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Playing as something other than human?


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#26
WittyUsername

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The prospect of throwing swarms and swarms of foot soldiers at the protagonist in hopes of killing them is actually rather enticing.

 

We can unlock Cerberus mode, Mercenary mode, and Geth mode as well.



#27
Vortex13

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Different races are only interesting to play if there's story to play and lore to play. Otherwise, there's not much point, other than having a different looking avatar. I don't mind being restricted to a human, I had plenty of fun with Shepard.

 

Honestly, this is the best answer. It's why choosing your race in Elder Scrolls very inconsequential aside from the initial stat bonuses some races have. Hardly is it ever pointed out that you're a Nord or Dunmer, aside from very few dialogues and NPC comments, but in the end, it doesn't matter.

With Shepard and the human prejudices, I felt more of a struggle being human. Of course, that was more early on, it almost felt the opposite later.

 

 

I would have to agree with both of you on this, not because I don't want to play as a non-human, but because the practical applications of such a choice will amount to literally a skin/texture swap.

 

 

I would love to play as a Salarian, but unless the game is specifically written to account for that species' hyper metabolism, their altered perception of things shaped by their culture, their need for only a single hour of sleep a day, etc. then all I will be doing is playing a game as a generic human that looks like a Salarian. I would much rather the game have deep customization and interactivity with my PC than to use the generic hum-drum character that has to account for being one of four different species. Even DA:I suffered from this, and the multiple races in that setting all developed in close proximity to each other and in roughly the same environment. My Dwarf Inquisitor was recognized as such maybe four or five times throughout my playthrough, and the majority of those times amounted to nothing more than: "Hey, you're a dwarf."

 

 

For the most part, playing as another species offers little in the way of in-depth roleplaying, or unique mechanics. Now there are games out there that do a better job at it than others, but by and large, playing as a Krogan, or Qunari would be no different than playing as an Asari or Elf except in terms of beginning stats and appearance. If we are going to get multiple racial choices, I would like to them actually be different from each other, to play differently, to have innate qualities that allow them to approach challenges in completely different ways. If BioWare is going to go all out and let us play as aliens in a future title, I say bring on the weird and bizarre; don't limit us to just playing as the humanoid ones, give us playable Hanar, Elcor, Rachni, etc. 


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#28
WittyUsername

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I would also love it if they did bring us the ability to play as a different race and give it some depth, change up the starting mission. If I choose to play a Salarian, then let me have my own mission in the STG rather than in the Alliance. Have it be a different reason that a Salarian would get drawn into the main plot than a human, or turian, or krogan, or asari, or hanar (I won't rest until we can play hanars).


That may be pushing it, but the Mass Effect 1 did do something sorta similar, had a mission dedicated to your background history. I loved that attention to detail.


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#29
HuldraDancer

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I would also love it if they did bring us the ability to play as a different race and give it some depth, change up the starting mission. If I choose to play a Salarian, then let me have my own mission in the STG rather than in the Alliance. Have it be a different reason that a Salarian would get drawn into the main plot than a human, or turian, or krogan, or asari, or hanar (I won't rest until we can play hanars).

That may be pushing it, but the Mass Effect 1 did do something sorta similar, had a mission dedicated to your background history. I loved that attention to detail.

 

When I made the OP I didn't specify but I just thought it make go without saying that while I want to be something other than human I would want them to make it worth it give it something other than a skin swap for each species.

 

I want it to vary and be fit well around each alien rather than treating it like humans just with one or two word changes in the game.


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#30
Vortex13

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When I made the OP I didn't specify but I just thought it make go without saying that while I want to be something other than human I would want them to make it worth it give it something other than a skin swap for each species.

 

I want it to vary and be fit well around each alien rather than treating it like humans just with one or two word changes in the game.

 

 

I agree that such things should be a pre-requisite, but BioWare's more recent titles have shown a considerable deviation from the ideal you described.

 

The trend goes: More racial/species choices = the less nuanced the PC becomes.

 

DA:O did a good job of handling multiple races with multiple backgrounds as well as having them tie into the narrative in a non-insignificant manner, but that game featured a silent protagonist; and I doubt very highly that BioWare, or the majority of the fans will want to go back to that format despite several advantages that it has over a voiced PC.



#31
Hazegurl

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Nope, They should stick to one character, especially if it's a trilogy, which it most likely will be.  I hated playing as different PCs for every DA game and I wouldn't want the ME team to make the same mistake.


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#32
SolNebula

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DA:I showed me how pointless is to play a different race, aside from small dialogues you still are the Inquisitor a character that transcend origins and race....this makes the decision of choosing a race pointless. There is no point in being in being a dwarf or a qunari in DAI. The inquisitor ended up to be a dull personality with little character development. I do welcome the decision to be a human only protagonist, so they can focus on making the story deeper and connected with our protagonist race.

