finally I'd never use setups, which require different stats, like S&B / dual daggers respectively 2-HD / dual daggers. For the good daggers you need high DEX, for the better swords high STR, like 38 for the 2-HD Starfang.
So it boils down to the old question, if someone wants to be an expert of anything but a master of nothing or to excel in one category.
- DeathScepter aime ceci
#13
Posté 25 juillet 2015 - 07:03
All of them (with tome dupe).





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