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Playing as something other than human?


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#76
WittyUsername

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The less this new protagonist is handled like they handled Shepard, the better. 

I'm not sure what you mean by this, but regardless I was speaking less of Shepard's character and more how many others treated humans. That was mostly early on though, sometime around 3 it seemed to flip entirely.



#77
Red Panda

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Well the Rachni aren't the best example granted, but they do provide a perfect (if extreme) example of what I and other fans would be looking for which a racial option for SP. As a species the Rachni are one of most 'alien' ones in the setting, and playing as one in a SP environment would require far more than a simple model swap. A Rachni PC wouldn't approach a combat situation or social interaction the same way a human or humanoid alien would. A Rachni PC wouldn't have the same frame of reference that other more human-like species would. Etc.

 

Now, as I have said, the Rachni are an extreme example of the various differences present in the numerous aliens in the setting, but even more 'normalized' species like the Salarians and Quarians have to account for the same things that I listed above, if not in the most overt ways.

 

 

As far as a MP Rachni kit is concerned, BioWare surprised me with the unique character DLC in DAMP; a completely new gameplay mechanic, new animations, etc. So I am fairly confident that they can do something along those lines to add in a Brood Warrior class to ME:A MP.  

 

 

 

 

 

Yes, BioWare has done that before, but the game that best showcased that: Dragon Age: Origins used a silent protagonist. Without having to devote the majority of the word budget to the PC, they were able to add a sizable amount of reactivity to the player based on their race and background. The only problem is that I don't foresee BioWare, or the majority of the fans, moving back to that format, and based on the releases thus far, I don't know how else the same level depth and interactivity can be achieved.

Maybe they could just invest more time in making the game better than the silent PC games of the past. You know, something that will put Planetscape Torment to shame.



#78
Decepticon Leader Sully

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ME3_Asari_Valkyrie.png


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#79
Vortex13

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Maybe they could just invest more time in making the game better than the silent PC games of the past. You know, something that will put Planetscape Torment to shame.

 

 

I would love to see that honestly, but my experience with RPGs having a voiced protagonist and RPGs with a silent protagonist is that the silent ones tend to get more re-activity and more roleplaying deviations than the voiced ones do. Taking a good 25-50% chunk off the word budget means that developers can afford to add in those little touches that help make the game have more depth, can give players more reactivity to their choices, etc.  


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#80
sjsharp2011

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That would've been nice to have for ME3. 

 

In London you play as one of the uglies and see Shepard exiting the shuttle only to be killed a short time later. Then switch to another ugly only to be killed a short time  later. Then gain control of the destroyer and be destroyed. Then gain control of Harbinger and fly down to London. Once on the ground, start firing at everyone. The player kills Shepards squadmates and just before Shepard makes it to the beam, you fire and kill Shepard. The cycle continues. Or as Harbinger you fire at the Normandy destroying it. The cycle continues.

 

It would be like the darkspawn chronicles dlc 

 

 

Yeah that would have been cool something like the Darkspawn one

 

I could see them adding the council races as possible options in the futuer but I doubt they'd go further than that given how it does seem to limit character creation options by adding a variety o fcharacters you can be. Personally however I'd prefer it if they just stuck to human and give us more options for the 1 species but then I could be in the minority here.



#81
Guest_StreetMagic_*

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I'm open to more races depending on the story. I don't know what Andromeda is about. The "leak" said it was tied to humanity's fate, so maybe human only is suitable. Maybe afterwards it'll be more open ended.

 

Other than that, I don't like things tacked on for the sake of novelty, on a story that was never conceived with it in mind. If you're gonna do it, then write the story for it first. Then design around it. That's partly what bugs me about DAI. It's become a "platform" and "showcase" for ALL things Dragon Age. And not telling a specific story that picks up where the DA2/Asunder left off - and finishing that story in a relevant and complete way. 


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#82
Kukuru

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If we can only choice human that means that the story is related to that race, just like Shepard or Hawke in DA2.

 

As far as we could switch races in multiplayer, i'd happy about it.



#83
Decepticon Leader Sully

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Well i suppose you can headcannon your PC is an otherkin.



#84
Feybrad

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Well i suppose you can headcannon your PC is an otherkin.

 

As a what?



#85
Hanako Ikezawa

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I'm not sure what you mean by this, but regardless I was speaking less of Shepard's character and more how many others treated humans. That was mostly early on though, sometime around 3 it seemed to flip entirely.

I mean that both times Bioware had only a single race, with Hawke and Shepard, they made too many assumptions about how the players would play that character to the point it wasn't 'our' character anymore. Meanwhile in games with race options, they wrote the character more vague which I prefer. 