 

Just leave multiple playable race as they rarely matter in the story. Skyrim taught that. DAI confirmed that.

 

That being sad I'm not against a game where a protagonist is an Alien only character. I would welcome a Turian protagonist for example. I just want that my race play a big part of the plot. Multiple races character is like diluted wine or whiskey......it sucks!


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#33
Mordokai

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How many choices are in ME3MP? I am unable to even look at it due to freezing issues when being online, which is why I ask.

 

Adepts: vanilla human male and female, vanilla asari and justicar, drell, Phoenix, batarian slasher, volus, N7 Fury and awakened collector.

Soldiers: vanilla human male and female, fat turian, battlefield 3, geth juggernaut and geth trooper, batarian, turian havoc, N7 Destroyer, krogan, vorcha and quarian marksman.

Engineers: vanilla human male and female, geth, quarian male and female, N7 Demolisher, salarian, Talon mercenary, turian saboteur, volus and vorcha hunter.

Infiltrators: vanilla human male and female, geth, asari huntress, turian ghost, N7 Shadow, quarian male and female, salarian, drell assassin and alliance infiltratation unit.

Sentinels: vanilla human male and female, N7 paladin, vanilla krogan and krogan warlord, fat turian, volus mercenary, vorcha, batarian and asari valkyrie( :wub: ).

Vanguards: vanilla human male and female, N7 slayer, Phoenix, asari, krogan battlemaster, drell, turian cabal, volus protector and batarian brawler.


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#34
Quarian Master Race

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As stated, one could already do this. It is called ME3MP, and it is glorious.

And I wouldn't want this. Designing around multiple species makes the narrative less tight and potentially the setting less interesting via cultural homogenization.

Unless they give me the option for a quarian, but then I wouldn't really care how awful the game was anyway.



#35
HuldraDancer

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Adepts: vanilla human male and female, vanilla asari and justicar, drell, Phoenix, batarian slasher, volus, N7 Fury and awakened collector.

Soldiers: vanilla human male and female, fat turian, battlefield 3, geth juggernaut and geth trooper, batarian, turian havoc, N7 Destroyer, krogan, vorcha and quarian marksman.

Engineers: vanilla human male and female, geth, quarian male and female, N7 Demolisher, salarian, Talon mercenary, turian saboteur, volus and vorcha hunter.

Infiltrators: vanilla human male and female, geth, asari huntress, turian ghost, N7 Shadow, quarian male and female, salarian, drell assassin and alliance infiltratation unit.

Sentinels: vanilla human male and female, N7 paladin, vanilla krogan and krogan warlord, fat turian, volus mercenary, vorcha, batarian and asari valkyrie( :wub: ).

Vanguards: vanilla human male and female, N7 slayer, Phoenix, asari, krogan battlemaster, drell, turian cabal, volus protector and batarian brawler.

 

Thank you for the list. It's actually quite impossible for me to even try to play MP so I really appreciate it.



#36
Mordokai

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Thank you for the list. It's actually quite impossible for me to even try to play MP so I really appreciate it.

 

I suggest watching Warriors of the Galaxy montage.

 

Should give you a good idea of what the game looks like :)



#37
Suron

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Humm..wich is a shame :P

 

Anyway , ....one thing that I would like to see...and was hoping to see brushed in Swtor (MMO Star Wars) . Is Humans Jedi/Sith having Alien Master . Its like always Human..get human boss . Alien get Alien boss....

 

I would love to see a human with an asari Boss or a Turiant boss and break that tension and akwardness of 'we dont have the same brain' or watever . 

 

I wanted to play as an Asari to be honest . I dont play MP...so I never saw if we could there or not .And even if we could...I'm so not into MP . 

 

But yeah Asari is the dream for me . Asari background , lore...speech....Armor..weapons..ability........

 

Hum...If I could choose...I say female Turiant would be a 2nd choice . 

 

And if they made something like this...maybe they stick to 3 or 4 ? 

 

I'd recommend trying ME3's MP out.  They have a ton of "kits" for each class with just about all the aliens (minus elcor and hanar)

 

I'm not into competitive MP myself...but ME3's is co-op against computer AI...I didn't play it for the longest time but when I finally tried it out..I still play it on and off to this day.

 

Again I'd recommend you give it a go at least once.



#38
HuldraDancer

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I suggest watching Warriors of the Galaxy montage.

 

Should give you a good idea of what the game looks like :)

 

I will. Thanks :)



#39
N7Jamaican

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I forsee human only protagonist.  



#40
Suron

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As much as I like choice in what are character can be (race included) as others have mentioned it always ends up hampering the story.  I don't see them giving us the option in SP at all.  If this is another trilogy especially.  Now if they start doing stand-alone ME games, then perhaps.  But as it stands I seriously doubt we'll ever be able to play another species outside of MP.


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#41
Monica21

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DA:I showed me how pointless is to play a different race, aside from small dialogues you still are the Inquisitor a character that transcend origins and race....this makes the decision of choosing a race pointless. There is no point in being in being a dwarf or a qunari in DAI. The inquisitor ended up to be a dull personality with little character development. I do welcome the decision to be a human only protagonist, so they can focus on making the story deeper and connected with our protagonist race.

 

Just leave multiple playable race as they rarely matter in the story. Skyrim taught that. DAI confirmed that.

 

That being sad I'm not against a game where a protagonist is an Alien only character. I would welcome a Turian protagonist for example. I just want that my race play a big part of the plot. Multiple races character is like diluted wine or whiskey......it sucks!

 

Pretty much this. Inquisition's story suffered to make room for other races, along with some super weird animations, like the love scene between a Qunari and Blackwall. There's also a conversation with Cassandra that might as well have giant flashing arrows pointing to you as the next Divine, which they ended up scrapping because only a human can be the Divine. If it's going to take resources from the story, don't do multiple races.


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#42
Vortex13

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As much as I like choice in what are character can be (race included) as others have mentioned it always ends up hampering the story.  I don't see them giving us the option in SP at all.  If this is another trilogy especially.  Now if they start doing stand-alone ME games, then perhaps.  But as it stands I seriously doubt we'll ever be able to play another species outside of MP.

 

 

Unfortunately, this is where I feel the games are at right now. As much as I would love to have full fledged racial options, I don't want to see the other aspects of the title watered down to compensate.

 

 

MP is the best environment to let us, at least partially, see the world through the eyes of one of the various aliens in the setting. BioWare just needs to expand on the solid foundation of ME 3's MP and give us the 'alien' aliens like the Rachni already. :lol:



#43
HuldraDancer

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I suggest watching Warriors of the Galaxy montage.

 

Should give you a good idea of what the game looks like :)

 

Okay that was awesome, makes me rather sad I can't actually play MP or lack the social skills needed to not utterly stink at MP. :lol:

 

Thank you again for linking that.



#44
Robbiesan

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This thread reminded me of an old pc Star Trek game (Deep Space Nine: The Fallen).  It was a fun game.  One of the things they did well in this game was allow players to play three characters: Cmd Sisco, Kira, Worf.  They each went on the same overall mission, but player had different sub-missions, which altogether completed the overall mission.  It was a great experience to see the same team mission played out through the three characters, and their specific objectives.

 

Bringing that over to ME:A, I think it would be cool to be able to play the various species from mission and/or story impact perspectives.  In ME3, playing as Shep was great, but it would have been even greater to play as different characters also—from their perspectives—which adds to the player's collective experience.



#45
N7Jamaican

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A standalone ME game, sure. But ME has always been about continuation . Doubt ME:A is standalone. Probably will be 2-3 games in the Andromeda galaxy.



#46
In Exile

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Here is the thing: in any game where there's a "non-human" option, it's really just a non-human option in-name only. Because everything relevant is 100% human - culture, beliefs, etc. The only change is cosmetic. Except usually you're now from a planet of hats, and possibly there's fantasy racism thrown in. 



#47
caradoc2000

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You will get to play as the first Qunari in space. I'd love to see how the N7 helmet looks on him.



#48
Hanako Ikezawa

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MP doesn't count. There is no story or roleplaying in that. People complain about the race not having enough of an impact, yet recommend MP when the race you are has absolutely no impact. 


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#49
General TSAR

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Well there's always multiplayer.

With Shepard and the human prejudices, I felt more of a struggle being human. Of course, that was more early on, it almost felt the opposite later.

Word.



#50
KaiserShep

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Pretty much this. Inquisition's story suffered to make room for other races, along with some super weird animations, like the love scene between a Qunari and Blackwall. There's also a conversation with Cassandra that might as well have giant flashing arrows pointing to you as the next Divine, which they ended up scrapping because only a human can be the Divine. If it's going to take resources from the story, don't do multiple races.

Regarding the Divine election, I suspect that the race options had little to do with locking out the Inquisitor from the position. BioWare may plan to take the Inquisitor's story where being the Divine wouldn't let it.

But overall, I do think that race options in Mass Effect, should BioWare ever implement it, would have to be heavily restricted to work properly, so it would probably be limited to the original council races minus the salarians, since the big 3 would mean the fewest voice tracks overall and reactivity doesn't have to vary all that much.
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