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#86
Asari Goddess

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ME3_Asari_Valkyrie.png

 

Oh yes Asaris are a must 

 

asari-special-forces.png


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#87
Decepticon Leader Sully

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Hell the humanoid ones are easy.  Blue skin chick = Asari in a wig.

bloke whith helmet on Batarian.



#88
Hanako Ikezawa

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Well i suppose you can headcannon your PC is an otherkin.

Well, technically otherkin do exist in the Mass Effect universe. The race known as Virtual Aliens were able to find volunteers to swap places with them, the volunteer experiencing their virtual world while they experienced our world with the body of the volunteer. Thus the entity is a species living in the body of another species aka otherkin. 

 

http://masseffect.wi...i/Virtual_Alien



#89
DarthSliver

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I would play Asari.

 

I did hope the rumors of ME3MP were true about Bioware testing other race movements through its MP mode. I think Bioware should get a Mass Effect game made that has race selection. 



#90
The Loyal Nub

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It would be massively hard for them to write a narrative for it (unless they allowed you to play an alien character adopted by humans) but if they ever do allow it I would certainly want to play a non-human.


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#91
Red Panda

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Well, if we can't play as a Batarian, then I don't see how it would be unique enough to matter.



#92
HuldraDancer

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It would be massively hard for them to write a narrative for it (unless they allowed you to play an alien character adopted by humans) but if they ever do allow it I would certainly want to play a non-human.

 

And now I'm just thinking of a human adopted by aliens.



#93
Hanako Ikezawa

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Why bother? Most players in Dragon Age only play human anyways.

Why bother with female protagonists? Most players play male anyways. 



#94
Red Panda

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Why bother with female protagonists? Most players play male anyways. 

Bit of a straw man there, but I have to ask something.

 

 

Why do you consider aliens to be anywhere near humans in terms of playability?

 

I mean, is there any proper way to make a relatable character that is alien to the player and also the protagonist? Seems like a lot of risk that could push away the market if players can't find anything to relate to. Why not put the resources that could be spent on extra playable races into multiplayer?



#95
Sanunes

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Honestly between how both Dragon Age: Inquisition and even Dragon Age: Origins worked out and even how people reacted to what little gated content there was in Dragon Age: Inquisition, I rather BioWare just stick to a human character.  As others have said before me (and probably even better) is most games that give us choice in the characters we play tends to harm the story of the game we are playing for it gets left unspecific so all characters fit that role and what they did with Dragon Age: Origins was frustrating because you had content for two hours designed around your character then it was bland again..  Combine that with how people reacted to some of the gating when it came to a non-story feature of romances and how people were upset that certain characters were only available if you picked a certain race I could see it going very badly.



#96
Lyralei

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I think it'd be neat. but it's not that high up on my list of demands/wants for ME:A. That said, playing as a Drell or Quarian does sound like fun.


Agreed. Cool idea. Definitely would change things up but there's other things that are more important to me.

#97
Seboist

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Why bother with female protagonists? Most players play male anyways. 

 

It's indeed a waste of resources and space, especially considering that Bioware uses VA. FeMC is very superfluous in the grand scheme of things.


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#98
Hanako Ikezawa

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Bit of a straw man there, but I have to ask something.

 

 

Why do you consider aliens to be anywhere near humans in terms of playability?

 

I mean, is there any proper way to make a relatable character that is alien to the player and also the protagonist? Seems like a lot of risk that could push away the market if players can't find anything to relate to. Why not put the resources that could be spent on extra playable races into multiplayer?

Not really. Both are options for the player to create the kind of protagonist they want. 

 

Because there are a lot of possibilities to see the Mass Effect universe through a different set of eyes by playing as one of the alien races. The Mass Effect races are unique, and it is a shame that we are limited to only humans to explore this universe with, rather than roleplaying the aliens a lot of people do relate to in this roleplaying game franchise.

Because SP and MP are done by separate teams by separate budgets, so one's resources doesn't impact the other.


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#99
The Night Haunter

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Not really. Both are options for the player to create the kind of protagonist they want. 

 

Because there are a lot of possibilities to see the Mass Effect universe through a different set of eyes by playing as one of the alien races. The Mass Effect races are unique, and it is a shame that we are limited to only humans to explore this universe with, rather than roleplaying the aliens a lot of people do relate to in this roleplaying game franchise.

Because SP and MP are done by separate teams by separate budgets, so one's development doesn't impact the other.

I agree being able to play as an alien would be cool, but I think for the ME setting at least, it would have to be a game where you had to play as an alien in order for it to make sense. The races in ME are much less interchangeable than in DA. I'd love a spinoff or two where you played an Asari or Krogan or Turian. Geth might be a but harder to do from a narrative stand point though.



#100
The Heretic of Time

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Mass Effect would definitely benefit from having a predefined protagonist with a predefined set background and predefined set personality. Whether that protagonist would be human or alien doesn't matter (though I'd prefer a male human).


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